Tag: Digital Distribution

Where Will the PC Go? -- Part 4: SaaS

So, per the last couple of posts, I find it entirely possible that, as vendors develop tablets that double as PC's, they may replace traditional desktop and laptop computers. For the common end user who just needs a web browser and (maybe) an office suite, I don't think that's going to be a tough sell.

But there are markets that rely heavily on more powerful computing hardware.

One is PC gamers. Others are the various types of media creators: people who create images, music, movies.

I've already mentioned dumb terminals and software as a service (SaaS) as a major current trend, with programs like Google Docs running in a browser and working as an effective substitute for traditional locally-run programs like Microsoft Word.

Of course, a word processor is one thing; an enterprise-quality photo editor is another, and a game requiring split-second timing is something else again.

But developers are working on it.

Photoshop

Last year Adobe released a limited beta of a streaming version of Photoshop for ChromeOS. Photoshop itself doesn't run in the browser; the app is a Remote Desktop shell that interacts with an instance of the Windows version of Photoshop running on a remote server.

So, by definition, this is no replacement for the Windows version of Photoshop -- because it is the Windows version of Photoshop. But it demonstrates a potentially compelling alternative to buying expensive, high-end hardware just to run Photoshop: what if you could buy cheap hardware, and pay a subscription fee to run Photoshop on someone else's expensive hardware?

Reactions to the ChromeOS version of Photoshop seemed generally positive; I would expect it to have some latency issues, but I also bet it runs faster on a remote server than it did on the Core 2 I had to use at GoDaddy. (Hey, when I said the Core 2 Duo was the last chip most users ever needed, I said I wasn't including Photoshop.)

Adobe has already moved Photoshop's licensing to a subscription model instead of a purchase model. (A lot of people are very angry about this, but I haven't heard anything to suggest it's led to a drop in "sales"; that's the thing about monopolies.) It's not hard to envision a transition to a subscription model where you run the program remotely instead of locally. Hell, they could even charge more money to give you access to faster servers.

A/V Club

Other media development suites could, potentially, move to streaming services, but there are caveats. Uploading raw, uncompressed digital audio and video files takes a lot more time than uncompressed images. And what about storing your source files? My grandmother puts together home movies on her iMac, and she's got terabytes of data going back some 15 years. That's the kind of storage requirement an amateur filmmaker can rack up; now think of how much somebody who does it for a living might wind up with. If you're renting storage space on an external server, on a month-to-month basis, that could get pretty costly.

But it's technically feasible, at least, that audio and video editing could be performed on a remote server.

Recording audio is another story. Anything more complex than a simple, single-track voice recording is still going to require specialized mixing hardware. And transferring your recording to a remote server in real-time, without lossy compression? You'd better be sitting on fiber.

So I think we can put "recording studios" -- even the home-office variety, like mine -- into the category of Stuff That's Not Going Anywhere for Awhile.

Games

Moving games to a streaming system is a challenge -- but I'm not sure it's as big a challenge as recording studios. It's more or less the same requirement as Photoshop: take simple inputs from a human interface device, send them to a server, have the server run them and respond accordingly, stream the video output back to the client. The trick is managing to do that in real-time with minimal loss of audio and video quality. That's the challenge -- but engineers are working on it.

The OnLive streaming service was a failure, but Sony bought it out; it sees value there. nVidia's got its own streaming solution too, in GRID. One of these things is not like the other -- Sony sells consoles at a loss and would stand to benefit from selling cheaper hardware, while nVidia makes a ton of money selling expensive graphics cards to enthusiasts and surely doesn't want to cannibalize its own market -- but obviously there's more than one type of gamer, and the people who shell out over $300 for a graphics card are in the minority.

Now, as minorities go, high-end PC gamers are still a pretty sizable minority; it's still a multibillion-dollar industry. But it's a fraction of the console gaming business, and it's expected to be surpassed by mobile gaming by the end of this year. Like the PC industry as a whole, it's still big and it's still growing, but it's growing a lot slower than other sectors and could be facing a long-term threat from new platforms.

Switching to a streaming platform could have a lot of appeal to game publishers; it combines the simplicity of developing for consoles with the superior hardware capabilities of the PC. Think about the possibility of developing for the latest and greatest hardware, but only for a single specific hardware build.

It would also, at long last, produce a form of DRM that could actually work.

While the industry has tried many, many copy protection schemes over the years, all of them are, sooner or later (and usually sooner), crackable. And there's a simple, logical reason for this: no matter what you do to encrypt the data of your program, you have to give the computer the means to decrypt it, or it won't work. No matter where or how you hide the key, if you give it to your users sooner or later they're going to find it.

But that's only true if the software is running on their computer. If the binary data is never copied to their hard drive, never stored in their memory, if the program is actually stored and run on a remote server somewhere and all the client has access to is a program that takes inputs and streams audio and video? Well, then there's no way they can copy the game, unless they actually break into your servers.

