Month: February 2013

Young and Monde

AKA Let's Move to Cleveland. Köln, Germany, 1982 (and if he did Duke of Prunes at that show I could make a "Duke of Köln" joke); uploaded by Steve Sparx.


Stuff on My Plate

So I'm getting married in just over two weeks.

I'm not especially nervous about it. But I've got things to do, plans to make, out-of-towners to see.

I'm proud of how I've managed to keep up a daily posting schedule these past eight months, and I think I can probably keep it up. (May need to schedule some posts in advance.) But if I miss a day or two or ten, don't worry -- I'm married, not dead.

Doctor Who: Remembrance of the Daleks

Originally posted Brontoforumus, 2009-08-18.


Remembrance of the Daleks delivers what it promises: not just Daleks, but also remembrance. The Doctor travels back to 1963, to the same scrapyard where the series started, and throws out a slew of references to the earlier shows (including a delightful, R-rolling impression of Pertwee with "Now you listen to me, Brrrrrigadier! -- I mean, Group Captain.").

But it's less interesting for looking at what came before as what came after: in many ways, this serial is the template for the current series; all the coolest shit from Davies's run has seeds here. The Daleks have gained some rudimentary time-travel capabilities and set their sights on the Time Lords in the hopes of perfecting the technology; meanwhile, their use of humans continues, and their factioning and infighting continues.

But more than that, it's the Doctor's depiction here that leads directly into the 2005 series. When he executes his coup de grace, it's brutal, and he's utterly cold and remorseless. #7 was really the first You Do Not Fuck With the Doctor Doctor, and even though I still haven't read the original Human Nature novel, I have hit a moment of thinking, "Oh, well of course it was originally written for the Seventh Doctor." While the last few Dalek serials were marked with an increasingly annoying reluctance to violence on the Doctor's part, #7 has no such compunctions, and his actions here make it believable that he could bring himself to push that button, to annihilate his own planet and his entire race if that's what it took to destroy the Daleks.

And because of all that, it's quite a neat little serial -- not as good as Genesis or Revelation, but worth the $15 at Amazon (or $20 for the Special Edition, if that's your thing). Not a good one to start off with; it's worth checking out An Unearthly Child, some Third Doctor stuff (Green Death and Inferno, as mentioned earlier, are my favorites), and some other Davros serials (at least Genesis and Revelation) first, and you'll appreciate it more if you've seen the current series too.

Speedfreak Boogie

Via tomtiddler1, who says it's from a 1975 broadcast called An Evening With Frank Zappa & Captain Beefheart.

Redboxin'

Caught a rather interesting and unlikely pair of movies last night: Beasts of the Southern Wild and Hotel Transylvania.

Beasts isn't like most movies, and it took me awhile to really hit a point where I could describe what I was seeing. But at the point where Hush Puppy finally comes face-to-face with the aurochses, it hit me: a movie about a little girl, with one parent missing and the other suffering from a vague illness, a watery disaster, strange beasts, strange houses, and strange modes of transportation? This is a live-action Miyazaki movie. I don't really give a shit about the Oscars, but it's nice to see this movie nominated for a few because the film, its director, its writers, and its stars deserve the recognition.

Hotel Transylvania is, of course, a thoroughly different animal, but I enjoyed it. The script was decent enough, Sandler and the other SNL vets' hammy performances suited the material, and, most notably, Tartakovsky managed to pull off some cool Tex Avery/Chuck Jones shit that you really don't see in a lot of CG films. It leads me to believe that he's just the right guy to take a stab at the Fleischer style in a Popeye movie.

Sleep Dirt

Vancouver, 1975; uploaded by Luff2808. Not sure why the video keeps going for 40 more seconds after the audio cuts out, but here it is anyway.

Lessons Learned in Wii Repair

Console Zombie's Wii Repair Guides are really quite good. However, after having rooted around in them a bit, I can make a few additions and corrections:

  • In addition to the listed tools, I found that I needed the following:
    • Razor blade -- many of the screws are covered by little stickers. I couldn't remove them with my fingers; I needed a razor blade to peel them off.
    • Tweezers -- and in some cases, I couldn't get them all the way off with the razor blade and needed to grab the corner with a pair of tweezers to pull it the rest of the way off.
    • Chip extractor -- I used this to remove the plug that connects the faceplate to the board. It was too tight to do with my fingers.
  • And speaking of the faceplate, the instructions on the Wii Case Opening Tutorial are slightly out of order. You can't remove the faceplate before removing the screws on the lefthand side; the front screw on the left side holds the faceplate on.
  • The Wii Optical Drive Troubleshooting Guide says that if you don't see a red light when you power on your Wii, it likely means the laser is bad. That may be true, but in my case it wasn't -- test the spindle motor before you go ordering a replacement laser.

Yes, I needlessly ordered a replacement laser only to find, after taking apart and reassembling my Wii, that it worked once and then went back to exactly the same behavior as before.

Now, I'll give this 50/50 on blaming the guide and myself. Because I was blaming the spin motor in the first place and didn't think it was the laser until I read that guide and it said that if you can't see a red light, you've got a bad laser.

But, there was some real foolishness on my part in not thinking to test the motor myself, something I should have thought of even though it's not in the guide: disconnect the power to the spin motor and see if you get the same result.

