Tag: Thadecdotes

Day in the Life

Woke up this morning with a nasty headache. After some coffee and ibuprofen I managed to get it manageable enough that I made it to work, but I was still achy, and the extra coffee made me jittery besides.

Felt better by around lunchtime, and the second half of the day wasn't so bad. Aside from having some tedious tickets. The good news/bad news is that I've become the go-to guy for putting together websites for extra-difficult or -particular sets of requirements.

Latest OpenSUSE upgrade gave me a KP on reboot, but rolling back a few versions let me boot okay. Then my speakers were making horrible noises; inexplicably, rebooting and removing and reconnecting the audio cables didn't do anything but removing and reinserting the USB cable for the external sound card did.

Went out to my in-laws', played with my nephew, and ate a calzone from Spinato's, my favorite pizza place. Watched Jack the Giant Slayer on DVD. Entertaining if forgettable action flick.

Got home and saw the black widow who lived under my door was out. I first saw the little fucker a few weeks back; back then I tried to find something to smash it with but by the time I did it was gone. (I wear sandals in the summer, and I'm not about to try to step on a black widow with an open-toed shoe.) I vacuumed up its webs, sprayed Raid around the area, and hoped I'd killed it, and didn't see it again after that, but tonight made it clear that either that hadn't killed it or another one had moved into its spot.

Tonight I managed to get into the house and get my hands on a shoe (closed-toed) without disturbing it, and gave it a good and thorough smashing. Sprayed Raid around the threshold afterward, just in case it laid eggs. If it didn't work last time, I don't know if it will this time, but while I have stronger poisons I'd really rather not sprinkle them in an area where they're certain to be tracked into the house, so hopefully Raid will do.

...I just noticed I'd been reflexively writing "RAID" in all caps and went back and fixed it. Funny the things your mind does.

(The last time I took a typing test -- which was sometime around late 2005 or early 2006 -- the only error I made was writing "Thad" instead of "That". Obviously it's a word I write fairly frequently.)

Anyway, got a good 25 minutes left in the day; guess I should probably go find me a Zappa something to post.

The Zappas on Video Games

The benefits of being a pack rat:

Sharkey posted this on his blog in...according to the date stamp, November of 2002.

I remembered it a couple days ago and I thought, you know what? I bet I don't even have to dig through old hard drives to find it. I bet my obsessive process of backing up data and copying it over from old computer to new has survived two new computers, four different Linux distributions, and I don't even know how the hell many hard drives. (I am, after all, the guy who corrupted his hard drive when he installed Windows 98 and recovered the data in 2008.)

Anyhow, I was right. Sitting right here on my current computer, after all those moves.

(And then I get to thinking, "Wait...I've only gotten two new computers in the last decade?" But then I remember no, there's also the Mac Mini I used to have hooked up to my TV and now use as a backup server, the Win7 desktop I currently have hooked up to my TV, my laptop, my phone, my tablet, and assorted old towers that have managed to pile up in my office and get used occasionally for various purposes. Plus my wife's desktop and two laptops.)

You know, just the other day my coworkers were talking about Hoarders, and I commented that the nice thing about being a digital packrat is that the data I've been holding on to for decades doesn't take up a hell of a lot of space. My comic collection, on the other hand...

Anyhow, not the point. The point is, here's Innerview: The Zappas on Video Games, by Merl H Reagle, JoyStik, January 1983. Scanned by, and from the personal collection of, Scott Sharkey, and preserved through over a decade's worth of computer migrations by packrat Thaddeus R R Boyd.

Innerview, Page 1Innerview, Page 2

Interesting, but not altogether surprising, that games were already being scapegoated by politicians and the media for juvenile delinquency as far back as 1983.

I also love the story of Frank recording the noise in an airport arcade and then listening to it on the plane. I think he also tells the story in The Real Frank Zappa Book -- that or I've been misremembering where I read it for the past decade.