(Which, given Sony's history with Internet security, might not actually be so hard.)

I am not saying this is a good thing; in fact, I consider it something of a nightmare scenario.

Consider every problem you've ever had with an online or digitally-distributed game. Now think of what it would look like if every game had those issues.

Not just latency, lag, server outages, and losing your progress every time your Internet connection goes out. Consider that if a game is no longer profitable, they'll pull the plug. If a developer loses a license, the game(s) associated with it will go away. (Was GoldenEye ever released on Virtual Console? I don't think it was.) If a game gets updated and you liked the old version better, too bad. And remember when Nintendo ended its partnership with GameSpy and killed all the online multiplayer features of every Wii and DS game ever made? Imagine an entire generation's worth of games not working at all anymore, online or otherwise. Even though you paid for them.

Now, there's recent evidence that a strategy like this would fail. The Xbox One is still reeling from customer backlash against early plans to restrict used-game sales and require an always-on Internet connection even for single-player games, even though those plans were never even implemented.

On the other hand, there's evidence that even a wildly unpopular strategy could still succeed. Have you ever heard anyone who doesn't work for EA praise the Origin distribution service (or whatever the fuck they're calling it now)? I know I haven't, but people still use it. Because if you want to play Mass Effect 3 or Dragon Age: Inquisition, your only choices are consoles, Origin, and piracy.

And then there are examples that could go either way: Ubisoft continued to use DRM that required an always-on Internet connection for about two years, from 2010 to 2012, before finally giving in to market backlash.

It's hard to say how existing high-end PC gamers would react if the major publishers tried to force a transition toward streaming games -- or whether high-end PC gamers will continue to be a big enough market for the major publishers to care what they think. But for the foreseeable future, I think PC gaming will continue on much the same as it has for the past 15 years. There could be major changes on the horizon, but I sure don't see them happening in the next 10 years.

Then again, five years ago I was saying there was no way that streaming video would outpace Blu-Ray because there was just no way to stream 1080p video over a home Internet connection. So keep that in mind before trusting any predictions I make.

Where Will the PC Go? -- Part 3: Business

Over the past couple of posts, I've given some of the reasons I think tablet PC's could replace traditional desktops and laptops. Today I'm going to talk about why I don't think that's going to happen anytime soon: the business market.

In enterprise, Microsoft still rules the roost, with Windows and Office. The lock-in is strong.

And while the BYOD trend isn't likely to go away, and in fact there are some major features of Android Marshmallow that are designed to make it easier to use a phone with dual profiles for home and work, that's still a far cry from replacing work-provided computers with devices that workers bring from home.

And there's a simple reason why: whatever costs a company incurs by buying a computer for every one of its employees are offset by standardizing on hardware and software to make IT's job easier. When everybody's running the same few programs on the same few models of computer, it limits the number of potential compatibility issues. When every computer is running the same stock image, it's easier to control devices' security, and when IT pushes every software update, it limits the possibility that the latest patch will break anything. And when a computer does break down, it makes it easy to replace it with a machine of the same model with all the same software and settings.

And when data is stored on an internal company server, it's less vulnerable than if it's in somebody's Google Docs account, or Dropbox, or whatever the hell MS and Apple call that thing where your home directory automatically gets uploaded to their servers now.

And that's just talking general best-practices for every company. You start getting into companies (and government agencies) where security is tightly restricted, whether that be military, intelligence, healthcare, or just a lot of sensitive proprietary information, and there's no fucking way you're going to allow people to use their personal devices for work.

(Unless you're the Director of the CIA and send confidential information to your personal fucking AOL account. But I digress.)

Convertibles

All that said, business has already started transitioning away from desktops to laptops, and I can foresee the possibility of Windows-based convertible tablets like the Lenovo Yoga and the MS Surface picking up some traction. I don't think it would be a BYOD scenario; I don't think businesses are apt to move their operations over to workers' own personal tablets -- but they could eventually start equipping every worker with a company-supplied tablet instead of a company-supplied laptop.

But first, prices are going to have to drop. The reason laptops passed desktops is that their prices approached parity; that hasn't happened with tablets yet. You can get a respectable mid-range Lenovo laptop for under $400; you can get a Lenovo tablet with a keyboard in that price range, but it's going to come with pretty anemic specs. 2GB RAM and 32GB internal storage is okay for a tablet, and might work for a device you only use when you're traveling, but I don't think a machine like that is good enough to use as a daily driver, even for end-users who only need Windows and Office. If you want a convertible tablet with comparable specs to a mid-range laptop, you can expect to pay 3 times as much -- at least, for now. Moore's Law is still in effect, and that gap's going to close, just like the gap between desktops and laptops did.

SaaS

There's one more factor that can make the puny specs of a 32GB tablet moot: apps that run in a browser instead of locally. Office 365 could potentially replace the traditional client-side version of MS Office for business users.

