Tag: Nostalgia

So I Guess I'm an Evercade Guy Now

When I first read about the Evercade, I didn't see much to get excited about — another retro gaming device with old Atari and Namco games you can already get in plenty of other places, and despite "-rcade" in the name it didn't actually have any arcade games, only console ports of them. Like, it might be something fun to get my nephew if it didn't cost quite so much, but I didn't think it was for me.

Times have changed. Those early Namco and Atari collections aren't really representative of where the Evercade is today — in fact, they've not even in production anymore.

Stuart Gipp's done a good job of covering the Evercade over at Retronauts; he's called attention to it as a system that often highlights weird or obscure retro titles, not just the obvious stuff. And when he interviewed a couple of the folks at Blaze Entertainment in an episode of the podcast, I decided I should probably get me one.

So I got three.

But I'll get to that in a future post. For now, let's talk about the Evercade.

Why (or why not) Evercade?

The Evercade is a gaming device primarily focused on emulation and retro-gaming.

Thing is, there are plenty of those. I have an Analogue Pocket. Hell, I've got a Steam Deck, which isn't emulation-focused but is pretty damn great as a handheld emulation device. Those both cost a lot more than the Evercade, but you can get an Abernic handheld around the same price point and load it up with ROMs.

So what sets the Evercade apart?

Does going legit matter to you?

I'm going to leave aside the indie games and native ports for now (we'll get to them down at the bottom) and just talk about the retro ROMs you can buy for Evercade.

You can find all these ROMs on the Internet. You want a complete dump of every NES game or whatever, they're not hard to find.

But a lot of the retro games on Evercade aren't available anywhere else legally.

Now, let's be real: in the vast majority of cases, buying 30-year-old games isn't going to support any of the people who actually worked on them. But you are showing the publishers there's a demand for games like these, and giving them an incentive to release more.

Does curation matter to you?

So these ain't exactly Digital Eclipse releases here. They are, for the most part (but not always!) pretty barebones collections of ROMs that, as I understand it, run in Retroarch. There's a description and box art for each game, you can use savestates and a few simple screen filters, and depending on which version of the Evercade you have, you may or may not be able to remap the buttons. (Which you will usually want to do, because the default mappings are mostly terrible.)

But nonetheless, people put thought into what to include in each collection. Most Evercade carts make for a pretty fascinating and diverse lineup of games from different times and different genres and, often, different systems. And, given the choice between multiple releases of the same game, the one they pick usually shows a certain amount of care — for example, as Gipp notes, Interplay Collection 1 has the Genesis version of Earthworm Jim, but Interplay Collection 2 has the SNES version of Earthworm Jim 2. They chose the better version of each game. Similarly, Sunsoft Collection 2 includes the Genesis version of Aero the Acro-Bat 2 and the SNES version of Zero the Kamikaze Squirrel.

It's easy to find a dump of every SNES game ever released. But what are the odds you'll fire it up, look through the list, and say "Hey, Zero the Kamikaze Squirrel sounds like fun; I'll play that one"? I've scrolled through those lists of Every Game, man, and it's like indecisively paging through Netflix for half an hour: too many options can make it hard to choose one. There's a value to a limited set of suggestions. Particularly if all the options are good, or at least interesting.

B-listers and deep cuts

Most dedicated retro-gaming devices focus on the hits. And the Evercade's got some of those — one of its upcoming devices is Street Fighter 2-branded — but it's also got collections where the most recognizable games are Earthworm Jim, Glover, and Dizzy.

And don't get me wrong, I love me some Mario, Sonic, and Castlevania, and the first thing I did when I got my Evercade EXP was fire up Mega Man X. There's nothing wrong with playing the hits. But the Evercade collections have that thrill of discovery. I've never played Claymates before, and it turns out I've been missing out. I haven't spent enough time with Joe and Mac 2 yet to realize if it's any good, but it sure looks great. Even something like The Fidgetts, which I wouldn't describe as good, has some lovely sprite work and is so close to being good, if only it weren't for oldschool artificial-difficulty mechanics like lives and a way-too-short timer. Even the games that aren't great are worth the time to check out, and I doubt I ever would have if they hadn't come in collections like these.

How do you feel about physical media?

Well, they've got their benefits and drawbacks, don't they? On the one hand, they'll probably still work in 30 years if you still have the hardware. On the other, they sure do take up space, and obviously it's less convenient to swap cartridges than to just pick a game from a menu.

