Tag: DRM

Backing Up Wii Data -- All of It

So I've been having problems with my Wii. It's stopped running discs entirely -- I put one in, it spits it right back out. I suspect the spindle motor, and I'm going to try fixing it myself with a little help from the guides and parts at Console Zombie -- but before I go taking my Wii apart and poking around in its innards, I figure I should probably back all my shit up.

Course, as you may know, the Wii doesn't allow you to back up everything onto an SD card. Certain downloads and save files are copy-protected. This is what is known, amongst technical people such as myself, as a bunch of stupid fucking bullshit.

See, the way I see it, I should be able to back up my saves in case my console gives up the ghost. Or, say, go over to my brother-in-law's house and have access to every course on Mario Kart without having to unlock them all again in fucking single-player mode.

So I did a bit of reading up and found a utility called Savegame Extractor. It requires installation of the Homebrew Channel.

I have an old Wii and the latest version of the Wii System Menu (4.3U). After some reading, I found that the appropriate utility for my system was LetterBomb, and there are installation instructions at wiibrew.org.

It was about as simple and painless as root tools come. Select your firmware version and input your MAC address, then download the LetterBomb zipfile. Rename the private folder on your SD card, copy the boot.elf file and private directory from the zip to the root. Put it in the Wii, power it up, open up the messageboard, and click on the LetterBomb icon. From there I installed the Homebrew Channel, and installed BootMii as boot2 (apparently on recent Wii revisions you can only install as IOS, ie overwriting the Wii firmware).

Once you boot up again, you'll need to use either a GameCube controller or the buttons on the Wii face (Power to move the cursor, Reset to select an option) on the bootscreen. You should back up your NAND memory (provided you've got 512MB free on the card; it's under the gears icon, then the icon with the arrow pointing from the chip to the SD card).

Next thing: install the Homebrew Browser.

Create an apps directory on the root of your SD card. Download the Homebrew Browser, extract it, and copy the homebrew_browser subdirectory to apps. Once it's on the SD card, you can load it from the Homebrew Channel; from there -- well, from there I got a stack dump and had to reload it. But I reloaded it, and from there you can download all sorts of useful apps -- including Savegame Extractor.

In fact, there are a few variations on it -- there's Savegame Manager, which combines Savegame Extractor with Savegame Installer, and which also just flat-out stack-dumped every time I tried to use it -- but there's a fork called SaveGame Manager EX, which works great, comes with a GUI that mimics the Wii's, and has a nice batch option to extract everything from the Wii at one go, eliminating all that tedious clicking on each individual file and then selecting Copy. (And, okay, also copying over some other shit that you don't really need to expend the space on backing up, like the Netflix Channel. But hey, still.)

Soapbox time: I'm not doing this to play pirated games. I'm not doing this to cheat at online games. (I'm not doing it to cheat at offline games, either, but if I were, that would be none of anybody's goddamn business but my own.)

I'm doing this to access my data, the games I bought and paid for (and, all right, one that Brent got me for my birthday), the saves I slogged through hours of stupid bullshit single-player Mario Kart to get.

And I shouldn't fucking have to install a bunch of hacks to do this.

I like my Wii. Rather a lot. I mean, Jesus Christ, look at how much effort I've gone to to keep all the stuff I've got on it, and that's before I've even started taking it apart.

But Nintendo is completely fucking ass-backwards in its approach to modern technology in general and network play in particular. Its "safeguards" are asinine and poorly-thought-out. They won't stop some guy with an Action Replay from unlocking all the karts on Mario Kart or all the fighters on Smash Bros and then going online (and hey, Nintendo? Maybe if you didn't make it impossible to unlock anything on multiplayer in Mario Kart, and a pain in the ass to unlock everything on multiplayer in Smash Bros, people wouldn't be tempted to cheat to do it?). They just put up barriers to prevent people with broken consoles from getting their data off. Which, again, includes games they paid for.

...and frankly they're not very good barriers. This was really a breeze. I'd like to thank the developers of all the various tools I've mentioned, and the writers of the walkthroughs on how to set them up. Because this was pretty damn painless, and to be frank I enjoyed doing it.

Tune in next time to see how I do at taking my Wii apart and seeing if I can fix it.

If I even get that far. I don't have a tri-wing screwdriver onhand, so I'm going to see if I can get the screws out with a small flathead. If not, well, tri-wings are like $5 on Amazon.

Insufferable is Awesome

I got a Nexus 7 for Christmas. As you might expect, the first thing I did was root it. The second was to get all my usual apps -- E-Mail, RSS, emulators -- set up and working. The ones I'm used to from my phone.

But the third thing? Comics.

I've been very excited about Mark Waid's digital comics endeavors for years now. He gets it. Release your books in DRM-free standard formats, and treat pirates like they're potential customers instead of treating your customers like they're potential pirates.

In a nutshell, I'd been waiting to get a tablet just for the opportunity to see what it was Waid was up to.

Well, for starters, his books up on thrillbent.com are just straight-up free downloads.