But most business users don't just use Microsoft Office. I've worked at companies both big and small, and nearly all of them have some sort of ancient proprietary program that they rely on for day-to-day use, and often several. Transitioning from an already-long-in-the-tooth program to a new one that performs the same features but runs on a server is not a quick, easy, or cheap task.

I'll talk more about SaaS in the next post -- and, in particular, the challenges it faces in displacing high-performance applications like multimedia editors and games -- and I think it's making major inroads. But the business sector depends so heavily on legacy software that I just don't see it transitioning entirely to the cloud within the next decade. We'll have cost-competetive convertible tablets before we have every app in the cloud.

Stuff On Screens

Handwriting
Type

This blog post is handwritten.  Instead of alt text, the complete text is transcribed in the Typed tab.


Yesterday I ran across two 2013 articles about books, literacy, and libraries in the Guardian, one by Neil Gaiman and the other by Susan Cooper. The Gaiman one is excellent, but I was disappointed by Cooper's, partly because it digresses substantially from its point, but mostly because of a couple of paragraphs I can't stop thinking about. She starts off quoting a talk she gave in 1990:

"We – teachers, librarians, parents, authors – have a responsibility for the imagination of the child. I don't mean we have to educate it – you can't do that, any more than you can teach a butterfly how to fly. But you can help the imagination to develop properly, and to survive things that may threaten it: like the over-use of computers and everything I classify as SOS, Stuff on Screens. I do realize that the Age of the Screen has now replaced the Age of the Page. But on all those screens there are words, and in order to linger in the mind, words still require pages. We are in grave danger of forgetting the importance of the book."

All that was 23 years ago and it's all still true. The screens have just grown smaller, and multiplied. In America, there are already a few digital schools, which have no books, not even in the library. And in schools across America, so many children now work on laptops or tablet computers that cursive handwriting is no longer being taught. Maybe that's also happening here. I suppose that's not the end of the world; lots of authors write their first drafts on a computer, though I'm certainly not one of them. But there's something emblematic about handwriting, with its direct organic link between the imagining brain and the writing fingers. Words aren't damaged by technology. But what about the imagination?

I am not a luddite. I've written screenplays for small and large screens. I love my computer. But as you can tell, this last author of the weekend is offering an unashamed plea for words on pages, for the small private world of a child curled up with a book, his or her imagination in direct communication with the imagination of the person who wrote the words on the page.

I have a great deal of respect for Ms. Cooper. The Dark is Rising Sequence meant a lot to me when I was a kid. And I absolutely agree with her premise that books and libraries are vital and that we must continue to treasure, support, and protect them, even in an increasingly digital world.

But her handwringing about Kids Today and their Screens just strikes me as a bunch of Old Person Nonsense.

At least she acknowledges that the decline of cursive is no big deal.

I heard my aunt bemoan the lack of cursive education in schools recently. My response was, "What the hell do kids need to know cursive for?" It's harder to read than print, it's (at least for me) harder and slower to write than print, and in the twenty-first century it's about as essential a communication skill as Latin. It may be an interesting subject to study, but it's hardly a necessary one.

In sixth grade, I had two teachers who wouldn't let us submit typed papers. Everything had to be written in ink, in cursive. One of them even had the gall to justify this restriction by saying "This is how adults communicate."

Well, it's twenty-one years later, and you know what? I can't think of a single time in my adult life that I've ever written anything in cursive. I don't even sign my name in cursive.

You know what I, as an adult, do use to communicate, each and every single day of my life? A goddamn computer.

I'm a Millennial. At least, I think I am; nobody seems to agree on just what the fuck a Millennial is, exactly. But consensus seems to be that I'm on the older end of the Millennial Generation, and I certainly seem to fit a lot of the generalizations people make about Millennials.

I've been online since I was six years old (though I didn't have a smartphone until I was almost 30); I grew up with Stuff on Screens.

And that means I read a lot.

As far as Stuff on Screens and literacy, I'm inclined to agree with Randall Munroe:

XKCD Writing Skills strip

I'd like to find a corpus of writing from children in a non-self-selected sample (e.g. handwritten letters to the president from everyone in the same teacher's 7th grade class every year)--and score the kids today versus the kids 20 years ago on various objective measures of writing quality. I've heard the idea that exposure to all this amateur peer practice is hurting us, but I'd bet on the generation that conducts the bulk of their social lives via the written word over the generation that occasionally wrote book reports and letters to grandma once a year, any day.

Millennials read all the time, and we write all the time. And that promotes the hell out of literacy, no matter how goddamn annoying it is to see somebody spell the word "you" with only one letter.