Evercade games come on cartridges, in plastic clamshell cases, with full-color manuals. That's pretty cool! But maybe not the most convenient. But it brings us to:

The collector thing

It doesn't take long to figure out that the Evercade is a system for collectors.

I wouldn't say I'm a collector on purpose, but I definitely collect things — if for no other reason than I'm terrible at getting rid of the shit I have.

I've got a comic collection, a game collection, a movie collection; I'm a collector. But I buy comics to read them, games to play them, movies to watch them — sure, I've got a backlog, but I mostly don't buy stuff just for the sake of having it. I don't worry about gaps in my collection — sure, occasionally I'll think "Hey, I'm only one issue shy of a complete run of Simpsons Comics," but then I forget about it; I don't go on eBay and start looking for it because I just have to complete my collection.

But yeah, the Evercade encourages collectors; it's got numbered releases, a menu screen that keeps track of which games you have and which ones you're missing, the whole deal. The good thing about this is, if you buy a used Evercade game, it's probably going to be complete and well-cared-for. The bad thing is, once games go out of production they start to get expensive. You want a copy of the Oliver Twins Collection? It ain't gonna be cheap.

Since getting an Evercade, there have definitely been a couple of times I've seen an announcement that a cartridge has been discontinued and then thought "Oh shit, I'd better get that while I still can." And sometimes that's a good idea! I got the Codemasters Collection while it was still available for $20 new, and there are some great games on that thing. But it can be easy to get caught up in that mentality and spend too much money on stuff you don't need if you're not careful.

If you like to collect things, the Evercade will scratch your itch. Just don't go overboard, okay?

The unique stuff

Now, I've said that most of the retro collections are just simple ROM dumps, and that's true, but it's starting to change.

First there were modest modifications, like removing Charles Barkley from Barkley Hoops: Shut Up and Jam.

More recently, there have been ground-up remakes: this year's Piko Collection 4 includes Glover, which the Evercade site describes as "rebuilt from scratch" to run smoothly on a device that isn't exactly optimized for N64 emulation. And the collection that convinced me to buy an Evercade in the first place, Duke Nukem Collection 1, includes remakes of the first two games.

You can buy Glover on Steam. You can find Duke Nukem 2 on abandonware sites. But these specific versions of those games aren't available for any other platform but Evercade. A lot of work went into them, and they're pretty fucking cool.

And the indies

So now let's get to the indies.

They're fucking great.

If you have an Evercade EXP or VS, there's a featured indie game every month; you download it and you can play it for free until they replace it with the next one. And periodically they'll release compilations of indie titles, including those previously-featured downloads as well as others. And they're some of the best games on the system.

Some of them are modern ROMs for retro systems that run in emulators; some are retro-style games designed for modern systems and ported to run natively on the Evercade. In both cases what we've got are some games that look, sound, and feel like old 8- or 16-bit classics, but with another thirty to forty years of design iteration.

And once again, you've got other options for devices to play these games on — legally, even. Most of them are on Steam or itch.io or direct from the publisher's site. They're not necessarily a reason to get an Evercade in themselves.

But if you do buy an Evercade, you'd be remiss in not checking out at least some of them. It's a device whose primary purpose is playing old games, but the best games on it may very well be the new ones.

My current favorites are Alwa's Awakening, Full Void, and Tapeworm Disco Puzzle.

So that's a quick introduction to the Evercade. Next time I'll talk about the different models I've tried (and some I haven't) and where to buy (I like videogamesplus.ca). Join us, won't you?

TMNT: The IDW Collection, vol 1

When IDW launched its Teenage Mutant Ninja Turtles series by Kevin Eastman, Tom Waltz, and Dan Duncan in 2011, I picked up the first couple of issues and stopped there. I'm sick to death of reboots, I'm not interested in reading the umpteenth iteration of the origin story, and the pacing felt glacial.

But I've picked up a few issues and trades here and there over the years, and liked them a lot, so I've occasionally thought about getting into the main series.

As of this posting there's a Humble Bundle featuring the first fifteen volumes of TMNT: The IDW Collection, plus The Last Ronin, a TMNT riff on Dark Knight Returns which I've heard a lot of good things about. So I went ahead and snagged it.

I read TMNT: The IDW Collection vol 1, which collects the first twelve issues of the series plus an 8-page story from the 30th Anniversary Special and five "micro-series" issues (one for each Turtle, plus Splinter). And I liked it, but it also reinforced my initial impressions from 2011.