Want to download all of Thrillbent's marquee book, Insufferable, by Waid and artist Peter Krause, for free? (Hint: yes. Yes you do.) Here's a simple, handy bash script to do it:

for((i = 1; i <= 9; i++)); do wget http://www.thrillbent.com/cbz/insufferable/Insufferable_0$i\_Mark_Waid_2012.cbz; done for((i = 10; i <= 34; i++)); do wget http://www.thrillbent.com/cbz/insufferable/Insufferable_$i\_Mark_Waid_2012.cbz; done

And presumably next week #35 will be out with a "2013" in place of that "2012" in the filename and it'll go on from there.

From a nuts-and-bolts storytelling perspective, Insufferable is a perfectly compelling superhero book. It's a Batman pastiche, but I happen to like Batman pastiches. (I often say that my all-time favorite Batman comic is Astro City: Confession.) The setup here is, loosely: What if Nightwing was a total douchebag?

It follows that moment of the sidekick -- named Galahad, in this case -- striking off on his own, no longer able to work with his mentor (Nocturnus). And Galahad isn't the class act that Dick Grayson is -- he's an insecure, spoiled celebrity. Nocturnus, meanwhile, has seen better days; he's something of a has-been and is now superheroing on a budget.

That, by itself, is enough for an intriguing, human superhero yarn. Insufferable would be a thoroughly enjoyable book on the strength of good old-fashioned traditional comic book storytelling.

But instead, it innovates. Waid and Krause make a point of doing things with a digital comic that can't be done on paper. Frames appear one swipe at a time; characters' facial expressions change. In one case, Nocturnus does the classic Batman entrance -- in one panel, the room is empty; swipe your finger and suddenly he's just there. As Galahad rides off after the bad guy, he receives a tweet making fun of him. Swipe and a few retweets appear over the scene; swipe again and the screen starts to fill with them.

Waid discusses these techniques in a recent Robot 6 interview. He cites the master, Bernie Krigstein, as his greatest inspiration in thinking of panel composition as a tool for pacing.

Waid's got the right idea, and it almost always works. As I read Insufferable I keep thinking of how smart he and Krause are in their use of these techniques, how they're not flashy and they're not there just for the sake of Doing Something Different; they actually serve the story in a way that -- while original -- has its roots in decades of traditional comics.

For my money, there is one example where it doesn't quite work: repeating the same panel exactly. I get what they're trying to do -- hell, where would Bendis be without that technique? -- but while you can repeat a panel exactly on paper as a pacing tool, it throws me to see it in a digital comic. There's a simple UI design reason for this: when a user interacts with a program, the program is supposed to do something. If I swipe a page, I can't tell the difference between "the same panel repeats" and "nothing happens". My first thought isn't "Oh, that's a beat", it's "Did I not press hard enough?"

There's a simple solution -- just change something, anything, in the panel. Make somebody blink, or change a facial expression slightly -- anything at all to give the user some sort of feedback that yes you turned the page and now this is the next image.

But you know, the occasional false note is the price of innovation. Yes, I found something small that, in my opinion, doesn't quite work in Waid and Krause's book. But there's so damn much that does work, and works astonishingly well.

I've said before that now is the best time to be a comics fan. Insufferable is one more example of why. Go give it a read -- it won't cost you anything and I think you'll be glad you did.

I haven't gotten around to the other Thrillbent books yet, but I intend to. But first -- well, it's Wednesday. I've got some traditional, paper-and-toner-and-staples comics to go pick up.

Digital Demand

Two weeks ago I talked about how now is the greatest time in history to be a comics fan. Among other things, I mentioned Comixology. I've got concerns about Comixology -- it uses a proprietary, DRM-encumbered format, meaning there's a risk of a monopoly, same as any time a single major provider uses a proprietary, DRM-encumbered format -- but ultimately, I think that shit will work itself out. That doesn't mean we shouldn't be concerned, shouldn't complain, shouldn't put pressure on Comixology and the publishers who use it to find another way -- but the music industry ultimately realized that a standards-compliant, DRM-free format was in its best interest, and the book publishers are beginning to get the message too; I think it's only a matter of time for comics. (TV and movies will be dead fucking last to get the message and will, like the music industry, wait until their bottom line has seriously suffered for their foot-dragging, knuckle-dragging stupidity, but they'll come around too.)

At any rate, those caveats in mind, I think that the recent announcement that Comixology is the third-highest earning iPad app of 2012 is a fucking good sign for the comics industry. It shows there's a big demand and it's getting bigger.

Moreover, while I've heard people express concern for years that digital comics will spell the end of print comics, they sure don't seem to be posing a threat -- which makes sense. The way I see it, people who get their comics through Comixology aren't any less likely to buy comics in print; if you've never bought a comic before, then you're not a lost sale, and if you have bought comics from bookstores or especially from specialty shops, you're not going to stop doing that just because you can get them on your iPad or what-have-you now.

For my part, I'm about to get a Nexus 7. For starters, the thing looks pretty small and I'm skeptical that it will even be satisfactory for reading comics on. Even if it is, I am confident it will not compare to the experience of reading a full-size comic.

That said, as I mentioned in that other post, there are a shitload of comics that are not currently in print, and if I find that it is comfortable to read comics on the Nexus 7, I will certainly start reading comics on it that are not available in my local comic shop.

That doesn't mean I'll stop shopping at my local comic shop. It doesn't even mean that I'll spend less money there. It just means I'll have one more way to experience comics (whether they're ones I've bought or acquired for free).

And while I love my local comic shop, it also means that people can make money selling comics to a niche audience without having to worry about print costs or Diamond minimum distribution numbers.