Per Cooper's contention that people experience a closer kind of bond with words on paper than words on screens, research indicates that this distinction is decreasing as more and more people become accustomed to screens. Via Scientific American:

Since at least the 1980s researchers in many different fields—including psychology, computer engineering, and library and information science—have investigated such questions in more than one hundred published studies. The matter is by no means settled. Before 1992 most studies concluded that people read slower, less accurately and less comprehensively on screens than on paper. Studies published since the early 1990s, however, have produced more inconsistent results: a slight majority has confirmed earlier conclusions, but almost as many have found few significant differences in reading speed or comprehension between paper and screens. And recent surveys suggest that although most people still prefer paper—especially when reading intensively—attitudes are changing as tablets and e-reading technology improve and reading digital books for facts and fun becomes more common. In the U.S., e-books currently make up between 15 and 20 percent of all trade book sales.

Now, there are ways in which physical books are superior to digital ones. One is DRM. DRM is a blight; it is a threat to libraries, to academia, to preservation, and to the very concept of ownership.

But it's also optional. Its not an inherent part of ebooks; it's bullshit added to them by assholes. And I suspect that, within a generation, it will be gone, just as music DRM has been gone for about a decade now.

There's one more case where paper books are superior to digital ones: pictures. I've already spoken at length about comic books shrunk to fit a 10" screen, as well as the color problems that can arise when they're not printed on the same paper stock they were designed for. The same goes for picture books, art books, photo books; for magazines whose layouts are designed for the printed page. When you put these things on a small screen, you do lose something tangible (and if you put them on a large screen, you lose portability).

On the other hand, I've currently got some 173 books and 362 comics on a 10" rectangle that fits in my backpack, and that is amazing.

People carry libraries in their pockets now. That's not a threat to literacy, it's a boon -- so long as voters and politicians understand that these portable libraries are not meant to replace the traditional kind, but to supplement them.

But for people who love books -- at least, people of my generation who love books -- it's not an either-or question. It's not "Should I read paper books, or digital ones?" It's "Holy shit, look at all the books I have access to, and all the different ways I can read them!"

The first iPhone was released in 2007. It's too early to gauge what long-term effects, nationally or internationally, the smartphone revolution will have on literacy and reading habits.

But I'm more inclined to agree with Munroe than Cooper: a generation that's reading and writing all the time is going to be better at reading and writing than one that isn't. Even if you think they're doing it wrong.


An angry hat tip to Scott Sharkey, who used to handwrite blog posts, which gave me the utterly terrible idea for this time-consuming pain-in-the-ass of a post. (Granted, I'm pretty sure he had the good sense never to do it with a six-page essay with working links.)

Also, the part where I printed an image and then re-scanned it is kind of like something this one angry lady on a My Little Pony fan site did once.

(And yes, I'm aware that I forgot to use blue pencil for the Scientific American link. I am not going back and redoing it. That's the thing about writing stuff out on paper: it's kinda tough to add formatting to something after you've already written it.)

Mmm, Forbidden Comics

Modified from a post on Brontoforumus, 2015-09-23.


In honor of Banned Books Week, the latest Humble Books Bundle is made up of banned and challenged comic books.

It's not just a good theme, it is, in terms of quality content for your money, the single best collection of comics I have ever seen. I've got a couple caveats about the presentation, which I'll get to in a minute, but it's well worth the price of admission, whatever tier you choose to donate at.

Pay more than the average and you get Heartbreak Soup.

Heartbreak Soup is my all-time favorite comic. Your mileage may vary, but as far as I'm concerned, the list of Greatest Comics of All Time goes Heartbreak Soup, then Maus, then that Spider-Man arc where he has to lift the rubble off him as Doc Ock's underwater base collapses. (No, Watchmen is not in my top three.)

The bundle also has the first volume of Bone. Bone is phenomenal; it's an all-ages adventure story in the classic mold, with influences from Walt Kelly to Carl Barks to Don Martin; it's funny and it's gorgeously drawn. You should definitely get it if you haven't read it yet; it's at the first tier so it can be yours for a penny.

The bottom tier's also got Maggie the Mechanic, which is the other Love and Rockets vol 1. (Heartbreak Soup is the first volume of Gilbert Hernandez's Palomar stories; Maggie the Mechanic is the first volume of Jaime Hernandez's Locas stories.) Maggie the Mechanic is great too, but for my money it's not as great as Heartbreak Soup, or as the other Locas stories that followed. (The Death of Speedy is widely regarded as the best Love and Rockets story; it's in vol 2 of Locas, which is not included in this bundle.)

Bottom tier also has The Frank Book. Jim Woodring's work is beautiful, surreal, wordless, and incredibly detailed. I have six pieces of comic book art hanging on my walls. One is a Quantum and Woody poster signed by Christopher Priest; one is an Uncle Scrooge print signed by Don Rosa. The other four are Jim Woodring prints that my uncle gave me for my birthday after using them in a museum exhibit.

There's some other stuff in there that I don't know as much about. I like Chester Brown but I haven't read The Little Man; I like Jeff Lemire but I haven't read Essex County. I suppose they're probably both pretty great based on their respective cartoonists' other work, but I don't know them.