(Christ. An interview from 30 years ago which I've been copying from hard drive to hard drive for one-third of that time...)

Welcome Back to Astro City

One morning when I was fourteen years old, my uncle asked me, over Sunday breakfast, if I'd heard of Astro City.

"It's great," he told me. "There's this kid who comes to the big city because he wants to get a job as somebody's sidekick."

"Sounds like something out of The Tick," I said.

"Kind of," he responded, "except that it's played totally straight."

So I picked it up, and Uncle Jon was right -- it was wonderful.

I don't remember if #4 or #5 was my first issue, but in short order I'd bought all the back issues too, including the trade of the original miniseries. I haven't missed an issue in the 16 years since. And most of them have been downright sublime -- while, at worst, some were merely all right.

Astro City has disappeared a few times over the years, usually owing to writer Kurt Busiek's chronic health problems. Yesterday, after a nearly three-year hiatus, it relaunched with a new #1. And it was delightful.

Straight away we're introduced to a new character (though one, Kurt teases, who we've seen before) called the Broken Man. He looks like Bowie in Labyrinth or Dream in Sandman, and he breaks the fourth wall and addresses the reader directly as he narrates the rest of the issue.

And what an issue it is. It's new-reader friendly and makes for a great jumping-on point -- but it still manages to pack plenty of nods in for the old fans. Brian Kinney, the kid who came to Astro City in 1996 to become a sidekick? He's in there. And some other familiar faces are too.

It feels like going home. It feels like checking in on old friends you haven't seen in years. And there's only one other comic book that makes me feel like that: Love and Rockets. I think it takes a pretty specific set of variables -- a strong, singular vision by the same creators over a sustained period of time, who are willing to let you feel that passage of time as their characters grow and age, and who are confident enough in their world-building that they can take a break from the same old characters, explore the world, and check back in on the old cast a few years later.

Reading Astro City is like coming home. There's a purity to it, and a joy, and an earnestness. In a time when the superhero genre and superhero fandom are dominated by cynicism, Busiek, Anderson, and Ross aren't afraid to show a world that's bright and full of wonder. And to tell a story that has a complete beginning, middle, and end all in one issue, even if it is Part One of something.

It's not entirely free of irony -- the Broken Man makes a crack about the previous story arc a couple of pages in that made me laugh -- but it's cheerful. It's a book that remembers that superheroes can be both fun and awe-inspiring.

Or not. Because, as much as anything else, it's also a book about ordinary people going about their ordinary lives in an extraordinary world. Regular folks, going to work, living their lives, raising their families.

And that's why Astro City struck a chord. And why it continues to resonate, two decades in. The title aside, it's not really about the city -- though the city is certainly important -- and it's not about superheroes -- though they're pretty important too. It's about people.

And in the new Astro City #1, Kurt Busiek delivers a solid story, with faces new and old, new mysteries, and the prospect of plenty of adventure to come.

As for Brent Anderson, he's really hitting his stride again too. I was a little disappointed with some of his recent work as he began experimenting with digital inking, but in this issue he's back to his crisp old self. His Samaritan, in particular, is a joy to see again, and he handles the rest of the sizable cast with aplomb. Whether he's doing an action scene or just swooping in on an ordinary family, he keeps the action brisk and dynamic. And I'm particularly fond of the new, Kirby-inspired alien character who shows up near the end of the issue.

Ross's cover (I got the "main" one, I guess?) is great as always, but this time it's more remarkable for its composition than for its detail, as 2/3 of it is the dark shape of two doors opening out on the world. It fits the story nicely -- both reflecting the mysterious door as a focal point, and drawing attention to the reader looking in on this world from outside, another key element of the story.


So, by all means, go out and buy the new Astro City #1.

And in the meantime, the original, 1995-vintage Astro City #1 is free on Comixology.

