Tag: Doctor Who

Doctor Who: The Inappropriately-Named Resurrection of the Daleks

Another old Who review. This one just got a Special Edition rerelease; the review is of the Not-Special Edition. And as before, it contains spoilers of some 28-year-old Doctor Who serials.

Originally posted on Brontoforumus, 2008-11-25.


Just watched the inappropriately-named Resurrection of the Daleks. Not bad, but a whole lot like Earthshock: a Davison serial with one of the Big Two enemy races, a lot of running around on a spaceship (and Rula Lenska's character is pretty much identical to the Captain in Earthshock), and ending with someone sacrificing himself to destroy the ship and a companion leaving. Of course, that last similarity actually works pretty well -- while Adric isn't mentioned, it's easy to assume Stien's death reminds Teagan too much of his and that's part of why she's so shaken up at the end.

The premise -- that the Daleks are totally helpless by themselves and forced to reluctantly rescue Davros in order to get out of a jam -- is almost as thin here as it was in Destiny of the Daleks, but at least the "we need a genetic engineer" explanation fits better than the rather nonsensical "we are slaves to logic and don't know how to improvise in a war" explanation used in the latter. Plus, Davros as much as says these Daleks aren't very advanced models and he's going to work on making them better; of course that's the bastard about time travel stories. In the Dalek timeline, this has to take place well before their first few appearances.

The climax is the Doctor's confrontation with Davros, which echoes the Fourth Doctor's "Have I the right?" scene in Genesis of the Daleks, and which still makes for decent drama here even though you just want him to pull the effing trigger already. It's not the ethical dilemma it was in Genesis (is it okay to kill the first batch of Daleks before they do any harm?) or, years later, The Parting of the Ways (is it worth taking out the entire Earth to kill the Daleks?); it's just the Doctor and Davros, with no innocent lives in the balance. And the Doctor's already killed several Daleks by this point.

This is the first I've seen of Turlough, and I can immediately understand why people like him: the companions are a pretty fucking bland and indistinguishable bunch, and he stands out by being more complex than most of them. He's intelligent but also arrogant and self-serving; that's a lot more compelling than just the girlfriend du jour.

Of all the DVD's I've watched, this one had the most noticeable issues with the transfer. There are a couple of places where the picture ripples noticeably. It's not a big deal but distracting enough to make note of; seems like they could have put more effort into fixing that.

Anyway. Not a bad Dalek serial; better than the previous one but not as good as Genesis. (Of course, Genesis is probably the best one, so that's sort of a meaningless comparison.) Decent; I'd put this one in the "rent, don't buy" pile.

Caroline John, RIP

I read, today, that Caroline John, Doctor Who's Liz Shaw, passed away. There are obits at the Beeb and io9.

That's her, Elisabeth Sladen, and Nicholas Courtney all in the past year and a half -- I imagine Katy Manning's feeling a little nervous about now.

At any rate, I'm going to jump out of my original posting sequence and include one of my reviews on a Shaw-era episode: Inferno. Originally posted 2008-12-28.


Inferno, it turns out, is another great Pertwee serial that is available through Netflix (disc only, no streaming).

Essentially, it's like Mirror, Mirror, except instead of Spock with a goatee, it has Brig with an eyepatch.

It's a little long (could be one episode shorter -- he spends the entirety of the first episode in the parallel universe trying to explain to everyone that he's from a parallel universe), but really it runs at a great pace overall and has a whole lot more action than most Who from that period.

The parallel universe is used to good effect, emphasizing characters who are much different (the Brigade Leader is a coward hiding behind his gun and his rank) as well as characters who are more or less the same (the pompous Professor Stahlman, who would doom the world rather than take a blow to his ego, and the dashing Greg Sutton, who defies him), with companion Liz Shaw somewhere in-between.

The best device, IMO, is that in episode 4 or 5 the Doctor outright tells the parallel cast that they're screwed and past the point of no return and there's nothing he can do for their world, but that he can still save his own, leaving several episodes for the parallel cast to come to grips with their certain impending doom and react accordingly.

The "there are some things man wasn't meant to tamper with" premise is stale, but works well for an apocalyptic "Earth ends in fire" story -- the ending of the penultimate episode, with a wave of lava coming toward the cast, while cheesily green-screened, is a striking image.