It is decompressed as fuck, but it feels pretty brisk in this format, where you can breeze through a 22-page chapter a couple of times a day instead of waiting a month in-between. So I like the main series better this time, but the done-in-ones are still the best part. Particularly Donatello, which has the best writing (by Brian Lynch and Tom Waltz, with artist Valerio Schiti), and Leonardo, which has the best art (by Sophie Campbell, with writer Brian Lynch).

As for the main arc, well, it sure does hit a lot of the expected plot beats. Turtles and rat get mutated by glowing green ooze of alien origin, Raph meets Casey and they beat up some street thugs together, Michelangelo has a holiday-themed adventure, Donatello makes a human friend, Leonardo gets the shit kicked out of him by a whole lot of Foot ninja, the lair is attacked by Baxter Stockman's Mousers, Splinter is captured, the Turtles meet April (who faints), they infiltrate the lab where the ooze came from, Splinter is captured by the Foot, the Turtles hunker down in April's secondhand store then find out where Splinter is and go to save him, big fight with Shredder, end of the book. It's fine, even good-to-great, but most of it's a little familiar (and the stuff that isn't, like the new origin where Splinter and the Turtles are a reincarnated family from feudal Japan, doesn't necessarily work for me), and I'd rather see new stories than just riffs on old ones.

That said, the characters are there, and that's the most important thing. Raphael and Casey aren't as angry in this depiction as in most; they feel a bit more like the older versions from Mirage's TMNT vol 4, who'd grown up a little and gotten some perspective. Donatello, by contrast, is kind of a dick; he knows he's the smart one and he never lets anyone forget it. It's Don, not Raph, who's constantly butting heads with Leo and questioning his leadership. It's an interesting twist on the formula; it makes Donny a lot less likable than usual, but it sure makes him queasily relatable.

And some of the plot changes are good, and serve the characters better than in the original series, when Eastman and Laird were just making it up as they went along.

Like, the original 1984 TMNT #1 is kind of weird. Splinter sends his four 15-year-old sons out to settle a decades-old blood feud for him. That's pretty fucked-up! And nobody addresses that it's pretty fucked-up until about 50 issues later, in City at War, when (IIRC) Leo observes that they are caught in the middle of a gang-war because Splinter dragged them into this. And that's following all the other shit that's happened as a direct result of their killing the Shredder back in issue #1: Leonardo and Raphael both got beaten nearly to death, and April got her apartment burned down. None of those things would have happened if Splinter hadn't roped his boys into a revenge killing.

Which, in hindsight, really doesn't sound much like Splinter at all, does it? Eastman and Laird weren't thinking of long-term character development when they put together that first issue, they were just thinking of chop-socky tropes. (Oh God. Is that why the villain's name is Saki?) And most subsequent versions have, rightly, rewritten the story so that Splinter isn't the aggressor. Usually the Foot is up to some nefarious deeds and the Turtles run afoul of them without even knowing of their connection to the Shredder. This is one of those stories, with some mysticism thrown on about fate and karma and destiny.

Most significantly, at least for Splinter's character, is that he only faces Shredder because he's forced to. He literally has to be dragged before the Shredder before he fights him, and even then he agonizes about whether he's willing to use lethal force — and only decides he's willing to kill because he thinks that's the only way to protect his family.

(He doesn't kill the Shredder, of course; this isn't the original series and they're not going to take him out that soon.)

I also like Leonardo calling out the Shredder for acting like he's a badass even though he's never won a fair fight. Like, what have we seen him do up to this point? Kill a woman and children, and then win one-on-one fights with Leo and Splinter but only after ambushing or kidnapping them and then making them fight like a hundred other ninjas first. The Shredder's only ever projected weakness, never strength, and Leo sees right through him.

All in all? I thought it was pretty good. I've got my gripes but I liked it, the potential is definitely there, and I'm interested to keep reading and see how it develops as they start to tell new stories and as Sophie Campbell becomes a bigger creative presence.

But maybe I'll get back to that Hellboy bundle first.

My Favorite Episodes of The Lone Gunmen

Following my previous posts on my favorite episodes of The X-Files and my favorite episodes of Millennium, I will now complete the trifecta with my favorite episodes of X-Files spinoff The Lone Gunmen. This won't take long.

(This post reuses some stuff I wrote on Brontoforumus, 2022-08-26.)

Episode 6: Madam, I'm Adam

The always-great Stephen Tobolowsky plays the eponymous Adam, a man who comes home one night to find there are other people in his house and there's no evidence he ever existed. He tells Jimmy and Byers that he's from another universe and in this one he doesn't exist.