If you want a few more recommendations, my favorites are the first three trades, Life in the Big City, Family Album, and Confession. You can read them in any order (chronology is important for the later ones, namely The Dark Age and Shining Stars, though those appear to be out-of-print at the moment anyway).

And while I urge you to support your local comic shop or independent bookseller, well, if you'd rather do the Amazon thing here are some links that I'll get a kickback on:

  1. Life in the Big City (original miniseries -- 6 self-contained issues)
  2. Family Album (ongoing series #1-#3, #10-#13 -- some self-contained issues and short story arcs)
  3. Confession (ongoing series #4-#9, a single story arc, plus a short story from #1/2)
  4. Tarnished Angel (#14-#20, another arc)
  5. Local Heroes (#21-#22, the eponymous 5-issue miniseries, the Supersonic one-shot, Since the Fire 9/11 tribute -- mostly self-contained single-issue stories; I think there's one two-parter in there)

...and from there it looks like kind of a mess, with The Dark Age and Shining Stars apparently out of print for the time being. I'm guessing that'll change soon; maybe I'll update this post when they're easily available again. Meantime, it looks like the individual issues are pretty easy to get ahold of.

Anyhow, all this to say...I love me some Astro City, and the new #1 did not disappoint. I'm glad it's back.

Go, Ken, Go! -- Part 1: Sonic Fandom ca. 1996

I'd like to talk about Archie v Penders, because it fascinates the hell out of me. In fact, I've got enough to say about it that I'll be on the subject for most of the week, if not longer.

But I should probably get some disclosure out of the way first.

First of all, my feelings on creators' rights are pretty well known.

And second, I corresponded with Ken Penders for years in the mid-1990's and he was pretty cool to me.

It may be hard to remember in these days where I can just get into a political debate with Ethan van Sciver or ask Kurt Busiek about his unpublished Final Fantasy comics, but it wasn't so long ago that most people didn't have the Internet and it wasn't common for fans to connect directly, personally, and regularly with comics creators.

The first cartoonist who I ever knew to directly engage his fans online was Ken Penders. (Not the first person, and not even the first person who worked on Sonic the Hedgehog at Archie -- that honor goes to editor Paul Castiglia, who likewise was a class act -- but the first person who was actually writing, drawing, and inking the things.)

In those days, the main place where I participated in Sonic fandom was on a mailing list run by Ron Bauerle. And when I say "mailing list" I mean something less sophisticated than an automated majordomo system; I mean people E-Mailed Ron and he forwarded those E-Mails to a list of addresses, manually, with some edits and comments of his own.

Ken was kind, engaged, patient, and forthcoming. He took the credit or blame for ideas that were his, and he was entirely candid about decisions that were forced on him by Archie or Sega.

I always liked the guy, though I grant I often had a funny way of showing it. I was thirteen, fourteen years old, and behaved about like you expect an angry, entitled, teenage member of comic book fandom to behave. And Ken was always patient and polite with me (and others), even when I didn't earn it.

In my defense, there were times when he actively and transparently trolled the fans. The biggest thing that ever happened on Ron's mailing list was when one day Ken posted -- in a fake casual, "oh by the way" manner -- that he'd just written a script where he killed off Princess Sally.

He may not have deserved all the vitriol he got for that -- but he did very clearly and deliberately invite it.

(And while I remember being nastier than I should have been, I won't recant the substance of my criticism of the story -- if possible, my disdain for the "women in refrigerators" and "revolving door of death" tropes has only deepened in the intervening years. It was a terrible idea, a terrible execution, and, all right, at least the "Director's Cut" reissue of #50 shows that editorial meddling made the comic even worse than if Ken had done it the way he wanted to.)

But again, I always liked Ken -- he was a nice, friendly, forthright guy, who made time for his fans. Even when I didn't like the comics he was writing or drawing, I still liked him.

And, nontrivially, I also think he's a big part of why Archie's Sonic comic is still out there.

The mid-1990's were a weird time for Sonic fandom. The cartoon had ended, and the games were going through what would become the longest dry spell in their history.