The finale is another episode that could safely be chopped in half, but it mirrors the events of the parallel world, with slight changes, satisfyingly. The ending is vintage Third Doctor, with the Doctor and the Brigadier butting heads and then one of them forced to eat crow.

The transfer has all the usual flaws I've now come to associate with Pertwee-era serials, an often-grainy picture and occasional wavy lines. I watched one episode (3 or 4) on an SDTV and it was a lot less noticeable.

There's also a second disc with extras on it; I assume they're neat but I'm not going to bother.

All in all, classic Who; worth renting, worth buying. (It DOES help to have a cursory background knowledge of the Third Doctor's setup, that he's been exiled by the other Time Lords and trapped in 1970 London, and that at this point he's trying to fix his TARDIS so he can travel again.)

Doctor Who: Vengeance on Varos

Gotta clean the house and get to the airport, so for today I'm just gonna dig up another of my old Doctor Who reviews.

Originally posted on Brontoforumus, 2008-03-08.


Latest Netflix selection (Netflick? Netflik?) is Vengeance on Varos. I decided I should probably check out something with the Sixth Doctor just so I could say I had, and this is apparently generally viewed as his best serial.

It is pretty good, and manages that elusive trick of still being topical 24 years later. There's some 1984 in there, a bit of Fahrenheit 451, and a little Running Man; Varos is a world where the government keeps its citizens in line by plopping them in front of reality TV, and the particular brand of reality TV revolves around the execution of rebels. Varos's figurehead leader is an ineffectual governor who is physically punished every time the people vote against one of his policies; the true villain is an alien slug who sounds like Cobra Commander and who is ripping off the oblivious citizens on Varos by grossly underpaying them for their fuel source.

Hell of a lot going on there: the complacent citizens, the reality TV, the struggle for energy sources, the government figurehead being manipulated by a military-industrial complex. On top of that, the pacing is tight (though a bit off from what I've come to expect from classic Who, as this was after the shift from 25-minute to 45-minute episodes). The makeup's good, but the sets are pretty drab; lots of identical metal corridors in this one.

The other problem is that the Doctor and companion Peri are really just window-dressing in the story -- they're far less interesting than the supporting cast, and the story would have worked fine without them but for the Doctor's off-world knowledge of the value of Zeiton-7 ore. I didn't really get a bead on the Sixth Doctor's personality beyond "generic", and Peri was little more than a pair of jiggling breasts -- though I'm not going to spend too much time griping about that.

It's the best I've seen in awhile. If you're doing what I'm doing and Netflixing old eps on DVD, I'd call this a must-see; if you're looking to buy, I'd say it's worth the $12 Amazon's charging for it. (Update 2013-01-29: It's now also available in a $20 Special Edition and streaming for $2 an episode or free with Prime.)

Doctor Who: Earthshock

So back in 2008, after my sixth consecutive post (and twelfth post overall) in the Old Doctor Who thread, Brontoforumgoer Bal had this piece of advice:

So Thad, I know you love Doctor Who, and so do I, but uh, this whole thread is just you talking to yourself. Maybe you should just start a Doctor Who appreciation blog.

Well, he makes a good point. I'm not going to turn this into a Doctor Who appreciation blog, but I am going to repost some of my old episode reviews here.

I wrote a few back on the Pyoko boards but none of those appear to have been archived, so I'll just start with the first one I wrote on Brontoforumus: Earthshock.


Originally posted on Brontoforumus, 2008-02-22.

The original post contained spoiler tags. I'm going to omit them here. So, be forewarned: an extremely well-known spoiler from a 30-year-old Doctor Who serial, that is in fact probably the best-remembered sequence in the entire Davison run, follows.


Earthshock is a Davison-era serial best remembered for the death of Adric.

One of the reasons it is best remembered for that is that the rest of it is pretty thoroughly forgettable.

I hope you like stories where the Doctor materializes in the middle of a murder investigation, is falsely accused and taken into custody, and his captors don't believe his story until the real killers show up and start shooting people...because for some reason that happens twice in this serial.

The more interesting angle is the attempt to establish a father/son relationship between the Doctor and Adric. Unfortunately, Adric is at his most obnoxious here and what we see is full-on teen drama, which amounts to "You treat me like a child, you're not my real father, I liked Tom Baker better, I wanna go home, waaaaaaah." (And really, who didn't like Tom Baker better.)