That's right: it's a riff on Flow My Tears, the Policeman Said.

Or is it? In an amusingly specific third-act twist, it turns out it's actually a riff on a different Philip K Dick story.

It's got its problems, including some ableist language: several of the characters in this one are little people and they're repeatedly referred to by the M-word, and look, there was a time that word wasn't considered a slur, but 2001 was not it. There's also a moment where Langly loses his temper with Adam and calls him a "re-" before stopping himself. I guess they at least knew that one was too far, but jeez, you guys.

And there are some problems on the plot side. I'd really like to know more about Lois and why she is doing the things she is doing! Like, is she just a sex pervert? I kinda feel like she might just be a sex pervert.

But still! Flaws aside, I really liked this one.

Episode 8: Maximum Byers

You know those TV episodes where the good guys go undercover in a prison to try to exonerate an innocent man? This is one of those, with Byers and Jimmy going to prison.

It's got a couple of uncomfortable racial stereotypes, including the violent Latino and the wise Black man. And it's got some tonal shifts that maybe work to the detriment of its overall consistency but, to my mind, make it more interesting.

Episode 11: The Lying Game

Guest-starring Mitch Pileggi as Skinner, who just can't stop getting accused of murdering people. Also guest-starring Mitch Pileggi as Jimmy pretending to be Skinner.

Content warning: like the film it takes its name from, this episode treats a character being trans as a plot twist, and, while it's a sensitive portrayal for 2001, the other characters describe her using some phrases that wouldn't be considered appropriate today.

Final Fantasy ROM Hacks

I listened to a recent episode of the Retronauts podcast focused on Final Fantasy ROM hacks, hosted by Nadia Oxford and featuring guests Andrew Vestal and my old friend Steve Tramer.

Unfortunately podcasts aren't exactly the ideal medium for helping people find things on the Internet, so I've gone ahead and taken the liberty of putting together a list of the ROM hacks (and at least one fan game) they mentioned, with links.

I haven't played most of these, but FF6 T-Edition is great, and these guys have pretty good taste in 8- and 16-bit Final Fantasy games. Andrew's Unofficial SquareSoft Homepage was the best Square fan site back in the early days of the Web (or at least the best English-language one), and Steve loaned me a fair few Square games back when we were kids. (We, ah, also managed to work FF6's Opera House scene into a Sonic the Hedgehog fanfic we wrote when we were 12, but try not to hold that against us.)

I think these are all the hacks, translations, and fan games they mentioned in the episode, but if I missed any or got any wrong, drop me a line and let me know.


Final Fantasy


Final Fantasy 1 & 2: Dawn of Souls


Final Fantasy 2


Final Fantasy 3


Final Fantasy 4/Final Fantasy 2 US


Final Fantasy 5


Final Fantasy 6/Final Fantasy 3 US


Breath of Fire


Breath of Fire 2


Skies of Arcadia Legends


Galaxy Fraulein Yuna


Private Eye Dol

Plus ça Change

Expanded from a post on brontoforum.us, 2022-11-30.

This website moved to a new hosting provider last week; the old one shut down.

I've been feeling kinda weirdly melancholy about that, actually.

I'd been at that last hosting provider since 2007. And that hosting provider was my first Real Job -- the one where I moved out of my grandparents' house and got my own place.

It was a lousy job and the pay was shit -- I'm making more than three times as much now for a job that's nowhere near as stressful -- but my brain still associates it with a pivotal moment in my life.

And I was kinda off in the middle of North Bumfuck and didn't know anybody on that side of town, and it was lonely sometimes, but I had friends around the valley who'd come visit. So I also associate it with old friends. Including an old girlfriend.

It had its moments, y'know? It was my first real taste of adulting.

It's kinda funny, looking through my old posts and thinking about how I've changed. I used to variously refer to Halloween and New Year's Eve as "my favorite holiday". Now they just kind of go by without me paying too much attention to them.

I'm forty, I don't go to parties anymore, most of the friends I used to go to parties with moved out of town. I've mostly stayed within a few miles of where I was born. When I stay up late I get a headache, and my opinion of fireworks has changed significantly since I got a dog. And all that was before the once-in-a-century pandemic. Except for the being forty part; that's new.

It's not that I don't like nostalgia or looking back. Hell's bells, moving my website to a new server makes me nostalgic for a shitty job I quit 15 years ago. It doesn't take much. I don't need New Year's Eve to wax nostalgic, and what good is a three-day weekend if I spend a day of it with a headache from staying up too late?