And The Boys is in there. The Boys is not for me; I'm not a Garth Ennis fan. But if you like the sound of a bunch of asshole superheroes being taken down by a group of regular guys led by somebody who looks exactly like Simon Pegg, you'll probably dig it.

To summarize: it's a great bundle. It's worth buying for Heartbreak Soup, Bone, and Frank alone; I bought it mostly because I'd been wanting to pick up Frank, Essex County, and Information Doesn't Want to be Free by Cory Doctorow (available as an audiobook in this bundle; the only item that isn't a comic book).

So. Great bundle. But. As I said, there are some caveats with the format.

The first of which is, you're probably going to be reading these on a tablet. And some of these comics just don't look as good on a 10" screen.

I was especially worried about The Frank Book given the detail of Woodring's work; this stuff's meant to be read at 8.5"x11" size. But I was surprised to find it actually looks great on my tablet. The full-size book would be better, but it also costs $35 and weighs 3 pounds. And that's the paperback version.

Bone looks fantastic on my screen too.

Surprisingly, of the books I've thumbed through, the one that suffered most was Heartbreak Soup.

Part of that's to do with the ratio. The pages of Love and Rockets are shorter and wider than standard comic book pages.

  • Bone page
    Bone
    Scaled to 325x500
  • Heartbreak Soup page
    Heartbreak Soup
    Scaled to 405x500

So on a 6:10 screen like my tablet's, you're left with some major letterboxing and a picture that is uncomfortably small and looks a little jaggy, and text that can be hard to read. (If, on the other hand, you have a tablet with a 4:3 screen, like an iPad, I imagine the Love and Rockets -- and the other more square-ish comics in the collection -- will look a lot better, and you'll have the opposite problem with the more traditionally-sized comics in the set.)

Perfect Viewer also seemed to choke on the file a bit; after the first few pages, it started pausing for long periods of time on each page turn. At first I thought it was due to the file size (the CBZ version is 675MB), but The Frank Book is even bigger and Perfect Viewer didn't give me any trouble with it. So I don't know why it doesn't like Heartbreak Soup, but it doesn't.

In short, Heartbreak Soup is my favorite comic, but my 10" tablet is most definitely not the best way to read it. Again, your mileage may vary; you may have better luck on an iPad, as noted, or if you're cool with just reading it on a desktop computer monitor, it looks great on my 27" 2560x1440 screen. But if you're looking for comics to read on a widescreen tablet, well, there are still a lot of great books in this set that totally justify the purchase, but don't buy it just for Heartbreak Soup. All that said, though? It's still a great damn comic, it doesn't look that bad on my tablet, and if you don't want to look for it at your local library or pay full price for the paperback version, well, it's still worth a read.

There's another one I looked through that I have a visual complaint about, and unfortunately, it's an important one and the granddaddy of all challenged comics: Crime Does Not Pay.

Crime Does Not Pay is a classic. It's the first and most successful of the 1940's-'50's-era crime comics that led to Senate hearings and, eventually, the Comics Code and most of the industry going out of business. But, aside from simply being popular, controversial, and lurid, it's just plain good, with superlative work from the likes of Charles Biro, Bob Montana, and George Tuska.

It's also public domain. You can find most of the series for free on Digital Comic Museum (though if you can spare a donation to keep the site up and running, that would be swell too).

Given that, it's damned disappointing that Dark Horse did such a shoddy job on the colors.

  • Crime Kings splash page
    Digital Comic Museum
  • Crime Kings splash page
    Dark Horse

The first image is a scan from one of the original 1950's printings of the comic. It's not pristine; the colors bleed, and if you look closely you can see right through the page to the panel grid from the opposite side. And there are marks on the left side of the page where the staples were.

But despite those flaws, it looks better than the second image, from Dark Horse's restoration. The colors in Dark Horse's version look garish.

And it's down to the paper stock. The scan looks the way it's supposed to, because those colors are supposed to be printed on newsprint. The background is supposed to look a little gray or tan, and the colors are supposed to soak in and blend together.

Dark Horse's version looks garish because they kept the original four-color printing process but put it on high-quality, glossy paper (or the digital equivalent of same). The colors look wrong.

But, in Dark Horse's defense, it could have been worse -- at least they didn't re-color it. Have you seen what they've done to their Conan reprints? Photoshop gradients everywhere. The horror. The horror.

"It could have been worse" isn't a great defense, though. When it comes right down to it, I'd rather read the Digital Comic Museum version, even if I can see the grid lines from the other side of the page.

The only problem is, the Dark Horse collection contains issues #22-#25 (don't let the numbering fool you; #22 is the first issue -- in those days it was common, when a publisher canceled a comic and started a new one, for the new series to continue the old series' numbering with a new title), and Digital Comic Museum doesn't have #23-#25. So while you can download DCM's superior version of issue #22 (and #26, and #27, and lots more, on up through #147), if you want to read #23-25 then you're stuck with the Dark Horse version, and you'd better be prepared for a hell of a lot of eye-searing bright yellow.