Ultimately, it's not a zero-sum game (except insofar as every consumer's entertainment budget is a zero-sum game). Digital comics doesn't mean the same audience gets the same comics from a different distributor, it means the potential for a new audience and different comics. And those are good things that make the medium richer for all of us.

ParaNorman

It was a busy weekend! I had a friend in from out of town, then had my cousins over for cartoons and games, then had more friends out of town and went drinkin' with them.

Caught a couple movies, too, including ParaNorman at the cheap theater. I liked it!

First of all: it's a kids' movie that does shit you're not supposed to do in a kids' movie. My favorite gag involved the rather gruesome image of the ghost of a dog who had been hit by a car. It's funnier than it sounds.

The flick does some fun things with genre conventions, has the usual kids' movie message that it's okay to be different, adds the rather more complex message that bullying is caused by fear and begets more bullying -- but mostly it's just a damn pretty, weird, creepy, funny, unconventional kids' horror movie, from a couple of directors whose resumés include Flushed Away, Coraline, and Corpse Bride.


Playing: Oh so very many things. This weekend we threw down on Scott Pilgrim, Gears of War, Super Smash Bros. Brawl, Ultimate Marvel vs. Capcom 3 (purchased used -- my boycott remains unbroken), and most recently Batman: Arkham City, which my cousin loaned me. I was going to buy the PC version to use with my sweet PC graphics card, but on finding out it had SecuROM I decided not to pay for it and just borrow the Xbox version instead -- you listening, Square Enix? Of course you're not.

Nymwars

Yesterday Google started encouraging YouTube commenters to use their Google+ accounts. Google claims that this will make YouTube commenters use their real names and, therefore, not act like such assholes all the time.

I think it's more to do with Google desperately trying to get people to use Google+ after everybody tried it for a month and then went back to Facebook. But the notion of "realname enforcement" as a deterrent to trolls is a pipe dream and it's been pretty roundly torn apart already. So, I present to you this post, a reworked version of something I wrote last October.

John Gabriel's Greater Internet Fuckwad Theory posits that ordinary people, given anonymity and an audience, turn into total fuckwads. I agree with this assessment wholeheartedly.

Which is why the suggestion that removing people's anonymity so they've got to stand by their words is so appealing: at least some people would be a little less obnoxious on the Internet if they had their real name attached to everything they said, right?

Which would probably be true if it could actually be implemented, but it can't. This argument essentially mirrors the DRM argument: intelligent, tech-savvy people understand that it doesn't fucking work, but idiots continue to support it because it sounds like something that should work. So we wind up with something that does fuck-all to stop people who are misbehaving, while managing to create an obnoxious inconvenience for people who have done nothing wrong.

To wit: All "realname enforcement" means is that a troll has to use a plausible-sounding name like "John Smith". Meanwhile, people who have actual unusual names get hassled and held up, as noted in the Washington Post article Offbeat Name? Then Facebook's No Friend. (Some people really are named "Batman" or "Yoda"!)

All that aside, there are legitimate reasons to use a pseudonym on the Internet. Fortune gets it; danah boyd (no relation) really gets it.

Another site has popped up called "My Name Is Me" where people vocalize their support for pseudonyms. What's most striking is the list of people who are affected by "real names" policies, including abuse survivors, activists, LGBT people, women, and young people.

Over and over again, people keep pointing to Facebook as an example where "real names" policies work. This makes me laugh hysterically. One of the things that became patently clear to me in my fieldwork is that countless teens who signed up to Facebook late into the game chose to use pseudonyms or nicknames. What's even more noticeable in my data is that an extremely high percentage of people of color used pseudonyms as compared to the white teens that I interviewed. Of course, this would make sense...

The people who most heavily rely on pseudonyms in online spaces are those who are most marginalized by systems of power. "Real names" policies aren't empowering; they're an authoritarian assertion of power over vulnerable people.

I use my real name online -- but I'm a straight, middle-class white boy between the ages of 18 and 35. Worst thing that's going to happen to me is somebody asks me about my political opinions in a job interview, or posts satellite pictures of addresses you can find if you run a whois on my website.

Charlie Stross has a wonderful analysis of everything that's wrong with realname enforcement under the title Why I'm not on Google Plus; notably, it quotes Patrick McKenzie's Falsehoods Programmers Believe About Names. I'm going to follow Charlie's lead and quote Patrick's list of falsehoods in its entirety:

  1. People have exactly one canonical full name.
  2. People have exactly one full name which they go by.
  3. People have, at this point in time, exactly one canonical full name.
  4. People have, at this point in time, one full name which they go by.
  5. People have exactly N names, for any value of N.
  6. People’s names fit within a certain defined amount of space.
  7. People’s names do not change.
  8. People’s names change, but only at a certain enumerated set of events.
  9. People’s names are written in ASCII.
  10. People’s names are written in any single character set.
  11. People’s names are all mapped in Unicode code points.
  12. People’s names are case sensitive.
  13. People’s names are case insensitive.
  14. People’s names sometimes have prefixes or suffixes, but you can safely ignore those.
  15. People’s names do not contain numbers.
  16. People’s names are not written in ALL CAPS.
  17. People’s names are not written in all lower case letters.
  18. People’s names have an order to them. Picking any ordering scheme will automatically result in consistent ordering among all systems, as long as both use the same ordering scheme for the same name.
  19. People’s first names and last names are, by necessity, different.
  20. People have last names, family names, or anything else which is shared by folks recognized as their relatives.
  21. People’s names are globally unique.
  22. People’s names are almost globally unique.
  23. Alright alright but surely people’s names are diverse enough such that no million people share the same name.
  24. My system will never have to deal with names from China.
  25. Or Japan.
  26. Or Korea.
  27. Or Ireland, the United Kingdom, the United States, Spain, Mexico, Brazil, Peru, Russia, Sweden, Botswana, South Africa, Trinidad, Haiti, France, or the Klingon Empire, all of which have "weird" naming schemes in common use.
  28. That Klingon Empire thing was a joke, right?
  29. Confound your cultural relativism! People in my society, at least, agree on one commonly accepted standard for names.
  30. There exists an algorithm which transforms names and can be reversed losslessly. (Yes, yes, you can do it if your algorithm returns the input. You get a gold star.)
  31. I can safely assume that this dictionary of bad words contains no people’s names in it.
  32. People’s names are assigned at birth.
  33. OK, maybe not at birth, but at least pretty close to birth.
  34. Alright, alright, within a year or so of birth.
  35. Five years?
  36. You’re kidding me, right?
  37. Two different systems containing data about the same person will use the same name for that person.
  38. Two different data entry operators, given a person’s name, will by necessity enter bitwise equivalent strings on any single system, if the system is well-designed.
  39. People whose names break my system are weird outliers. They should have had solid, acceptable names, like 田中太郎.
  40. People have names.

Now, it's true that Internet Fuckwads use pseudonyms to behave in a way that they probably wouldn't if they were forced to use their real names.

However, any potential benefit of such realname enforcement is negated by the fact that -- and those of you familiar with my opinions on swear filters and DRM may notice a trend here -- realname enforcement doesn't fucking work.

Stross also links a Gary Walker piece, A Firsthand Examination of the Google+ Profile Reporting Process, which pretty much takes a wrecking ball to any notion that Google+'s realname enforcement is, well, even slightly competent.

To wit:

He set up a second Gary Walker account, and used the same avatar -- which isn't personally identifying, just a Lolcat.

Then he reported the second account as an impersonator. To file such a report, he had to prove his original account was the "real" Gary Walker. To do this, he Photoshopped a crooked scan of his picture onto the McLovin ID from Superbad, and replaced "McLovin" with his own name, in a different font from the rest of the ID.

Google accepted this as a valid ID, and temporarily blocked the second Gary Walker account.

To prove his identity, Gary responded from the second account, taking the same fake ID and Shopping a picture of Jared fucking Loughner on it.

The account was reinstated.

In short, in a revelation that should surprise absolutely fucking nobody, realname enforcement doesn't stop anybody from using pseudonyms -- it just forces them to use pseudonyms that sound, plausibly, like real names.

Meanwhile, both honest people who want to use pseudonyms and people with unusual real names are penalized.

So yeah, I think the comparison to DRM and swear filters is apt: legitimate users get fucked, abusive ones don't even have to break stride.


That was where my original post ended. The rest of the thread is well worth reading; a number of the guys on the board note that as far as they're concerned, their handles are their real names at this point. Forumgoer Kayin, creator of cult gaming hit I Wanna Be the Guy, is best known on the Internet as Kayin; nobody knows who the fuck Michael O'Reilly is. (And, as I note, even O'Reilly tends to fuck with "realname" parsers, due to the apostrophe.) I've met some of these guys and still didn't address them by their real names; Kazz will always be Kazz. Sei won't even tell us his real name.

(Hell, I've been mostly-using my real name online since 1990, but there are still some people out there who think "X" is actually my middle initial. I used to know a guy who always addressed me, in person, as Thad "X" Boyd. As in "Hi, Thad 'X' Boyd. How are things, Thad 'X' Boyd?")

Google+ did add support for pseudonyms a few months after the criticism started, so that, say, Madonna can sign up as Madonna, but it still requires that the pseudonyms be "established" -- as vaguely defined by some guy in an office somewhere. Kazz and Sei, presumably, don't qualify. I guess Kayin might, but I doubt it, and to my knowledge he hasn't tested it -- last I heard he'd deleted his Google+ account.

Anyway. If all that's not enough to convince you that realname enforcement doesn't work, consider this: do you generally think of Facebook as a place where people are polite and don't say offensive or insulting things?

And consider this: I post under my real name, and have been for over twenty years -- and it hasn't stopped me from posting things with titles like Nintendo President Still a Fucking Idiot, Experts Say.

PC Gamer's Dilemma

Well, I finally got me an Xbox 360.

It was free. My fiancée got a new computer with one of those student "comes with a free Xbox" deals.

Here's the thing: I've got a pretty solid gaming rig. And another pretty solid media rig. So I haven't felt much need for Xboxin' up to this point.

The advantages and drawbacks of PC gaming are pretty well-documented. A PC can support crazy high-end hardware, but while the games are cheaper the gear is more expensive and fiddly and there's a whole lot that can go wrong.

Me, I'm something like a niche of a niche of a niche of a niche -- I run Linux on a Mac Pro as my primary OS and keep Windows around for gaming.

