Category: Stream of Consciousness

Obfuscation

Continuing from Friday's post about a Microsoft employee's total disdain for Microsoft customers' concern about the next Xbox's rumored always-on requirement:

I want my game console to only be playable online, said no one ever.
Image via Quickmeme.
My Internet connection went down while I was trying to find it. I'm not kidding.

That's the crux of it, isn't it?

From a consumer standpoint, there is no benefit to an always-on requirement.

Now, people may try to obfuscate this point. They may list off all the benefits of an always-on option. And there are some! Cloud saves are pretty cool! So's online multiplayer! Having those things as options is great!

Making them mandatory, for all games, is not. And therein lies the disingenuousness of the argument.

EA COO Peter Moore recently shared this gem:

Many continue to claim the Always-On function in SimCity is a DRM scheme. It's not. People still want to argue about it. We can't be any clearer -- it's not. Period.

As difficult as it is to argue with the unassailable logic that is "It's not. Period.", there are two problems here:

  1. It's clearly DRM.
  2. Even if it weren't DRM, it would still be legitimately terrible game design.

This is one more case where a company representative is deliberately obfuscating the difference between a nice option and a good requirement.

The idea of an entire world of SimCities interacting with one another? That does sound pretty great! It's really a neat idea!

Is it integral to the gameplay?

Well, Peter Moore will tell you it is. Because Peter Moore is paid to tell you it is.

But it's turned out to be trivial to modify the game for offline play, and quite a lot of people have noted that the game plays just fine that way. The interaction with other players and cities is a nice option -- but it's not required to enjoy the game.

Indeed, it proved a pretty fucking considerable detriment to customers enjoying the game.

So beware this argument tactic -- "[X] is a good requirement to have, because of [features that could be implemented without making it a requirement]."

And its close cousin, "DRM is a benefit to the end user, because of [features that could be implemented without using DRM]."

DRM is never a benefit to the end user. No end user has ever said, "You know, this game is great, but it would be better if it had DRM."

Similarly, as the image above so succinctly notes, nobody has ever said "You know, offline games are great, but I sure wish they were as unreliable as online games."

Microsoft Doesn't Want My Business. That Can Be Arranged.

So in case you haven't been keeping score, apparently the next version of the Xbox will require an always-on Internet connection, even for single-player games.

As you might expect, some people are unhappy about this.

Microsoft's Adam Orth knows just how to treat concerned customers: by insulting and mocking them with disingenuous analogies.

Image: Adam Orth's Twitter feed, insulting his customers' intelligence and his own

Now, one of three things is true:

  1. Adam Orth is stupid.
  2. Adam Orth thinks you're stupid.
  3. Both.

I shouldn't even have to fucking explain this, but here goes anyway:

A video game console that doesn't work without an Internet connection is not analogous to a vacuum cleaner that doesn't work without electricity or a cellular telephone that doesn't work without cellular service.

Because, you see, a vacuum cleaner, by its nature, requires electricity to function. (Technically some vacuum cleaners get that electricity from batteries, but keep in mind, Orth's analogy is very very stupid.)

A cellular telephone requires cellular service to function.

You see where I'm going with this?

A video game console does not require an Internet connection to function.

Now, some games might. Complaining that, say, World of Warcraft requires an Internet connection would indeed be comparable to complaining that a vacuum requires a current and a cellular telephone requires cellular telephone service.

But -- fun fact! -- many video games are single-player.

Refusing to buy a video game console that requires an always-on Internet connection is not analogous to refusing to buy a vacuum cleaner that requires an electrical current.

Refusing to buy a video game console that requires an always-on Internet connection is analogous to refusing to buy a vacuum cleaner that requires an always-on Internet connection.

Obits

Roger Ebert's going to be getting most of the press today. But some other important folks died these past couple days too.

You know who writes great obits? Mark Evanier writes great obits. I'll start you off with his post on Ebert.

Then there's George Gladir, unsung Archie scribe, co-creator of Sabrina the Teenage Witch, and 2007 recipient of the Bill Finger Award, an award that recognizes great comics writers who don't get the attention they deserve.

A comics creator who did get plenty of attention also passed today: Carmine Infantino, one of the most important artists, creators, and editors in the history of the business. He's best known for ushering in the Silver Age between the co-creation of the Barry Allen Flash and the design of the New Look Batman. And he was art director during an era noted for stories written around crazy covers.

And I learned something about one of my coworkers today: when I told him Ebert and Infantino had died, I got a bigger reaction for Infantino. You know, I'm starting to like this place.

Last, but not least -- and I'm going with the New York Times here because Evanier doesn't have an obit for her -- yesterday marked the passing of Jane Henson, Jim's widow and earliest collaborator.

Sad times -- we lost some real talents. But they all had a good run.

Ditko Kickstarter

There are lots of reasons I'm happy to be back to work.

It's something to do during the day. I'm working with good people. It's fun and it's challenging. It's the shortest commute I've had since 2010, the closest thing to a programming job I've had since 2004, and the highest-paying day job I've ever had. I don't have to stress out about how I'm going to pay bills and buy groceries; I can sign up for a new healthcare plan instead of worrying about when COBRA's going to expire. I can post Zappa songs with titles like I Promise Not to Come In Your Mouth without worrying that'll be the first thing a hiring manager sees when they Google my name.