Just to review Adric's faults, since the spotlight's on him here: while he predates Wesley Crusher, he's pretty much in his mold. He's the precocious child who somehow manages to show up all the adults on the show every time there's a problem to solve. Adding teen angst to his character traits does not make him more sympathetic.

That said, the attempt to explore the Doctor's companions as surrogate family is a noble one. We see a paternal side of the Doctor that recalls the First Doctor's farewell to Susan.

After that it's largely a straightforward Cybermen story; the Fifth Doctor's first (and only, unless you count their brief appearance in The Five Doctors) encounter with them. (As the Cybermen recognize the Doctor and recount his previous appearances, they bring up, by omission, the interesting bit of trivia that they didn't appear during Pertwee's run.) Pretty standard stuff; they're trying to destroy the Earth for what turns out to be a supremely nonsensical reason. (It turns out that a coalition of planetary leaders is meeting on Earth to declare war on the Cybermen; the Cyber Leader plans to wipe them all out in one fell swoop as this will "destroy their unity". Because nothing destroys the unity of a group that wants to declare war on you like assassinating all their heads of state.)

The big payoff is in the last five minutes -- a frantic battle with the Cyber Leader on the TARDIS, while the rest of the cast race against time on the bridge of a spaceship to prevent its lethal collision course with Earth. It's a tense and extraordinarily well-executed climax.

Adric's death is handled surprisingly well. He dies in truly precocious-child fashion, with the words "Now I'll never know if I was right" -- managing to turn his most obnoxious character trait into something bleakly charming. The reaction on the TARDIS is beautifully handled -- stunned, slackjawed silence, which carries over through the credits.

The presentation is slick -- the transition from the caves to the ship shows some good range in setting, and the Cybermen look less ridiculous than they did during the Troughton years. The score is solid, not nearly the overbearing early-'80's synth that characterized some of the late Baker stories.

This is one of those eps that's considered a classic by fans whose appeal I can't see so well watching it for the first time with no emotional investment. (This seems to be a trend among Cybermen stories.) The payoff of the last five minutes is excellent, and the pacing of the story is tight except for the fact that the first and third episode have exactly the same plot, but all in all I'd say it's a pretty average story. At the time of this posting Netflix has it available by mail but not for streaming, and Amazon's purchase price is $12.99, which is fair. (Update 2013-01-29: It's also streaming, free with Amazon Prime.)

X-Files

So you know what I just watched?

Well, it says "X-Files" up there, so yeah, you probably do.

My fiancée is out of town and I am bacheloring it up. This is rather less exciting than it sounds; as it turns out most of my friends my age are busy raising kids and said they'd get back to me about going out for beers sometime.

So I've largely been sitting at home playing Nintendo and watching Netflix.

You know, Thursday.

Anyway. I watched X-Files pretty religiously from probably about '96 to '98. I missed most of the early stuff and most of the late stuff. I saw enough to know that when it was on it was on, and when it was off...it got pretty bad.

Tonight I fired up the pilot. And while a lot of shows don't quite click in the pilot, this is definitely one of the "on" episodes. Right out the gate, the show is smartly written, beautifully directed, and convincingly acted. (Yes, even Duchovny. Guy only ever plays one part, but that part is Fox Mulder.)

And they look so young.

There's an immediate charm to it -- and I think part of it is in the tiny budget. There's something that's always fascinated me about watching people try to make something on a shoestring -- Evil Dead, Doctor Who, MST3K (which, incidentally, is the show I stopped watching X-Files for; it was moved into the same Sunday night timeslot in its last season or two). Even terrible stuff -- like, say, most of the movies they actually showed on MST3K -- there's a charm to the trying, to the heart of it all. I said recently that I'd rather watch a cheap, terrible movie like Manos: Hands of Fate than an expensive, mediocre one like...well, anything by Michael Bay -- and I stand by that.

But X-Files, at its best, was something that did great with a tiny budget.

Indeed, I think it was the Emmys, the movie, the relocation to LA, that led to the show beginning to dip in quality.

But even then, even during the Doggett and Reyes era -- when it was on, it was on. (Hell, I may be the only guy who thought the '08 movie had some charm -- course, it helped that I looked at it as just another episode instead of an attempt at a triumphant return.)

Anyhow, the whole series is up on Netflix.