This is pretty cool when it works. But here's the thing: even a good Apple makes for a pretty crummy gaming system.

Last year I bought a pretty high-end Nvidia card. ATI has better Mac support, but I've had nothing but headaches trying to get ATI cards working with Linux. Nvidia's always run smoother for me -- galling considering their total lack of cooperation with Linux and the open-source community, but true.

But it's not an officially-supported card. It works under OSX (as of 10.7.3) but it's not entirely reliable under Windows -- when it gets taxed too heavily, I get a bluescreen.

It happened a few times when I played through Witcher 2, but, perversely, it's given me more trouble on Mass Effect 2 -- a game I had no trouble playing through with all the settings maxed out on a lower-end (but officially-Apple-supported) ATI card.

I thought it might be a heating problem but it occurs, consistently, even when I crank up all my system fans with third-party software.

The game worked fine up until Omega, and then started BSoDing randomly. I managed to recruit Garrus in-between crashes, but by the time it came around to Mordin's quest I couldn't get past loading the corridor.

I could just try some other missions, but seriously, you want me to put off getting Mordin? Hell no.

I've found, from searching, that this appears to be a fairly common problem with ME2, even among people not running eccentric hardware configurations such as mine. And I've found a few suggested fixes, but none have worked for me.

I've tried running the game under WINE on both OSX and Ubuntu. Under OSX it plods (I suspect my helper card may be to blame; maybe I'll try disabling it to make sure my higher-end card is the only one the system's putting a load on); under Ubuntu it runs fine up until the menu screen but then doesn't respond to mouse clicks or keystrokes (other than system stuff like Alt-Tab or Alt-F4). I haven't turned up any other reports of this same problem, so I can't find a fix -- maybe one of these days I'll try a full clean install and see if it still does it. Nuke my WINE settings too if I have to. (Or maybe I could set it up on my fiancée's new computer...)

Needless to say, I haven't tried Mass Effect 3 yet.

And that's before we get into all the DRM bullshit plaguing the PC platform.

Never played Batman: Arkham Asylum, largely because of the SecuROM/GFWL/Steamworks Katamari of Sucktitude. Similarly, I gave Dragon Age 2 a miss once I heard reports of people unable to authenticate their legally-purchased games because they'd been banned from BioWare's forums for saying mean things about EA. (Which obviously totally disproves that EA deserves to be called names.)

It's a great damn time to be a PC gamer for a lot of reasons -- a huge indie scene supported by the likes of Steam and the Humble Indie Bundle, with both pushing more gaming on OSX and even Linux -- but it's a lousy time for other reasons.

Anyway. Now I've got an Xbox. All else being equal, I still prefer to play games on the PC, but for cases where the Xbox has less restrictive DRM (like Arkham Asylum) or titles that aren't available on PC (like Red Dead Redemption) or just shit I can get for under five bucks (like a used copy of Gears of War I just picked up), well, it's kinda cool to have one.


Playing: Batman: Arkham Asylum.

Tempin' Ain't Easy

I try not to think about the fact that it's been seven years since I got my CS degree and I haven't put it to use professionally.

I entered the field at the wrong time and in the wrong place. It's rough all over, and the housing bubble hit Arizona disproportionately hard. I've spent the past few years working as a temp and building the odd website on the side.

The first temp gig lasted two years -- ironically, longer than any other job I've had. But I got laid off about a year ago.

There's this kind of paranoia you get. It could happen again any time. And it has absolutely nothing to do with how hard you work or how good a job you do. You could be out on your ass tomorrow, on the whim of some guy you've never met.

I've heard some of the "get a job" rhetoric lately and it's just baffling. A hell of a lot of people would like very much to get a job. I've been either unemployed or underemployed my whole adult life, and that's with a degree that, fifteen years ago, could have gotten me six figures.

Not that I intend this as a pity party. I've got work now, and it pays well enough to live comfortably while still squirreling away enough each week that I'll be okay for a few months if I find myself unemployed again. There are a lot of guys who have it a lot worse than I do.

And if you take anything away from this comedy of errors, let it be that: this is the story of a guy who's doing okay in this economy.

Job 1: Fortune 500 Company, Real Estate Business

Job: Imaging laptops, working in a warehouse, inventory duty
Distance from Home: 3.5 miles
Best Thing: Laid-back atmosphere most of the time
Worst Thing: Lung fungus
Length of Service: 2 years

This wasn't a bad gig, really. Not intellectually challenging, but I worked with some good people, I got some good exercise in, and most times things were pretty laid-back.

But it wasn't worth giving up my health for, and ultimately that's what I did.

I did a lot of work out in a dusty warehouse, and I managed to contract valley fever. For those of you not from around here, valley fever is a lung fungus, and it lives in dust. The Valley and valley fever are like the Internet and Hitler comparisons -- you stay there long enough, it's something you're eventually going to have to deal with.

So I contracted a lung fungus working there, and I've still got asthma. It's manageable now, but I'm not what I was. Before I took that job I was healthy.

The next-worst thing about the job, after the lung fungus, was the meddling from up the chain. People with little-to-no grasp of our actual day-to-day operations had very strong opinions of what those operations should be, and precisely which boxes we should check on which forms each and every single time we did them. Precisely what those opinions were tended to change from week-to-week, producing an ever-changing, increasingly complex system for dealing with very simple tasks.