There are plenty of instances of publishers doing reprints of old comics right -- either by using newsprint or by scanning or photographing the original printed pages -- but this isn't one of 'em, and that's a shame.

But, all that grousing aside, this bundle? If you have never read a comic book in your life, this has three that I would rank as Absolute Must-Read, in Heartbreak Soup, Bone, and Frank. It's got one of the legitimate most important comics of all time in Crime Does Not Pay, even if I've got some gripes about the presentation and you might be better off grabbing a scanned version from Digital Comic Museum. And aside from those, it's got several more that may not be quite so high on the must-read list but still rank as Great.

If you like good comics, you should get it. And if you don't like good comics, you should get it anyway, because maybe you just haven't ready any comics this good yet.

The bundle runs for five more days.

Marketplace on NPR

So, since May I've been working a job that goes from 10 AM to 6 PM.

I like it. It gives me time to walk the dog in the morning, and getting off at 6 means I miss both the worst heat and the worst traffic of the day.

The biggest problem with getting off at 6 is that Marketplace is on NPR, and so that's what I end up listening to on my way home, because it's that or play Preset Lottery and try to find a song I like amid all the obnoxious pop and worse commercials on all the other stations.

I've been trying, for months, to figure out why I don't like Marketplace. Is it my innate disdain for the finance industry? The constant handholding on basic economics and technology?

No. I have come to realize that it's because the questions Kai Ryssdal asks are actually stupid.

Here's a bit from yesterday's interview with Amazon Studios' Roy Price:

Ryssdal: At this point, you might reasonably stop and ask, How did an online retailer end up making television shows, and, y'know, why? Roy Price is the guy with the answers; he runs Amazon Studios. Roy, it's good to have you on.

Price: Thank you, Kai; it's great to be here.

Ryssdal: So when you go to a dinner party, or your kid's soccer game, or you're hangin' out at the beach, and people say, "What do you do?" what do you tell them?

Price: I run Amazon Studios, and we develop TV shows for amazon.com. That's usually what I tell them, unless I'm in a kidding mood.

Emphasis added, because seriously, what the fuck is that? The dude says what Price's job is, and then asks him what he tells people his job is. This is, like, Tim Meadows as Lionel Osbourne-caliber interviewing.

And then he just keeps rambling on about how crazy it is that Amazon is making original TV shows.

This is not 1999. He is not asking why bookseller Amazon has started selling CD's, VHS tapes, and DVD's.

This is not 2003. He is not asking why media seller Amazon has started selling clothing, and advertising it with baffling recommendations beginning with "People who wear clothes also shop for:"

This is not 2007. He is not asking why physical media/clothing seller Amazon has started selling consumer electronics, household goods, and MP3's.

This is not 2011. He is not asking why physical goods/ebook/MP3 seller Amazon has started its own Android app store and video streaming service.

This is goddamn yesterday, and he is seemingly baffled that an online retailer that has been constantly branching out into new markets for the past 15 years has branched out into a new market.

Jesus Christ. I'd rather listen to Car Talk.

I'm the darkness, you're the starlight, and I'm burnin' up in here

So here's what I've been listening to:

That's Balance and Ruin, a 5-disc collection of Final Fantasy 6 cover songs from OCRemix.

Now, I think it's still fair to say that Final Fantasy 6 is one of my two favorite games, though I suppose it probably needs an asterisk at this point.

Digression: While FF6 is a great game, it hasn't aged as well as some of its 16-bit contemporaries. Super Mario World, Mega Man X, and Super Metroid, for example, still stand as the pinnacles of their respective series and respective niches of the side-scrolling platformer genre; they're as close to perfection as a game's ever gotten, and, as years of remakes, sequels, and knockoffs have shown, are pretty damn difficult to improve on and shockingly easy to fuck up. In the Square family, I've always preferred FF6 to Chrono Trigger, but I think it's undeniable that CT's graphics and gameplay hold up better even if it's a shorter game with less-developed characters. And as for A Link to the Past -- well, that would be the other of my two favorite games, and it needs no asterisk.

The other thing that needs no asterisk? Final Fantasy 6 has my favorite video game soundtrack. Its depth and breadth are stunning; it's Uematsu at the top of his chiptune game. It's the only video game soundtrack I've ever bought, and if you name any of the 12 primary playable characters, Kefka or Gestahl, either of the airships, or for that matter most of the locations in the game, I could hum the tune off the top of my head. (And I could probably get either Gogo or Umaro, too, but I admit I might not be able to come up with both of them right away.)

Now, I love what OCRemix is but the truth is that in the past I've found their work hit-or-miss-but-mostly-miss for my tastes. The artists there, understandably, lean toward the techno/electronica style, and that's not my cuppa -- which I guess may be ironic coming from somebody who's checking out cover tunes of old video game songs in the first place.