Nobody expected, fifteen and twenty years ago, that Sonic the Hedgehog would still be running in 2013, zooming toward issue #250. (And that fact is essential to understanding the current legal disputes. It looks to me like Archie got sloppy with its paperwork, precisely because this was a licensed comic that they didn't think would last. But more on that tomorrow.)

Indeed, Ken didn't tell us at the time, but there was every possibility that the book was going to end with #50. I mean, given that the story arc was called Endgame, that should have been obvious, in hindsight.

But Ken, more than anybody else, is the guy who kept the book afloat. He's the one who took the wheel in the teens (#16?) and decided the book should depart from the slapstick roots of the Scott Shaw/Mike Gallagher/Dave Manak era and generally start to look more like the Saturday morning cartoon. He wrote more complex, character-based stories. That's how the comic attracted an audience outside its 8-to-12-year-old target, how it managed to keep its 8-to-12-year-old target, and generally the reason there's still a Sonic comic at all. Ken believed in the book, he took it seriously, he made it the best he could. It wasn't always great -- in fact, there were times it was downright lousy. But a Ken Penders story was still usually better than anything printed in the first 15 issues.

And look, I quit reading Sonic comics ages ago. People say Ian Flynn is great and I take them at their word. I definitely acknowledge the possibility that he's writing better comics than Ken ever was. I don't know.

But I am pretty confident that Ian Potto would never have gotten a job writing Sonic the Hedgehog if not for Ken Penders. Firstly, because there wouldn't have been a Sonic comic if Ken hadn't shepherded it through some of its most turbulent years, and secondly, because it was guys like Ken, Paul, and Karl Bollers who interacted directly with the fandom and created an environment where fans like Flynn and Dawn Best could actually make the step to pro.

So anyhow, that's my bias in all this. I like Ken Penders as a dude. I like a lot of what he did when he wrote and drew Sonic and Knuckles. I don't like a lot of what he did, too -- and while a lot of that's down to editorial meddling by Archie and Sega, some of it is indeed down to decisions made by Ken himself.

But that's not why I think he's right and should win the case against Archie -- indeed, when he first announced he was pursuing legal remedies I thought he must be crazy, and said so, rather rudely.

But as the facts have come out, I've found myself believing Ken isn't just morally in the right, he's legally in the right.

And that doesn't have anything to do with whether I, or anyone else, actually like him, as a person or as a writer or as an artist.

That's a point Sonic fanboys just can't seem to grasp in this case: whether or not you personally like Ken Penders's Sonic and Knuckles comics is completely irrelevant to the merits of his legal case.

Car in the Shop, Wife in the ER

Welp, missed a Zappa post last night, for the second time since, what, last June?

And yeah it was because somebody was in the ER. I'm not saying your default assumption the next time I miss one should be that someone's in the hospital, but that's what it was this time.

It was a busy and stressful day. And it is kinda funny -- not laughable funny but, y'know, a bit of an odd little coincidence -- that it started with taking my car in to the shop and ended with me taking my wife in to the ER.

The good news is my wife's all right. (My car's all right too, which is a relief but not that damn important compared to my wife.) The bad news is they're not really sure what the hell was wrong with her; it was one of those nights where you spend 6 hours in the ER and they run a bunch of tests and tell you everything looks normal and they don't really know what the problem is. Which describes every trip to the ER I've made (as patient or accompanying a patient) in my adult life, really.

Still, the good news is she was better by the time we left the hospital than when we got there. She got the help she needed, and we ruled out anything serious. That's the thing to keep in mind when we get the bill. But it'd sure be nice if people were as easy to diagnose and fix as cars -- yup, the tread came off your tire; you'll be wanting a couple new tires.

Stayed home from work today to make sure she (and we're back to talking about my wife again now, not my car) was all right. Should be able to get back in tomorrow. Meantime, while she's lying down I'm seeing what I can't get done on one of my freelance projects -- hopefully that'll make up the money I'm losing from missing a day of work.