And as this went on, the environment became less and less laid-back, and more and more stressful.

There was a real disconnect between the building I was in and management out on the west coast. Within my office I was regarded as an essential member of the team, and indeed my bosses not only recognized my value, they realized that I could probably be doing more for the company than just counting how many sticks of RAM were left in inventory, and fought hard to get me not only hired on but promoted.

It's no small comfort to me that every single person who actually worked with me was pulling for me. To the point that when Corporate decreed that all the temps would be let go, my boss's boss's boss got reassigned for telling his boss's boss's boss exactly how he felt about that.

It was nothing personal. And it was nothing to do with my performance. I was just caught up in a bloodbath. I was part of the first wave, but it kept going. Last I heard, they'd laid off another third of my department, every help desk tech in Arizona, nearly everyone in the front office, and most of the people up the chain to VP. And demoted my boss back down to tech.

But before all that, I got a layoff for Christmas. I lost my job two years, to the week, after I'd gotten it.

There's a fatalism that kicks in after awhile. A knowledge that no matter how hard you work and how much you're appreciated, there's some clown in a corner office somewhere who's never met you but has the power to decide whether you're drawing a paycheck next week.

But ultimately there's something liberating about that, too. After awhile you stop trying to impress the clowns in the corner offices who have never met you. You realize the only people worth giving two shits about are the ones you deal with every day -- and that trying to impress them isn't about whether you'll have a job next week, it's about doing a good job for its own sake and for the sake of your team.

Those guys had my back. And that means more to me than a paycheck ever did.

Unemployment

Unemployment sucks. But it could be worse.

It's a pretty damn smooth process in this day and age -- all online, no driving across town and waiting in line. You fill out an online form, they take a week or two to make sure your story checks out, and then they open up a bank account for you, send you a card, and put money in every week.

Once a week you'll have to resubmit your claim. You tell them you're still looking for work (and keep evidence on file in case they ask for it -- I kept rather a long Excel spreadsheet with a list of everybody I'd contacted) and declare any money you've earned.

The whole thing's demoralizing and more than a little Kafkaesque -- Ursula K Le Guin recently described it quite wonderfully in a short story called Ninety-Nine Weeks: A Fairy Tale, and it's barely an exaggeration. That spreadsheet I mentioned where I kept track of all the dozens jobs I applied for? Only one of them ever actually got me an offer, and it was out-of-state -- more on that below. By the time I did finally get work again, it wasn't from the job search, it was from the same temp agency I'd been working for since '08.

Job 2: Local Non-Profit, Medical Industry

Job: Imaging laptops
Distance from Home: 13 miles
Best Thing: A job!
Worst Thing: Poor pay, sporadic availability
Length of Service: 3 months, off and on

This one wasn't too bad either. Neat office, nice people, and a certain degree of autonomy. The cramped little room I worked in got pretty crowded and hot as time went on, and there was a whole lot of downtime as I waited for laptops to finish imaging, but hey, I got time to catch up on my reading.

I also learned some interesting things about security policy. I've never had to lock things down so tightly from the BIOS -- a unique strong boot password on every machine, USB boot disabled, Bluetooth disabled, and on and on.

The toughest thing was that this wasn't a 40-hour-a-week job. It was "We just got these laptops in; image them and when you're done we'll send you home and call you back in when we get more."

And, without getting into the specifics of my pay, here's where that got frustrating: often I didn't make significantly more money than if I'd just stayed at home and collected unemployment.

Unemployment in Arizona works like this: you get a weekly stipend of up to $240. I was eligible for that maximum amount.

Every week, you report how much you've earned. You can earn up to $30 before they start subtracting your earnings from your unemployment check.

So there's this sort of dead zone between $30 and $270 where you are making the same amount of money whether you work or not.

And at this job, I frequently worked a weird part-time schedule and fell into that zone. Once I got past that first $30, I wasn't actually making any money; I was just getting a paycheck from the temp agency instead of the state.

Obviously there are still reasons to work. For its own sake, first of all. And second, to stay eligible for my healthcare, which was set to expire after three months without work. (I got back into the market just in time, but not fast enough to keep someone from fucking up my paperwork and taking me off their books even though I was still paying in every week. I had to call three different departments to get it corrected and my last prescription covered.) But there's still a definite sense of frustration in knowing that you're effectively working for free.

More than one other tech actually told me I should slow down and deliberately take longer to do the work so that I wouldn't get sent home in the middle of the week to await the next shipment. What a position to be in -- effectively being punished for being efficient, and incentivized to slow down and waste time.

This, as you will see, was to become a recurring theme.

Job 3: Company You've Probably Heard Of If You Live in North America, Retail Business

Job: Phone support
Distance from Current Home: 30 miles
Distance from Apartment Where I Lived 4 Years Ago: Directly across the street
Best Thing: Coworkers seem like all right guys
Worst Thing: The single worst job I have ever had. Fuck these people.
Length of Service: About a month

On some level, this fucking fiasco was my own doing.

I'd been poking through listings on some job site or other (probably not CareerBuilder; I quit using it after I discovered it was the thing that kept locking up my browser and hanging my entire system) and I noticed an IT job being offered through my temp agency which my rep hadn't brought to my attention. So I E-Mailed him and asked about it. In hindsight, I should have assumed there was a good reason he hadn't approached me about it.