Anyway, the website's been migrated to a new host. Hit up the contact page if you find anything that's not working. Unless it's the mobile sidebar; I already know about that. You know what I'm nostalgic for? WordPress 4.

One foot out the front gate

As readers of this site (if any) are no doubt aware, there are a lot of things that make me feel nostalgic. Moving is one of those things.

It's a goodbye of sorts. "Beginnings and endings," as my high school drama teacher used to say on closing night.

I'm finally getting rid of the old Ikea furniture I bought when I moved into my first apartment in 2006. And I think about those times -- first apartment, first furniture, first flatscreen TV, first car, first full-time job --, and mostly they were lonely. I was out in north Phoenix, 25 miles away from anybody I knew, working a shit job and getting paid about a third of the fair market value of my work. The wonderful world of IT in the post-dotcom-crash era.

But, y'know, it wasn't all bad. It's not like I was completely isolated. I had friends who'd make that 25-mile drive, from Glendale or Scottsdale or Fountain Hills or wherever they happened to be. Other folks going through the same thing I was, twentysomething kids figuring out how to adult. Watching Firefly and Justice League and walking to the outdoor mall nextdoor to see Aqua Teen Hunger Force Colon Movie Film for Theaters. We had some good times.

And y'know, what would nostalgia be without thinking about old girlfriends?

One of those friends I spent some time with, back at that old apartment, was a woman I used to date. We'd gotten reacquainted since. There's something about having somebody to talk to who knows you that well, but the both of you coming back older and, hopefully, wiser -- at least, wise enough not to do anything stupid like try to date again. At any rate, I think she was going through some similar stuff in those days; I don't know if she was as lonely as I was (she always had an easier time making friends), but she was probably even more miserable in her job. And we were there for each other.

And I'm looking through some of the other stuff I'm packing, or leaving, and my mind's moving on a few years, to another move, and another girlfriend. And that move was one of the most consequential decisions of my life, though it didn't seem like it at the time.

In 2009, I moved in with a woman I'd been dating for six months or so. I'm not sure we were entirely clear that that was what we were doing at the time; she still had her own apartment. But her brother was staying at her place, and she kept staying at my place, and eventually we realized my place was actually our place.

Our first home. And I'm putting stuff in boxes and bags and I think of the good times and the hard times we went through there. I pack meds and I think of nights we spent in hospitals, and I think those nights were what forged our relationship into something lasting. Even more than the wedding, I muse, as I take down the wedding photo hanging on the wall.

I pack my laptop and remember I bought it after the last one was stolen. I pack dog toys and I think of the puppy we brought home a few days later.

And then we moved again. Seven years ago, to the week -- I remember because it was the Fourth of July and it was pouring rain.

And if that other house was our first home, this one was the first house that was our house. With the custom cabinetry, the closet space for my comic collection, the big shed where I have too much old shit that I've at least pared down a little now that we're moving.

I'll miss the place. It's been a great place to live these seven years. Hell, just in the past year we've hunkered down here during COVID-19 and dealt with the aforementioned puppy's recovery from hip surgery. (She likes to jump into our bed with us, so we broke down our bedframe and put the mattress right on the floor to stop her from jumping. It was hell on our backs, but she's recovered nicely.)

The places I've been, the people who've been there with me, even the furniture I've bought and all the assorted shit I've accumulated over the years -- well, at least I'm getting rid of some of it -- all that's part of the story. Most of it has a memory attached. Good ones, bad ones -- and on balance, I'd say mostly good.

I'll miss this place. But the new place is good too. Someday I'll be thinking back on all the memories I'll have made there. Beginnings and endings, huh? Yeah, I can see that.

Remembering Kazz

In my previous post, I shared some memories of my old friend, Alex "Kazz" McDougall, in the wake of his recent death. I will share more about him in this post, and I will open once again by linking to the National Suicide Prevention Lifeline at 1-800-273-8255. If you or a loved one are having suicidal thoughts, please, please call that number.

I wrote a post last week, examining the reasons why I still keep all my old stuff up here on this website -- even the stuff that's regrettable, embarrassing, or offensive. I gave a list of reasons, or maybe excuses, for why I don't just delete it.

Now I know another reason: because a day may come when someone is gone, and this is what we have to remember them by.

Kazz made this:

You do not want it.

That is an MS Paint mashup of a video game reference and an inside joke. As ephemera go, it doesn't get any more ephemeral than that.