There are lots worse ways to spend an hour...

Form and Function

A few weeks back, I rented Hellboy: Sword of Storms. It was a neat little movie, and adhered pretty well to the the comics' folklore vibe. The highlight was a sequence adapting Heads.

And it occurred to me, you know, the best Hellboy stories are 8-page adaptations of folk tales, in which Hellboy himself plays only a minor role. Similarly, wouldn't it be great to see some 10-minute Hellboy animated shorts?

It's a real pity that both 8-page comic stories and 10-minute animated shorts have fallen by the wayside. DC, at least, seems interested in bringing them back: they've been doing 8-page "secondary features" in some of their popular titles, and next week's animated Crisis on Two Earths will also include a 10-minute Spectre short. Which is the perfect length for a Spectre story.

And of course all this has me thinking, Why 22 pages? Why 22 minutes? Why 6-issue arcs? Stories should take all the time they need; no more and no less.

Which isn't to say that rigid parameters can't foster creativity. The BioWare Writing Contest I participated in a few years back had some very tight guidelines -- only so many characters, only one location allowed, and that location has to be a pretty tiny square. But in a way, that stimulated creativity. Sometimes, you need parameters.

Douglas Adams is a favorite example. His best Hitchhiker's Guide work was written for radio, with a rigid three-act structure and length requirement for each episode, with the requisite pacing those things entail. Those episodes were adapted as the first two books of the Trilogy. The third, Life, the Universe and Everything, was adapted from an unused Doctor Who pitch, so it was conceived around a predefined structure as well. The last two books, where Adams took a more freestyle approach, tended to flail a bit; they were adapted by Dirk Maggs for radio a few years back and, for my money, worked much better with his judicious editing.

(The awesomeness of The Long Dark Tea-Time of the Soul does not fit my narrative as, to the best of my knowledge, it wasn't adapted from a radio or TV format. The first Dirk book was, though.)

There are plenty of writers who could benefit from tighter restrictions. Will Eisner put as much plot in a 7-page Spirit story as Brian Michael Bendis does in a 132-page Avengers arc. Sometimes I like longer, decompressed stories that spend more time on the scenery and the atmosphere. But there should still be a place for those weird little Hellboy stories.

I recently read Fables: 1001 Nights of Snowfall. Its pacing and form were noticeably different from the typical Fables books, because of its format: it was written as a graphic novel, rather than simply collecting 6 issues of a serial comic.

(A tangent on nomenclature: I absolutely despise the term graphic novel as it is commonly used, ie as a synonym for "comic book" used by people who think they're too cool for Spider-Man. However, it is a useful term when used in its original sense, ie a comic written in long form instead of being serialized in stapled, 22-page, monthly increments.)

Of course, 1001 Nights isn't a graphic novel so much as a graphic short story collection -- far from being a longform Fables story that takes its time, it's a series of stories which are shorter and tighter than a typical issue of Fables. So actually, it's more along the lines of those 8-page Hellboy stories I've been yammering about.

More in the "paced like a novel" vein would be DC's upcoming Earth One books. While it is obvious that these stories need to be published, as nobody has retold Superman's origin story in over three weeks, it's going to be interesting seeing them told with a little more breathing room, without the overwhelming, breakneck pace of Superman: Secret Origin.

I kid, but you know, the nice thing about constantly retelling Superman's origin is that now the Siegel heirs get a cut.

At any rate, once the rehashes are done, it would be quite nice to see DC tell some new stories with these characters in this format -- stories as long or as short as they need to be, at whatever pace suits the piece, without having to speed toward a cliffhanger every 22 pages.

V for Vendetta is actually a decent example -- yes, it was serialized, but its chapters don't fit into a consistent, forced length or pace. And while some of the chapters were climactic action sequences of V stabbing people a lot, others had him simply soliloquizing about anarchy.

(And funnily enough, the guy writing Earth One: Superman is J Michael Straczynski, the same guy whose The Brave and the Bold is currently the best 22-page superhero book that actually tells 22-page stories -- but whose run on Thor was decompressed, organic, and even meandering. Which is not a criticism, as I loved his Thor; it's just a statement that the man can write very well in different formats.)