It was phone support. Not phone support like I'd done before, but in a phone bank -- I had a few feet of shelf that I wouldn't really refer to as a desk, partitioned off from the guys next to me by small dividers that I wouldn't really refer to as a cubicle. Every morning at 6 AM I pulled up whatever broken chair nobody was sitting in, put on a headset if it was still where I'd left it the day before, and started working my way through a list of branches to call to walk their managers through installing new kiosks that didn't work very well in buildings that, half the time, weren't cabled correctly. (Ever walk a retail manager through recabling a patch panel? I've done it six times before breakfast.) It was dimly lit and it was dehumanizing -- I'd compare it to an assembly line, but the assembly lines I've seen are a whole lot livelier and more fun.

(I will grant one thing to the "cog in a corporate machine" setup: this is a company with hundreds of stores, all organized exactly the same. Each store has the same patch panel with the same numbered ports that go to the same rooms and assign IP's based on the same scheme. There was this in-house .NET program we had that would let you plug in a store number, automatically populate the IP address for every port in the place, and give you a one-click ping for each one. That's the advantage of a company that treats its stores as unifom, cookie-cutter widgets. The disadvantage is that it treats people exactly the same way.)

I spent most of each day on hold listening to the same fucking 16 bars of piano music over and over again. Periodically interrupted by a recorded voice telling me I was on hold, of course -- and if I ever meet the son of a bitch who decided to stick voice recordings in the middle of hold music, I am going to gouge his eyes out with my thumbs. I know I'm on hold, asshole; that's why there is music playing. About the only thing that could trick me into thinking that I wasn't on hold would be if the music abruptly stopped and I heard a human voice instead.

There were a couple of guys there who I'd gone to high school with. One of them I recognized but hadn't really known very well; the other used to pick on me but claimed not to remember me (he blamed it on the drugs he'd been doing back then and I am inclined to believe him). Now, remember how earlier I expressed frustration that my career hasn't really gone anywhere? Well, if you want a symbol that will hammer that little insecurity home, suddenly finding yourself sitting next to a couple of guys from high school is a pretty good one. But probably not as good as being directly across the street from the apartment where you lived back when you worked a previous dead-end job. Man, that would have been a sweet commute in 2007!

So no, let's say that this job wasn't the best fit for me. But dammit, I got up every morning at 4:30, put on a smile, went in, did my job and did it well. I blew through every task they gave me and asked for more.

This, as it turned out, was a problem. But nobody ever actually bothered to tell me that.

One morning I walked in and found that my login wasn't working. I asked the guy who'd been training me; he hemmed and hawed and wandered off for awhile, then came back and told me to turn in my badge.

It bears repeating, at this point, that I had just driven 30 miles to show up to work at 6 AM.

My rep told me that they'd called his office the previous evening to tell him to call me and tell me not to come in to work in the morning -- after he'd already gone home for the day.

He added that I'd been sacked because they thought I didn't schmooze enough with the end users over the phone -- something that nobody had ever actually complained to me about. I wasn't rude, or even brusque; I was just, in my rep's words, "too focused on getting the job done". I'm used to support jobs emphasizing getting the task done quickly, because the user doesn't want to be on the phone and wants to get back to what she was doing. But apparently that's not how it worked at this company; they wanted me to slow down and shoot the breeze -- except nobody ever bothered to tell me that. Come on, guys, if you want me to talk about the weather, just say so -- I have quite a lot to say about the weather in Phoenix in June, even when half the state isn't on fire.

Anyhow, it's the only job I've ever been fired from. And nobody even bothered to tell me there was a problem, let alone that I'd been fired.

The guy who walked me to the door was apologetic and told me not to worry about it, that people get fired from that place all the time through no fault of their own; maybe just for looking at somebody the wrong way. And it occurred to me that I'd passed my boss early one morning in the hall and, when she asked how I was doing, cracked a grin and responded "Hanging in there" -- and she apparently took offense that I hadn't said something more enthusiastic.

On the whole, pretty demoralizing and upsetting, and far and away the worst professional experience I have ever had.

Of course, I use the term "professional" in its loosest possible sense.

Job Interviews

Through it all, of course, I was interviewing wherever I could.

There are lots of stories I could tell. The temp agency I spent half an hour trying to find. The interview where I referred to a former coworker as "A temp like me, but kind of a slacker" but the interviewer just caught the "like me, kind of a slacker" part and that pretty well torpedoed me. The interviewer who asked me about a comment I'd posted about Spore's DRM on the FTC website back in '09 and then followed up by asking my opinion about SB1070. But the best story is the hosting company I saw advertised on a billboard.

"Do you know Linux? We're hiring!" said the billboard, with a colorful mascot next to the words. I would see it on the freeway on my way to work. Or maybe it was on my way home from work. Maybe it was both; I think they had more than one billboard.

Well, hell yeah I know Linux. I pulled up the website and submitted a resume. Turned out it was a hosting company -- even better. I spent most of '07 running the backend of a local ISP singlehandedly; I know my way around Apache httpd and MS IIS pretty well.

So they called me back, and the most immediately odd thing was that they told me the job was in Austin. Why would a company in Austin advertise in Phoenix?