And now I look at it and I tear up. Because my friend made it, and I know that he will never make anything else again.

Sometimes you can't know what things will matter. The silliest, most inconsequential thing could mean everything someday.

Kazz was a major contributor to KateStory XIII and XIV (with a few posts to follow in XV and one-offs in XVII and XVIII). Those posts aren't all gold; there's some puerile look-at-me-being-edgy stuff in there. (Not as much as XII with its Hitler and bestiality jokes, but up there.) But some of them are. He gave us a new hero in hardboiled detective Gok Tinnik. He fleshed out Janey's backstory. And, when it all started to get too overwrought, he blew the whole thing up with magic pirates.

Kazz made things. He wrote, he drew, he made videos. I'd like to hang on to those memories, those things that my friend did -- or, at least, I'd like to hang on to some of them.

I can't recommend looking at the recent videos on his YouTube channel. They are videos of a man who is not well, a man who I can scarcely recognize. They are not the way I want to remember my friend.

But here's the oldest video in his feed, a video from happier times, from 2006, a time when YouTube was young -- and, god damn, I can't look at it without thinking "so were we":

That's Kazz. Kazz the goofball; Kazz the oddball. Kazz just as I remember him.

His videos, his pictures, his writing -- these have become a precious, all-too-finite resource. I'd like to find more of them, and share more of them. I've got some old hard drives to go through, some old threads on fossilized.brontoforum.us, and we'll see if I can coax archive.org into giving up any gems from the old Pyoko days.

These mementos -- they will never be the man. The man is gone. Those of us who knew him are shattered. We will each do the best we can to pick up the pieces, in our own way. My way is to be a packrat, to save everything, to try and look back to the old days for comfort. My way is to remember.

And I will never forget him. He was one-of-a-kind.

My Friend Kazz

I knew a guy named Alex McDougall. But everyone just called him Kazz. Even when we met him in person.

If you knew Kazz too -- and, if you're reading this blog, there's a good chance you did -- then you know what this post is going to be about.

Kazz struggled with substance abuse and mental illness. And last weekend he took his own life.

I'm heartbroken. If you knew Kazz, I'm sure you are too.

So the first thing I'm going to do is talk about the National Suicide Prevention Lifeline. If you have suicidal thoughts, please call 1-800-273-8255 and get help. I don't know who you are out there reading this right now. I just know that Kazz was somebody special, that the world was a better place with him in it, and whoever you are, there are people who feel the same way about you. Hell, there are total strangers, people who have never even met you, who feel that way about you, and they're on the other end of that phone call.

Pass that along to anybody who you think needs to hear it.

And now I'm going to talk about Kazz.

I'd known Kazz since 2002, a time when people still used messageboards, and "Internet celebrity" meant guys like Scott Sharkey. Sharkey had a community built around him, in the #finalfight IRC channel; one of the admins there, who went by Terra in those days and goes by Maou in these ones, started a messageboard at boards.pyoko.org.

Kazz signed up in the early days. He posted a GIF called Man Gun.

A bipedal horse, holding a gun that fires men instead of bullets. The gun says MAN GUN on the side.

He started a thread called "Pretend It's a Restaurant" (subtitle: "Pretending is fun!").

We didn't know what to make of this guy at first. He wasn't always funny. But he was always weird. Off-kilter.

In time, he and I became friends. Though anyone who remembers those days will tell you that sometimes, we had a funny way of showing it.

Kazz and I fought, a lot, over trivial nonsense that I mostly don't even remember. We were a couple of opinionated, egotistical guys in our early twenties, and we pushed each other's buttons -- sometimes by accident, and sometimes on purpose. We weren't always friendly -- but we were always friends. When push came to shove, we had each other's backs. We gave each other plenty of shit, but if anyone else gave one of us shit, the other one would come to his defense.

We'd joke about it, too; about how we were always at loggerheads. Remember when The Colbert Report first started, and there was a recurring segment with the On-Notice Board? There was a fan site at the time that allowed you to make your own On-Notice Board. Here are a couple of iterations of mine:

  • Sega, You're On Notice
  • Cardboard, You're On Notice
    Erin knows what she did.

Anyway, we outgrew all that nonsense by our mid-twenties.

In fact, I'm pretty sure I remember our last fight. Not the fight itself; I have no idea what it was about. But how it ended.

It was 2007. I don't remember the particular details; we were mad at each other about some damn thing or another again. Arc, who was the guy in charge of the Pyoko boards at the time, said he'd had enough, and laid down the law: we were no longer allowed to speak to each other, or even mention each other, or he would ban us.