Anyway, there's a good bit of that stuff on Balance and Ruin, but there's a whole lot else, too. There are plenty of orchestral arrangements here, and the soundtrack runs the gamut from faithful homage -- A Fistful of Nickels, by zircon, XPRTNovice, Jillian Aversa, and Jeff Ball, takes Shadow's Ennio Morricone influence to its logical conclusion with whistling, vocals, harmonica, violin, guitar, trumpet, and Jew's harp -- to riotous reinvention -- The Impresario, by Jake Kaufman and Tommy Pedrini, reimagines the Opera scene by way of Bohemian Rhapsody with a quick stop at West Side Story on the way -- to impressively effective minimalism -- Shnabubula and Gabe Terracciano cover the entire Ending Suite with nothing but a piano and violin.

At any rate, it's delightful, and the whole thing's a free download. Go to ff6.ocremix.org and you can grab a nice legal free torrent of the entire album in FLAC -- or MP3, if all this talk about SNES games has left you nostalgic for inferior 1990's technology.

You know what it makes me wanna do? Replay FF6. Random encounters and all.

But which version? The new Woolsey Uncensored Edition looks promising. On the other hand, I liked Slattery's translation quite a bit too; maybe I'll give FF6 Advance another shot. With the music patch, of course.

I should probably finish Last Story first. You know, the soundtrack's no FF6, but Uematsu's still got it.

Image Goes DRM-Free

Yesterday Image Comics announced that it's going to start selling digital comics from its own site, independent of third-party distributors, in standard formats and DRM-free.

There are a lot of reasons for Image to pursue a DRM-free option. Chief is that DRM doesn't fucking work and anyone who wants to get the latest issue of The Walking Dead illegally can get it whether Comixology's version has DRM or not. Second is that this rampant piracy of The Walking Dead has somehow failed to prevent it from being a sprawling multimedia bestseller.

But I think what really precipitated this decision isn't The Walking Dead at all -- it's Saga.

More specifically, Saga #12 and its asinine, albeit temporary, ban from the iOS version of Comixology.

I wrote about the story back in April. Gist is this: Saga #12 was an arguably-slightly-dirtier comic in an inarguably-already-pretty-dirty series; Comixology decided not to sell it in the iOS version of their app out of a reasonable but, it turns out, false presumption that it would run afoul of Apple's vague, capricious, and arbitrary content guidelines.

In a nutshell, it was an object lesson in the one thing DRM actually is good for: locking publishers into a single distributor who may not always have their best interests at heart.

You know, for those who needed an object lesson because they were too busy scratching their balls to notice how this exact thing caused a problem for the music industry and then later for the book industry.

But hey, it may have taken Image awhile, but this still puts them way the fuck ahead of all the other major publishers, and they absolutely deserve praise and encouragement for doing the right thing. And they deserve your business for it.

Only problem is, it's still early days and the Digital Comics section is looking a little sparse. I'll plan on coming back with links when my favorite Image books are available -- those'd be the aforementioned Walking Dead and Saga, plus Chew and Prophet, off the top of my head.

This is good news, and I hope and expect it will be just the first step in the comics industry realizing what the music industry already has and the book industry is starting to: that standards-compliant, DRM-free formats aren't just better for consumers, they're better for publishers, too.

Free Comic Book Day Musings, 2013

A highlight reel from the last couple days on Brontoforumus:


The Tick

(Originally posted yesterday, 2013-05-05.)

The free Tick is pretty great but makes a basic storytelling mistake in not introducing the supporting cast. I know who Tick and Arthur are, but Bumbling Bee and Rubber Ducky aren't referred to by name until pages 12 and 13, and they never say Cod's full name, unless Cod is his full name.

I know there's a general backlash against techniques like the 1960's era of characters all addressing each other by name on the first couple of pages, and the 1990's method of just having each character's name appear in a caption when they first appear, but there are still ways to integrate it organically in the story. Arthur addresses Bumbling Bee as "Bee" several times in the first few pages, and she later tells Cod she wants to "meet up with Ducky". Those could trivially be changed to the characters' full names without seeming out-of-place.

And again, Cod is referred to as "Cod" exactly once in the story, and I assume that's one more shortened name.

For all that it's still a perfectly fun Tick comic. Arthur gets a vacation, Tick gets an undersea adventure, there are hijinx with the other heroes, and eventually Arthur gets to save the day. It's enjoyable. I would buy more Tick comics if they didn't charge seven bucks for 20 pages. And I heartily recommend the Complete Edlund collection, even though it is really pricey for its quality of materials. ($35 for B&W on newsprint -- but you will definitely get $35 worth of enjoyment out of it. I keep meaning to do a full writeup of it.)

The backup stories and prose sections aren't bad either. But given the latter's repeated reference to how this is bound to be some people's first Tick comic and be introducing people to these characters for the first time, it's that much more baffling that they dropped the ball on actually introducing the characters.