After I found that my new laser didn't work any better than the old one, I did that, and yes, I get exactly the same symptom with the motor disconnected as I do with it connected. Even if it isn't mentioned in the guide, I should have checked that before I spent $10 for a replacement laser I didn't need. Oh well -- you live and learn. Or sometimes you live and forget the shit you already know and are only reminded after you make a stupid mistake.

A couple more quick notes:

  • I ordered an eForcity screwdriver set with a tri-wing and a small phillips, both magnetic. It worked reasonably well for five bucks, but the reviewers are right: these things are flimsy, and in particular the two tri-wing screws on the bottom of the Wii are in there tight. I stripped the head of the tri-wing a bit and I wouldn't expect it to make it through a second round of repairs; it's worth getting if you only plan to use it once, but if you want to buy a tool you can keep and reuse, you're not going to get it for five bucks. Also, the magnet on the phillips is not strong enough to hang onto the larger screws that connect the optical drive to the chassis, which are the hardest screws to put back in.
  • Speaking of which: I'm both experienced and careful at repairing electronics, but I broke off lots of little black bits of plastic in working on my Wii. In particular, all four of the pieces that hold the screws where you attach the optical drive just cracked to hell when I screwed it back in. The parts inside the Wii are flimsy as hell and if you're the kind of person who'll be upset if you break something, you really shouldn't be opening up your Wii. Me, I'm a little disappointed -- but if I can get the sucker working again it'll all be worth it. (And if I can't, then fuck it, I'll just attach an external hard drive and rip all my games to that.)

And a final thought: man, moving parts suck.

I look through my collection of old consoles, and the top-loading cartridge ones all still work. SNES, Genesis, N64 -- you're just plugging a board into another board. I have never had an issue with any of those machines.

The NES, well, as you might expect I've had to replace the 72-pin connector. But aside from that single moving part, it's always worked like a champ.

You start getting into optical drives, though?

Well, in fairness, I've never had any trouble with my Dreamcast, GameCube, or the Sega CD I bought on eBay. Or my Xbox 360, though I've only had it for a few months.

But my PS1, PS2, and Wii all quit reading discs after a few years for one reason or another. (Also the second controller slot on my PS2 quit working. I don't know why, and it's not a moving part so it kinda undermines my case that moving parts are the problem. But not my case that They Don't Make 'Em Like They Used To.) And while I haven't personally had any trouble with my new Xbox 360, that console may have the worst reputation for durability of any yet devised.

Hard drives aren't a perfect solution -- after all, hard drives can sure as hell die on you too -- but they're a superior option, especially since console manufacturers have had the good sense to make them easy to insert and remove.

As we move toward SSD's, that's going to make for an interesting set of challenges in and of itself -- I've only been using one in my desktop for a few months and it hasn't failed me yet, but my understanding is that, while they fail less frequently than spinning-platter drives, they fail all at once -- while you can usually recover most of your data from a failing hard drive, if an SSD goes it's gone.

Guess that's an argument for cloud saves. Which, at the rate Nintendo is progressing with its Internet support, should be available sometime around 2048 (but will not allow me to load my own save on my grandchildren's console).

And of course there's a downside to digital delivery as currently implemented: you don't own your game. It's DRM'ed and you can't resell it. For that reason, despite all the bullshit involved in using an optical drive, I still prefer to buy my games on digital media when I can.

Skyfallin'

The theme of Skyfall is the conflict between the old and the new. You can tell because every third line of dialogue reminds you of this.

I think the trouble is that the writers and director don't seem quite clear on what that premise actually means.

Spoilers follow.

Does Silver represent the new, because he is a computer hacker and a new kind of enemy? Or does he represent the old, because he's a Cold War-era agent who's gone rogue for reasons that are entirely tied to the way M has run MI6?

There's also the question of the contrast between the original Bond films and the Craig-era ones. This movie makes a big point of bringing back the trappings of the original films -- Moneypenny, Q, a 1960 Aston Marton with machine guns -- but it also makes a big point of how the original movies felt a lot more high-tech and futuristic than the current ones. (The gadgets Q gives Bond are "A radio and a gun -- not exactly Christmas, is it?") So which is the old and which is the new? And that's before you even get into the point that Craig's Bond, and Casino Royale as a whole, are throwbacks to Fleming's novels, the oldest version of Bond there is.

There's another conflict between the old and the not-quite-so-old: the last two Bond films seemed intent on introducing Quantum as the new, non-infringing version of SPECTRE, a shadowy organization that would pose a recurring threat through the rebooted franchise. And then, in Skyfall? No trace of Quantum at all. We're back to isolated, one-off villains -- perhaps because someone at the recovering-from-bankruptcy MGM realized that self-contained movies without recurring villains just make more sense for the film franchise. (Hell, even when the old films were using Blofeld as their go-to villain, they still had a different actor in the role every time; it may as well have been a different character.)

On the whole, though, it all hung together pretty well; I thoroughly enjoyed the first and third act. (The second act was stupid and had Magic Computers. I don't know where the writer picked up the phrase "security through obscurity", but apparently he missed the part where it is not an expression any security professional would ever use without sneering. The less said about the movie's idea of data encryption and depiction of code as a stupid-looking early-1990's wireframe screensaver the better.) But nonetheless, perfectly decent. Though I'm kinda glad I waited to see it at the cheap theater.