To this day I don't know if that was administrative overreach or a deft bit of psychology. But it wasn't long before Kazz was IMing me with, essentially, "Can you believe this shit? Who does Arc think he is?"

Arc united us -- against him. We never fought again.

Anyway, that rule went by the wayside when Sharkey quit the Pyoko boards and started a new messageboard (then called the Worst Forums Ever, now called Brontoforumus). He kicked it off with this banner:

Hail the Heroes of the Revolution!

That's Sharkey on the left, me in the middle, and Kazz on the right.

I'd like to say that Sharkey chose the two of us because we were such valued leaders in the community, but the truth is, as best I recall, he chose us because we'd posted recent photos that made good reference for the whole Communist propaganda poster motif he was going for: Kazz with his head raised, looking at something off in the distance, and me with facial hair of the sort every Communist propaganda poster needs. (Kazz and I did end up being pretty much the two guys running WFE for awhile after that, though.)

We all met once, the three of us, Sharkey and Kazz and me. It was in the summer of 2004; a bunch of the Pyoko gang gathered in San Diego.

The most memorable moment of that trip -- to me, anyway -- is that Kazz kicked a beer can into the back of my head.

I told the story on the Pyoko boards at the time, and maybe someday I'll be able to find that post on archive.org. In the meantime, here's how I remember it fourteen years later:

We'd been looking for a karaoke bar -- Terra's idea -- and had utterly failed to find one. We were walking through the parking lot of a non-karaoke bar, and I heard my friend Jon (not a member of the Pyoko boards, but a San Diego native we'd invited along) call out "Thad, look out!"

I didn't have time to turn my head before a half-empty can of Keystone collided with it.

I turned around and tried to read the riot act to whoever had done that -- my exact words were "What the fuck is wrong with you people?" -- but you can only have so much success chewing somebody out when you're trying not to laugh. It was funny, God damn it, and I knew it.

Kazz later explained that he'd seen the half-empty beer can on the ground and had the bright idea that he would kick it up into the air and it would get beer on everyone. He had not, of course, meant to kick it into the back of my head; there's no way he could have done that on purpose.

I referenced that event in the fifteenth (and, it's probably fair to say fourteen years later, final) installment of The Mighty Trinity, which ends with Kazz showing up to kick a beer can into a monster's head.

Kazz showing up to kick a beer can into a monster's head
Monster art shamelessly cribbed from Mike and Laura Allred's Madman.
I chose the monster in part because of its name, Thad Reno.

Kazz himself did not contribute anything to that particular story, except the stick figure body that I affixed his head to. It was part of a cartoon he drew called "Meat Man", after he ate chili that was too spicy for him.

Kazz and the Meat Man

I had always hoped that he would come out of all this okay, and someday we would see each other again and I would buy him a Coke and we would laugh about the old days -- the good times, the bad times, the what-the-hell-were-we-thinking times.

Sometimes, life deals you a soul-crushing disappointment. Knowing that Kazz will never get the chance to sit down and laugh about the old days, not with me and not with anyone else -- it's a hard, hard thing to take.

There's a line from Watership Down that's been bouncing through my head: "My heart has joined the Thousand, for my friend stopped running today."

I don't know if Kazz was a Watership Down fan. I do, however, know that he was a Flight of the Conchords fan, and so if he were with us today, he'd probably respond with, "Women love that sensitive nautical shit."

Goodbye, old friend.


Update 2021-06-28: Added Man Gun and Meat Man images.

School of Wizardry

I've been listening to Jeremy Parish's interview with Robert Woodhead, the co-creator of Wizardry. It's a great interview and recommended.

I think about Wizardry sometimes. I first played it on the Mac.

If you pull up the original Wizardry on archive.org, or if you go looking for screenshots, here's the kind of thing you can expect to see:

Wizardry for Mac with lineart dungeon graphics
Via Hardcore Gaming 101, which has a great comparison of the various editions of the game.

You can get more detailed maze graphics by maximizing the window, but at 512x342 that comes at the cost of having to move other windows on top of each other to fit:

Wizardry for Mac with detailed dungeon graphics
I took this screenshot myself.

Of course, if you want to get fancy, you can try emulating a later version of MacOS with a higher resolution, and then you'll have plenty of room. Like these madmen here:

At any rate, I've gone back and tried some of the other versions of Wizardry, but I still think the Mac version is the best, with its GUI and its more detailed graphics. It's not perfect -- look how small the maze window is, even at its larger size; and why does the Castle window need to be visible when you're in the maze? -- but the game is well-suited for a point-and-click, drag-and-drop interface.