But you know what single thing has made me happier than anything else now that I've got an income?

I got to contribute to the Ditko Public Service Package Kickstarter.

I've been meaning to buy some of Ditko's creator-owned work for literally years at this point, and this is the easiest it's ever been. The Kickstarter, as the name implies, is to reprint the 1991 Ditko Public Service Package, and various levels of backing get you various other Ditko goodies courtesy of publisher Robin Snyder. At $20 plus $5 shipping, you get the book plus a selection of back issues of The Comics!; for $40 plus $6 shipping you get lots more Ditko material. I spent the $46 and look forward to getting my comics. More than that, I hope that the success of this endeavor leads to Snyder coming back to Kickstarter with more out-of-print Ditko material in the future.

And it is a success; it's already exceeded its goal by thousands of dollars. And that money's not just going to independent publisher Robin Snyder -- it's also going to independent cartoonist Steve Ditko.

I talk a lot about creators' rights here, and comic book creators' in particular. I talk, even more in particular, about Marvel's shabby treatment of its creators.

If you buy a Spider-Man comic, movie ticket, DVD, action figure, pajama set, Ditko doesn't get shit. But if you buy a creator-owned Ditko comic from Robin Snyder, you're buying from the only publisher Steve Ditko trusts -- and you're supporting Ditko himself, at his most raw, unfiltered, and personal.

My thanks to Robin and Brigit Snyder for the opportunity. And my thanks to Steve Ditko for being Steve Ditko.

There's about a day and a half left -- if you want some creator-owned Ditko comics, you've still got time.

And if you miss the Kickstarter, you can always order from Robin Snyder by mail; see the Steve Ditko Comics Weblog for details.

C-C-C-COMBO BREAKER

Welp, I didn't post anything yesterday.

That's the first day I've missed since last June.

I didn't miss a day of posting when I went to Montana. I didn't miss a day of posting when I got married.

But, the server went down for a couple days, so here we are.

It happens. My hosting is comped by a former employer. And I know my old boss has had a busy day or two getting everything back up and running. He's a good guy, and it's not an easy job -- I think they've fixed a lot of what was wrong when I was working there, but I'd wager he's still overworked and underpaid.

For my part, I started at a new job today -- coincidentally, the same company that I refused an offer from to go to work for the aforementioned hosting company back in aught-six. I suppose it remains to be seen whether I'll be overworked and/or underpaid there -- but I wasn't today. Easy setup stuff today.

And then I came home and, for the first time in a month, felt good enough to hop on the elliptical.

It's good to be getting back in the swing of things. In both cases.

I think tomorrow I'll even get up early and hit the elliptical before work.


Reading: Rapture of the Nerds, by Stross and Doctorow.

Saga: Sexy, Funny, Thrilling, and Sad

Spoilers for Saga #11 follow.

When I first opened Saga #11, I was sitting in the lobby of Big-O Tires waiting for an oil change.

And I was like Wow, that sure is a giant splash page of two people fucking right on the first page.

So I quickly flipped to the next page. And on page two, it was naked people talking about how they'd just finished fucking.

So yeah it wasn't a very good comic to be reading in public so I put it back in my bag and read Bravest Warriors instead.

But when I did get around to reading Saga, in the privacy of my own home, it was a legitimately great comic.

First of all, that sex scene? Pretty hot. Not just because of the graphic first page (not the most graphic thing Fiona Staples has shown us in the book to date), but because of the banter afterward. Alana acknowledging she lost control, with a few choice dirty words -- it's a side of her we haven't seen before, and it's sexy.

But it's also funny. Vaughan's good at witty dialogue -- and it bears adding that these characters have their own voice. There may be a whiff of Y in the deadpan lines that make me chuckle, but it doesn't feel like Yorick Brown arguing with Agent 355 and Dr. Mann. It's most definitely Alana and Marko talking -- it feels easy and natural from these two warrior fugitives in love.

But that's a flashback. Specifically, to Hazel's conception. Back in the present, we pick up at last month's cliffhanger: the Will has found the fugitives, there's a hatching baby Timesuck about to wipe out both ships, and the Will's ship's hull's been breached and Lying Cat's been sucked out into space. The end of last issue strongly implied Lying Cat was dead, but it was a fakeout; the Will is having none of it. He leaps out into space without a suit, saves Lying Cat, and gets the fuck out of Dodge. It's the strongest Fuck Yeah! moment in the issue; the Will lives up to his name and rescues a beloved character, Hazel's narration and the laws of physics be damned.

But while the Will's party makes it out unscathed, Marko's doesn't.

Marko's mother urges him to take the crash helms and teleport out with Alana and Hazel. Marko instead throws them into the ship's reactor, thinking that this way his parents won't have to sacrifice themselves. He's half-right.