If the world is a just and beautiful place, Dr. Horrible's Sing-Along Blog is a template for the future of television. It manages the rather neat trick of adhering to a rigid structure that also just happens to be noticeably different from the traditional structure of a TV show: three 13-minute acts, each itself featuring a beginning, a middle, an end, and four songs. It's similar to, but distinct from, the standard three-act structure and 44-minute length of an American TV show.

Even The Daily Show -- God, not a week goes by anymore but one of the interviews goes over. Which is swell, but the way this is handled online is completely boneheaded: if you go to Full Episodes on thedailyshow.com, or view an episode on Hulu, you get the broadcast episode, which shows the truncated interview, followed by an admonition to check out the website, followed by Moment of Zen and credits. I can see this as an unfortunate requirement for broadcast, but guys, Internet videos can be more than 22 minutes. Why in the hell do I have to click through to a different page on the site (or, if I'm watching from Hulu, a different site entirely) to watch the rest of the interview? It's viewer-unfriendly, especially if you use your PC as a media center hooked up to your TV. Cut the full interview into the damn episode. Add an extra commercial in the middle if you have to. (It would be swell if you didn't show the exact same commercial at every single break, but that's a separate presumably-silly-and-useless "rant".)

At least they've wised up a little and started showing just the first part of the interview in the broadcast episode and then showing the rest in the "Full Interview" link on the website. It used to be they'd show a chopped-up version of the interview in the broadcast episode, meaning that instead of the Full Interview link picking up where the show left off, it had five minutes' worth of the same content spread out across it.

You know, it seems like the youngest of the major media is also the one with the least rigid requirements for length. Video games can be anything from a three-second WarioWare microgame to a persistent world that players sink years into. People may grouse a bit that Portal or Arkham Asylum is too short, but it doesn't prevent them from being highly-regarded, bestselling titles.

Which is, of course, not to say that longer games don't have to function under tight restrictions. They're often very high-budget affairs with a hell of a lot of people involved (as Dragon Age tries to forcibly remind you with its absurdly slow credits crawl) -- programmers, writers, artists, and so on. The Mass Effect games have voiced player dialogue and let the player choose Shepard's sex, which means every single one of those lines has to be recorded twice. (And frankly that doesn't seem like enough variety -- I have a Samuel L Jackson lookalike who says "aboot".)

And those restrictions are probably why every dialogue choice in ME is broken up into a predictable paragon/neutral/renegade choice. That kind of very-unsubtle delineation is exactly the sort of thing western RPG developers have been trying to get out of (as in both The Witcher and Dragon Age), but in the context of ME it works quite well -- I've even tried my hand at writing in a three-choices, no-hubs dialogue style and it works very organically. (For the ludicrous amount of dialogue in Dragon Age, there were places I could see the seams showing -- spots where I'd have three dialogue options and, as soon as the NPC spoke, knew that all three led to that exact same response. But that's probably a lot harder to notice if you've never written a dialogue tree yourself, and it's certainly an artform in and of itself, giving a response that works equally well for three different questions. I can only think of one occasion in the dozens of hours of Dragon Age where a writer screwed up and had a question hub that began with an NPC answering a specific question in a way that didn't make any sense if the dialogue looped back.)

And of course it's the medium that allows this kind of longform storytelling. Game length is no longer restricted by the arcade environment. Which is, of course, not to say that short-play games don't get made anymore -- Street Fighter 4 is a high-budget, "hardcore gamer" example, but Nintendo's entire business is built around games a casual player can pick up and play for ten minutes at a time. Ditto every Flash game on the Web, and most games on the iPhone.

And, indeed, Internet delivery is going to liberate other media from their restrictions. Eventually, we're bound to see shows like The Daily Show just run more than 22 minutes if they have to, and, God willing, we'll see more offbeat stuff like Dr. Horrible. The Web's given us comics as diverse as Achewood, Dr. McNinja, Templar, Arizona, and FreakAngels, and cartoons from Adventure Time to Homestar Runner to Charlie the Unicorn to Gotham Girls to the complete version of Turtles Forever. It's also allowed MST3K to continue in the form of the downloadable RiffTrax and the direct-order Cinematic Titanic.

Variety is the spice of life. I love comics -- and yeah, that includes mainstream superhero comics. But I'm sick of all of them having the exact same structure. Fortunately, I think we're on the edge of an age of experimentation.

Or another damn market crash. It is an odd-numbered decade now, after all.