Peter Moore Gives a Master Class in Bullshit Internet "Debate"

Yesterday, in a discussion about bullshit argument tactics employed by corporate mouthpieces defending bad policies, I quoted a bit of EA COO Peter Moore's asinine response to his company's commanding lead in the Consumerist's annual Worst Company in America survey.

I picked one particular bullet point, but really the entire thing is an amazing example of what I'm talking about. Logical fallacies piled on top of terrible metaphors wrapped in insults to the reader's intelligence. I think the whole piece really deserves a going-over, piecemeal.

The tallest trees catch the most wind.

That's an expression I frequently use when asked to defend EA's place in the gaming industry.

You know, I used to live in a house that had a tall tree out back.

It's true that it caught a lot of wind.

It's also true that that wind made it pretty fucking hazardous. One time during a storm, one of its branches broke off and smashed through a block in our fence.

We were lucky it just hit the fence by the alley, and not power lines or our roof or our neighbors'.

You know how it got so tall?

By digging around in shit.

Its roots grew down through our sewage pipes. The place had serious plumbing problems for years and years.

Finally, before we moved out, my roommate (the owner of the house) had the tree taken out. Then he dug a trench in the backyard, and had the pipes replaced. The long day of digging coupled with the exposure to sewage made him seriously ill.

So, you know, "The tallest trees catch the most wind" is one way of putting it.

Another way is, the tallest trees are dangerous, expensive, and may leave you covered in shit and physically ill.

And it comes to mind again this week as we get deeper into the brackets of an annual Web poll to name the "Worst Company in America."

This is the same poll that last year judged us as worse than companies responsible for the biggest oil spill in history,

I'ma stop you right there, Pete.

I mean, nice weaseling on the plural there, but you're talking about BP.

I wonder why British Petroleum didn't win the Worst Company in America poll.

the mortgage crisis, and bank bailouts that cost millions of taxpayer dollars.

Now, here Moore makes what may be the only reasonable point in this entire piece.

And that's, yes, it is fucking ridiculous to suggest that EA's the worst company in America.

It's not even in the running.

EA may be terrible, but anyone who tells you it's the worst company in America is stupid, lying, or both.

The complaints against us last year were our support of SOPA (not true),

Moore is technically correct here, but it's a bit misleading. According to techdirt, Sony, Nintendo, and EA never actually endorsed SOPA -- but they did sign on to a letter from the Global IP Center that suggested something a whole lot like SOPA.

and that they didn't like the ending to Mass Effect 3.

Yeah. That's why people are calling EA the worst company in America.

That and they hate gay people. But I'm getting ahead of myself.

This year's contest started in March with EA outpolling a company which organizers contend is conspiring to corner the world market on mid-priced beer, and (gulp) allegedly waters down its product. That debate takes place in bars -- our audience lives on the Internet. So no surprise that we drew more votes there.

Let me cut to the chase: it appears EA is going to "win." Like the Yankees, Lakers and Manchester United, EA is one of those organizations that is defined by both a legacy of success, and a legion of critics (especially me regarding all three of those teams).

Again, Moore makes a fair point that there's an echo chamber here. The kind of person who hates EA is exactly the same kind of person who likes to game stupid online popularity contests. EA keeps getting voted the worst company in America for the same reason that Time's list of the most influential people in the world spells out "KJU GAS CHAMBERS".

But once again Moore brings up an analogy that maybe works on a level besides the one he intended.

Because hey, Pete -- when people say they don't like Kobe Bryant, maybe it's not just because he's so goddamn good at basketball.

Are we really the "Worst Company in America?" I'll be the first to admit that we've made plenty of mistakes. These include server shut downs too early, games that didn't meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity. We owe gamers better performance than this.