Well, of course the answer is that they couldn't find anybody in Austin willing to accept the shitty salary they want to pay for Linux administration, so they're advertising in depressed markets that are full of desperate, unemployed Linux admins. But as you might expect, they didn't come right out and say that.

No, they gave me some talk about how they're expanding into new markets, and how they'd pay for my relocation, and they didn't balk when I gave them a deliberately high figure for my expected salary. They made the whole process seem very exclusive, putting me through three different interviews -- a general one, a second one with a series of technical questions, and a third where they had me SSH into one of their servers and demonstrate that I know my way around bash.

And then they offered me an hourly rate that was maybe fifty cents better than what I was currently getting in the phone bank. And a relocation fee that might have covered a U-Haul rental, deposit, and first month's rent on an apartment.

I hear Austin is a neat place, but no thank you.

It was about this point that I decided to read some employee testimonials on the place, and it sounded suspiciously like the terrible job I was already working at.

The billboards are down now. I wonder if they ever found anybody desperate or gullible enough to take their offer.

Job 4: Contractor for a Contractor for a Contractor, Insurance Industry

Job: Imaging laptops
Distance from Home: 32 miles
Best Thing: Getting work immediately after the previous fiasco; autonomy and people who were happy to see me
Worst Thing: Night crew fired after their first day
Length of Service: 6 weeks

Actually, before this job my rep sprang into action and got me a half-day gig fixing a company's QuickBooks setup, a mere 5 days after the debacle at my previous job. But I'm not counting that as its own section. My rep's cool, though.

Anyhow, shortly after the half-day QB fixer-upper, he found me something else and, at last, I got to be part of a Windows 7 refresh -- the precise thing that my boss, the previous December, had assured me would ensure my job security for another year, the week before announcing that the Windows 7 rollout had been canceled and so had my employment.

Anyhow, this one was interesting. The idea was to provide a minimum of disruption for the employees, while upgrading most of the office to Win7 in a matter of weeks.

So we had a night crew. They came in, ran a script to back up the user's files, either reimaged the user's existing computer or grabbed a new, freshly-imaged one that I'd already put together, restored from backup, and left it to me to walk the user through initial configuration the next morning.

At least, that's how we eventually got it working. The first night, things failed rather spectacularly.

I got in the next morning to find the night crew still there, a small handful of computers actually in working condition, and the rest in various states of completion.

The way I heard the story went something like this: one tech on the crew had asked the guy in charge what the plan was -- how they were going to split up the workload, what the schedule was, etc. He had made some vague "Just get started" noises. She asked him a few more times; he responded similarly. Finally she just went to work; she was responsible for the handful of machines that had actually been finished, while the other techs hadn't really worked out a plan for how to get their work done.

So the company fired everyone else and put her in charge of the new team.

After that it went really smoothly most nights. There were a couple exceptions -- one weekend when the generator had to be turned off for maintenance and so they couldn't come in to get computers ready for Monday, and one night when the AC was out and it was too hot to work. But no more problems from the techs themselves; the second crew did a really great job and made my life much easier.

Job 5: Company You've Probably Heard Of If You Live in the Southwestern US, Real Estate Business

Job: Imaging laptops
Distance from Home: 22.5 miles
Best Thing: Autonomy
Worst Thing: Still a bit of a drive.
Length of Service: 4 months so far, out of a one-year contract.

And from there I moved on to my fifth job of the year, not including freelance Web design or that one-day gig fixing QuickBooks.

This one comes with a one-year contract, so hopefully that'll hold and I'll still be there through next August. But I'm not going to take that for granted; one of the many lessons I learned in the Dank Pit of Phone Support last summer is that a six-month contract can turn into a one-month contract with absolutely no warning. Course, I've been working this one long enough that I am confident in saying that this time I am working for decent human beings, but again, it's not the people I've actually met I'm worried about. And every time I hear the Windows 7 rollout's been delayed, I get a little nervous.


I guess it's worth asking, what motivates me to come to work every day and do a good job? Here's what I can come up with:

  • Need for money
  • Need for health insurance
  • Pride
  • Loyalty to my coworkers

It's instructive to note the things that aren't on the list. "Hope for promotion" and "fear of losing my job" are conspicuously absent -- yes, I do feel both of those things, but as I've mentioned several times, I have absolutely no sense that my employment or advancement is tied to my performance in any way. They're motivating factors just as much as the potential for finding a $100 bill on the ground or tripping and cracking my skull -- they're both things that have some potential for happening, and my job performance has about as much to do with the likelihood of either one.

Also missing: "company loyalty". And unlike those other two things, this isn't something I have in the slightest. I am, as I said, loyal to my coworkers, and I appreciate my rep at the temp agency, but that's not the same thing as being loyal to either the company I'm working for or the company that placed me there. If I get a better offer I'll take it -- and those last two bullet points are the only reasons I'll give two weeks' notice.

On the whole I'm not entirely sure this is a bad thing from my perspective -- hell, the ideal list would probably have two bullet points instead of four. Company loyalty, the stick of firing and the carrot of advancement -- I don't need those things to do a good job. But from the company's perspective, it's probably a bad thing.

And if I may be so bold, I think I'm probably representative of a good solid chunk of my generation. Educated, underemployed, unable to hold down a job for more than two years through no fault of my own -- what happens when that's your workforce? In the coming decades we're going to find out.