The first five Wizardry games aren't currently sold for modern systems, but GOG and Steam both sell Wizardry 6 bundled with DOSbox. So why not sell the Mac versions of the earlier games and bundle them with Mini vMac? I guess I'm not sure what the legality is of distributing old versions of the MacOS; they might need a license from Apple in addition to getting one from whatever company owns Wizardry these days.

I've also often wondered why nobody's ever remade the original Wizardry for modern computers, taking the Mac version as a base and adding quality-of-life improvements. The closest thing I've ever seen is a Japanese remake of the first three games called Wizardry: Llylgamyn Saga that was released for Windows (as well as PlayStation and Saturn) in 1998.

Wizardry: Llylgamyn Saga for Windows
Via Hardcore Gaming 101

Llylgamyn Saga is not quite what I'm talking about; I tried it a few years back and my impression was that it was a Windows port of a console game and its interface felt like it. It simply didn't handle as smoothly with a mouse as the Mac version.

What I'd like to see? Remake the original game. Use touchscreen devices as the primary platform. Copy Etrian Odyssey's mechanic of using the touchscreen to map the dungeon as you go, the way we had to use graph paper in the old days.

Etrian Odyssey Untold 2
Etrian Odyssey Untold 2
Via Jeremy Parish -- him again! -- at USgamer

Using half a phone screen wouldn't be so different from EO using the DS/3DS touchscreen. The biggest immediate hurdle I can think of is fat fingers: Etrian Odyssey is designed for a stylus; drawing with a finger would mean the grid squares would have to be larger. Pinch-to-zoom would be a good idea, or just a toggle to zoom the map in or out. Build to accommodate different resolutions; there's no reason a tablet user should be stuck with a map that's sized for a phone. Of course you could hide the map during combat, menu navigation, in town -- anywhere where it's not necessary. Use a point-and-click, drag-and-drop interface similar to the Mac version; when you go into town, you can drag-and-drop characters between the active party and the reserves.

Add some modern quality-of-life improvements, too. Obviously the weapons shop should behave like it would in a modern RPG: compare a highlighted weapon to the weapon a character currently has equipped. (If it'll fit onscreen, show how it compares to the weapons every character has equipped.)

And allow users to toggle the oldschool rules. Let them play with original inscrutable spell names, or with simple, plain-English ones. Allow them to disable characters aging on a class change, or the possibility of a teleport spell going wrong and permakilling the entire party. Hell, allow a mode where players can navigate through the maps they've made and point to the square they want to teleport to, or even set waypoints so they don't have to do that every time. Maybe even allow them the option of seeing monsters, treasure chests, and other points of interest before walking into them.

Once you've rebuilt the first game in this new engine, it wouldn't be hard to do the second and third. 4-7 would require more work but would be possible. Probably not 8, as it abandons the grid format in favor of free movement.

Hell, open it up. Since I'm dreaming anyway, I might as well say open-source the whole thing -- but failing that, at least release a level editor.

Maybe the best way to go about this would be for a fan group to start by creating a game that's Wizardry-like but noninfringing -- similar D&D-style rules, similar generic fantasy races, classes, and monsters, but different maps, spells, enemy behaviors, etc. -- and then, once they've released a finished game, make an offer to whoever it is who owns the Wizardry copyrights these days to port the original games to the new engine.

A man can dream.

The Old Crew

As part of my policy of updating the photo at the top of the homepage at least once a decade, I've updated the photo at the top of the homepage. It's cropped from this one:

Thad, Jim, David

That's me on the left. I grew a beard again. So for those of you who read this site for the Shaving tag and have spent the past nine months awaiting my next shaving post with bated breath, I'm afraid I'm going to have to disappoint you.

I don't usually dress that fancily. I am dressed fancily because I am at a wedding in that photograph. Specifically, Jim's wedding. Jim is the guy in the middle, and David (right) and I went to his wedding a few weeks back.

The three of us went to NAU together. I see David a few times a year, but hadn't seen Jim in years; it was nice to have a chance to catch up. Nice wedding, nice vacation, and his new wife Liz is a lovely person as well.

If you want some idea of the kind of wild party animals the three of us were in college, I leave you with this: when David and I introduced ourselves to Jim's mom, her response was, "Oh. Mystery Science Theater 3000."