Moore may be willing to admit EA's made mistakes, but sure doesn't seem to keen on acknowledging what those mistakes actually are. Watch him trotting out the company line that the problem with the SimCity launch was that they didn't implement its always-on requirement correctly, not that the always-on requirement was the mistake.

Some of these complaints are 100 percent legitimate -- like all large companies we are not perfect. But others just don't hold water:

  • Many continue to claim the Always-On function in SimCity is a DRM scheme. It's not. People still want to argue about it. We can't be any clearer -- it's not. Period.

Oh boy, now we're getting into the real nutmeat of the bullshit here.

I covered this one yesterday, but to review:

  1. Yeah, it is a DRM scheme. It's the same kind of crap EA pulled with Spore's periodic authentication and the stories about players being denied access to legally-purchased copies of Dragon Age 2 for criticizng EA on messageboards, cranked up to 11. The always-on connection is not required to play the game, so why the fuck is it there if not as a DRM scheme? Which brings us to:
  2. Even if it weren't DRM, it would still be a terrible fucking idea that prevented people from playing a game they paid for. In fact, if it's not intended as DRM, then EA is even stupider, because they stuck an always-online requirement into a game that didn't need it for no reason instead of for a stupid reason.
  3. And finally: If you follow up the phrase "We can't be any clearer" with an argument that is literally just a slight paraphrase of "Nuh-uh!", maybe you should hire some people who can be clearer.
  • Some claim there's no room for Origin as a competitor to Steam. 45 million registered users are proving that wrong.

Okay, first of all, who is claiming that?

The problem isn't that Steam couldn't use a little competition. The problem is that Origin is a system whereby people's ability to play their legally-purchased games is contingent on whether or not a forum mod somewhere gets pissed off at something they say. Or possibly just gets pissed off when they ask Amazon for tech support.

Anyway, I'll get on the "45 million people can't be wrong!" fallacy in a minute. You had a little more mileage you wanted to wring out of it first?

  • Some people think that free-to-play games and micro-transactions are a pox on gaming. Tens of millions more are playing and loving those games.

Well, Mr. Moore, since you're the one who brought up banks and oil companies, let's talk about that for a minute.

A shitload of people still buy gas from BP and keep their money in Chase banks. Enough to make your "45 million" brag look like loose change in the ashtray of the car they're filling up with BP gas using their Chase credit card. And hell, speaking of ashtrays? Hundreds of millions of people are smoking and loving cigarettes, too. Does that mean everyone who thinks lung cancer is bad must be wrong?

  • We've seen mailing lists that direct people to vote for EA because they disagree with the choice of the cover athlete on Madden NFL. Yes, really...

I don't doubt it. The Internet is a big place. You can find someone who will say absolutely any kind of dumbass thing.

This particular rhetorical tactic is a close cousin of the strawman, with the added benefit that it allows people to act indignant when accused of invoking a strawman. "It's not a strawman! A guy totally said it!" All you have to do is point to the craziest person you can possibly find and pretend he's a representative example of everyone who disagrees with you, and presto!, you can just ignore all the people making well-reasoned and -informed arguments!

  • In the past year, we have received thousands of emails and postcards protesting against EA for allowing players to create LGBT characters in our games. This week, we're seeing posts on conservative web sites urging people to protest our LGBT policy by voting EA the Worst Company in America.

That last one is particularly telling. If that's what makes us the worst company, bring it on. Because we're not caving on that.

I love that one.

Seriously, it is a really tough call whether my favorite part of that bulleted list is the "It's not. Period." part, or the part where Moore straight-up implies that if you don't like EA, it's because you hate gay people.

On a related note: can anyone name an EA game that allows you to play as a gay character that isn't made by a subsidiary that was letting you play as gay characters before EA bought it?

We are committed to fixing our mistakes. Over the last three weeks, 900,000 SimCity players took us up on a free game offer for their troubles. We owed them that.