It turns out the peaceful, pastoral image of Marko's father threading flowers on the cover is foreshadowing -- because he doesn't make it out. He uses the last of his strength casting a spell to hold the ship together. And, barring any further unreliable-narrator shenanigans from Hazel, he's really gone. We've known it was coming for months, but we didn't know it would be so soon.

This book, man.

I'm not sure when the last time was that I read a comic that put me through this wide a gamut of emotions -- quite possibly The Love Bunglers. Vaughan and Staples sing here; it may be the best issue yet of what's already become one of my favorite series.

If you're not checking out Saga -- and you read this far down anyway -- give it a look. #1 is free on Comixology.

And if you dig Brian K Vaughan, check out The Private Eye, his new DRM-free, pay-what-you-want comic with Marcos Martin on art.

Messiah Controllers

So what am I playing Zelda 2 with?

I'm using a Messiah wireless NES controller.

Remember Messiah? They put out the Generation NEX NES clone a few years back. It was a much-hyped, slick-looking system back in 2005, and promised built-in wireless, dual-mono audio output, and full compatibility with both NES and Famicom games and accessories.

And then it came out and turned out to be running the same damn crummy third-rate NES-on-a-chip as every other Chinese clone.

And so Messiah faded into obscurity.

Which is a pity, because despite the disappointing guts of the NEX, Messiah made some damn solid controllers. And while the NEX had a built-in wireless receiver, you can also use them on a legit NES with a dongle. (The gamepads, anyway; from what I understand the joystick doesn't work with a real NES. Don't know, never got one.)

The controller works well. It's solid and has a good weight to it; the buttons have a good response even if they're a little clicky.

The disc-shaped D-pad is a little weird but I haven't had any real trouble using it to play Zelda 2 -- I have a bitch of a time fighting Ironknuckles, but I don't think that's the controller's fault. I can see it being a problem on something that requires more four-direction precision, though.

It really is a pretty neat device and well worth the $50 Amazon's charging for a pair. (I got the Limited Edition set, which I see is now going for $175 used. I'm tempted to snatch up that $50 set and sell my limited set, but I do like the metal lunchbox.)

I'm kinda disappointed I never got the SNES set, because you can't get those anymore, but I'm seeing good reviews on the SuperRetro wireless SNES controllers. And they have good old-fashioned plus-sign D-pads, too, not discs.

Kind of a moot point, really; the state of SNES emulation and the now-standard design of its controller have meant I haven't hooked mine up in years.

Zelda 2: The One That Fucks Up Alphabetized Lists

Yep, got the bug from Jeremy Parish's excellent Anatomy of Zelda 2 series. I've started replaying Zelda 2.

Jeremy commented on the general unfairness of the game and said that he's using savestates. I'm using authentic NES hardware, but I do have a Game Genie.

When I played through the game as a kid, I only used one Game Genie cheat code: infinite lives. It's amazing how much it does for the game's balance to eliminate the outmoded concept of a limited number of lives (a holdover from the arcade age, of course). Frankly it's odd, in hindsight, that Zelda 2 played the old "3 lives and then Game Over" meme, given that the original game didn't. I mean, sure, 2's a side-scrolling platformer, but Metroid was too, and it didn't bother with giving you a limited number of lives either.

So I resolved to take a crack at Zelda 2 on my NES, once again cheating a bit against its unfair difficulty with the use of the infinite lives code.

And when I went to look it up, I found, via Game Winners, two more codes that weren't in the official Game Genie book and which serve to mitigate the game's lopsided leveling system. So here are the three codes I'm using:

Link has unlimited lives SZKGKXVK
Do not lose all experience when leveling SZVOUNSE
Do not lose experience when hit by enemies SXESIKSE

I think that, on the whole, those three codes go a long way to balancing out the difficulty of Zelda 2 and allowing its strengths to shine. It is a solid game.

Keeping Busy

Kept busy enough today. Filled out more paperwork, got a drug test, submitted a voided check for direct deposit, had a brief and unexpected phone conversation with a prospective employer.

Spent most of the evening just kicking back with my brother; he's heading back to Maui in a few days. Here is a picture of the two of us at my wedding.

Groom Thad and Best Man Hannibal

Don't see enough of the kid anymore; it's been about three years since the last time. Will try and make it out to Maui again one of these days once I've got some money saved up. Which is why I'm filling out paperwork and peeing in cups.

Also, while my cold is getting better, my allergies were just awful today. Yeah, I get it, it's spring now.

North Bumfuck

Well, I guess I did all right at at least one of those interviews, because I've got a job offer.

It's the one up at the damn northern border of Phoenix -- God only knows why I keep getting jobs way up there. It's a pay increase from my last gig, which will hopefully be enough to cover the extra wear and tear that a 70-mile daily round-trip will wreak on my car.

Still, pretty happy about it. Will be happier if I get one of the other offers, but still, this is a step up from my last job and a big step up from unemployment.

And it looks like it's good leverage. I met with the other agency today and it looks like they're pushing to get me more money and fast-track me into the opening. Fingers crossed, but the important thing is I've got a job either way.

Also while I was waiting in the lobby at the agency I saw the news that Quantum and Woody is coming back.

A job and new Quantum and Woody? This is, like, the third-best day I've had all month.