Ah yes, that would be one of the small, arbitrary selection of free games you made available, of which Ars Technica said:

It's a curious mix of titles, not least because only one of the games is likely to have any particular appeal to SimCity players: SimCity 4. And even that is an odd choice. Many SimCity players already own--and love--the old game, and many regard it as the benchmark against which all city-building games (including the new one) are judged. The problem is that those comparisons aren't necessarily favorable to the new game.

Seeing Warfighter on the list, one wonders if EA wants to be hated even more than it currently is. The game is a stinker.

But back to Moore:

We're constantly listening to feedback from our players, through our Customer Experience group, Twitter, this blog, or other sites. The feedback is vital, and impacts the decisions we make.

If you were listening to feedback, you would have cut this shit out after the Spore backlash. Or the Dragon Age 2 backlash. Or the Battlefield 3 backlash. Or the every single fucking game on Origin backlash. Or the other Battlefield 3 backlash. Or or or windy trees! Windy treeeeeeeeeeeeeeees!

But Mr. Moore, you've made yourself abundantly clear: EA does not give a fuck how many of its customers are dissatisfied, all it cares about is how many of its customers are still happily paying money for its games. As long as games like Spore and SimCity are bestsellers, EA has no incentive whatsoever to back off its terrible, anti-consumer policies.

...and after that there are two more paragraphs of Moore pretty much saying exactly that, another vague "we can do better" that doesn't actually acknowledge what they've done wrong, and a restatement of the thesis because Peter Moore learned in high school English that you're supposed to close an essay by restating the thesis. Fuck it, you get the idea, I don't need to go on.

Downtime

So the site didn't resolve for a good chunk of yesterday. That's down to a problem with the hosting provider; both its nameservers were down. That's a fucked-up day; I sure am glad I don't work there anymore.

I should probably back this thing up more often, just in case. I write up all my posts in a text editor anyway, and could restore them by simple copy-paste if ever needed, but it would take awhile.

Running the backend of the hosting company (which also offers rent-an-admin services, and which at the time was also a DSL and dialup ISP) is the toughest job I've ever had -- and the worst-paying, which is why I finally left; I'd have been happy to take a high-pressure job or a low-paying one, but not both at the same time. I've certainly got my share of bad memories of being called in on a Sunday due to a network meltdown -- actually, again, it was the third or fourth consecutive time that happened on a Sunday when my boss had promised to cover it and said it was okay for me to take a 25-mile trip to Tempe that I decided I couldn't keep doing it.

That boss is long gone, though, and another of my old bosses is back in charge. I'm glad he's got things in hand but I sure don't envy him -- and keep in mind, that's coming from a guy who's been unemployed for the past four months.

Loud Noises

Working on a project right now that involves some audio recording -- I'll talk more about it when I have something to show.

In the meantime, I'm going to talk about the actual logistics of recording.

I haven't rented out a studio; I'm doing this in my home office. And while I think I've got the acoustics set up nicely -- boxes of comics around the walls deadening much of the sound, blankets covering surfaces, the heat and all the fans turned off, and doing the whole thing on a very quiet 2005-vintage Mac Mini -- I'm still at the mercy of noises from the great outdoors.

Yesterday I got up, ate a breakfast bar, did 45 minutes on the elliptical machine while watching an X-Files, showered, and then sat down to start recording...and that's when a neighbor started using a weed eater. Damn it. Well, I was hungry anyway, so I went and fixed lunch (with an extra helping of Gas-X, because leaf blowers aren't the only background noises I don't want on the track) and watched Tron: Uprising.

Then I sat down and recorded for a couple of hours, mostly without incident. But as I was wrapping up the day's recording with some dead air (room tone), I heard a jet overhead. And then I had to wait for that.

And that's when my fiancée got home from work.

Clearly this is going to take some fine-tuning. I could try recording first thing in the morning and then working out -- but I don't have much of a voice when I get out of bed. I could shower and then record and then work out, but then I'd probably wind up having to shower again.

Anyway. Off to take another crack at it -- bit of a late start today but we'll see how I do.

...oh hell. Is that a fucking lawnmower?

Pants

So I bought a house.

Which you generally don't do right after being laid off, but I worked out an arrangement with my family.

Anyway. Among other things, it's an incentive to start getting rid of my crap.

I haven't unloaded any of my 1990's X-Men or Spider-Man comics yet, and I still need to mail those surplus Thundercats toys I said I'd give away a year ago. But today, it's pants.

I've mentioned before that I've lost a lot of weight over the past couple of years. I've had a 36" waist since junior high and I've recently dropped to 32. I've continued to wear comically oversized clown pants, partly out of concern that I'd gain the weight back and need them again, and partly because I hate shopping for clothes and have only gotten around to buying new pants a few at a time here and there.

Well, I've finally amassed enough pants that actually fit me to get rid of most of the 36's, so I spent this afternoon doing my best impression of Jared from the Subway commercials and determining which pants fall right off my waist and throwing them in some bags to donate.

Made plenty of space in my closet. Which is good, because my new closet is going to be much much smaller.

TestDisk

I guess I was overdue for doing something monumentally stupid and sloppy, because Friday night I went to format an external 1TB hard drive and accidentally formatted my internal one instead -- the one with Windows on it.

Now, after a moment's panic, I realized that I didn't have anything vital and irreplaceable on there -- I had backups of my resume, my password wallet, things like that. I hadn't backed up my financial spreadsheets or work search log in a couple weeks, but I could reconstruct those if I absolutely had to from my bank statements and E-Mails. And I had a Mass Effect 2 save that was maybe an hour farther along than my backup.

So, nothing life-or-death. But I'd still just as soon not have to take the time to reinstall Win7, reinstall Win8, reconstruct my spreadsheets, and replay that last hour of ME2 if I could avoid it. And I knew it was just a quick format, so my data should all still be intact on the drive -- it was just a matter of getting to it.

I was booted to OSX at the time, and the first piece of recovery software I found was EaseUS. It was a free trial for a $90 piece of software. Now, I knew going in that there was no way my lost data was worth $90 to me, but I figured I'd see how far I'd get with it.

Not fucking very.

You'd think a trial for a $90 piece of software would be designed to make you think the software was worth $90. Instead the fucker just kept hanging -- I might, might get as far as it displaying all my disks and partitions, but after that (or, just as frequently, before that) it would just lock up, static unresponsive window, Spinning Beach Ball of Death, all that shit.

So then I stumbled upon TestDisk. I missed the part where it said there was an OSX version, so I rebooted to Linux to see if I could install it.

And found that my OpenSUSE boot had somehow become hosed too. (I would later find out that this was not a coincidence and that OpenSUSE actually goes into Emergency Boot Mode if it fails to load a filesystem in its fstab. I did not consider this at the time because (1) I was very tired and (2) Linux failing to boot because it can't mount a Windows drive is the stupidest fucking thing I have ever heard.)

But fortunately I still have my old Kubuntu drive onhand, and it was not only able to boot, but it already had TestDisk installed, with no worrying about having to fuck with repos. I think it may even be part of the basic Ubuntu installation.

Now, there's a lovely step-by-step guide at the TestDisk site called Recovery of Reformatted Partition.

The bad news: I spent yesterday trying to recover the drive and never did get it to work, and I'm finally giving up the ghost because it's just not worth fucking with it any longer. But I figured I'd put this up here just in case you have better luck with it than I did. I had a hard time, in my initial search, finding a good listing of Linux software to use to try and recover an NTFS partition that has accidentally been reformatted. Maybe somebody will stumble across this page in a similar search someday, and find TestDisk as a result.

Again, it didn't work for me -- but it looks like a solid piece of software, and it's worth a shot. (Unlike EaseUS, which is a piece of crap you should not waste your time with.) Good luck.