Superman

(Originally posted yesterday, 2013-05-05.)

DC, of course, has spent the past two years on a big relaunch, where its continuity is fundamentally changed and all the characters are redesigned.

And so, for the Free Comic Book Day issue of Superman, which is likely the first Superman comic many people have picked up in years, if not ever...

...they reprint the Donner/Johns/Kubert issue from, what, 2006, 2007, that introduces Chris Kent.

Lois still knows Superman is Clark Kent. They're still married. His costume still has red trunks on it. And the story is best-known for the introduction of a character who was written out pretty soon after, who nobody really remembers, and who sure as hell doesn't exist in the New 52.

But we can't have Stephanie Brown appear in Smallville, because that might confuse people.


Star Wars

(Originally posted earlier today, 2013-05-06.)

The Free Comic Book Day issue is pretty much the perfect little Star Wars story: somebody for some reason decides it would be a great idea to fuck with Darth Vader, and then learns that it really isn't after all. Also Boba Fett gets to shoot some dudes.

I think it's Wood's best Star Wars comic yet; all of my complaints about the pacing-for-the-trade present in the main series are gone here, it's over and done in pretty short order.

It's so easy, after the last 4 movies, to think of Vader as a gigantic pussy. This comic doesn't just play him as a stone-cold badass, it actually uses his engineering talent cleverly too (spoiler: as he's crawling around the outside of the ship, his would-be assassin tries to jump into hyperspace -- but Vader's already destroyed the hyperdrive with his light sabre).

Anyway. It's free (though you've gotta sign up for an account); it's well worth reading. It comes with Avatar (the Last Airbender) and Captain Midnight, too; haven't gotten around to reading those yet.


Digital Freebies

(Originally posted earlier today, 2013-05-06.)

Anyhow, for those who missed FCBD, Bleeding Cool has a list of freebies available at Comixology, the Dark Horse store, and elsewhere. No Tick, sadly, but definitely check out Star Wars.

Monoculture

Well, I was all set to write a post filled with righteous indignation at Apple's nannying and censoring ways when I read that Saga #12 was banned from being sold through the iOS version of the Comixology app.

But then when I sat down to write it I found that Comixology is now claiming Apple never actually refused it, Comixology chose not to submit it on the assumption that Apple would reject it.

That makes for a bit of a different post.

But a lot of the major points remain.

First of all, the disproportionate market share enjoyed by both Apple and Comixology in the comics market is cause for concern. Monoculture is a bad thing, and when there's only one distribution point for a product -- or two, or three --, that puts the producer and the consumer at the middleman's advantage. And it can amount to censorship. Or price-fixing, or any number of other ills.

Additionally, even if this is Comixology's fuckup, it's the result of Apple's notoriously vague content restrictions. Even if Comixology played it too cautious on this one, there's still the story of what allegedly happened to French publisher Izneo just two weeks ago:

Two weeks ago -- on the eve of the long Easter week-end, the site IDBOOX notes -- the Izneo folks got an order from Apple to remove the "pornographic" content from their app. With no clue as to what Apple would judge to be pornographic, the Izneo folks immediately took down 2,800 of the 4,000 comics in their app, cautiously removing anything that could hint of adult content, including Blake and Mortimer and XIII, both of which are published in print in the U.S. without any fuss. Then they reviewed those comics and put about half of them back, but that still leaves 1,500 titles that aren’t in the app any more. Izneo took quite a financial hit on this; turns out comics featuring "Les jolies filles un peu sexy" are their top sellers. (This story, it should be said, came from an anonymous source.)

And even though that story seems to be apocryphal, stories of Apple's arbitrary app rejection and inconsistent treatment of adult content are legion. The first time I ever browsed the iTunes store, the title of Bitches Brew was censored. In the years since, many developers and publishers have expressed frustration that Apple rejected their submissions and didn't tell them why. And then of course there's Jobs's famous Orwellian "freedom from porn" stance.

Ultimately, I'm an Android user because I don't want a single company to be in charge of content distribution. It's not that I trust Google -- I really don't. I have plenty of complaints about Google; they're invasive, monopolistic, and generally evil and scary. But the bottom line, for me, is that they make it much easier to run whatever software you want on their devices -- and as far as I'm concerned, the choice between Android and iOS doesn't take any choosing at all.

Saga: Sexy, Funny, Thrilling, and Sad

Spoilers for Saga #11 follow.

When I first opened Saga #11, I was sitting in the lobby of Big-O Tires waiting for an oil change.

And I was like Wow, that sure is a giant splash page of two people fucking right on the first page.

So I quickly flipped to the next page. And on page two, it was naked people talking about how they'd just finished fucking.

So yeah it wasn't a very good comic to be reading in public so I put it back in my bag and read Bravest Warriors instead.

But when I did get around to reading Saga, in the privacy of my own home, it was a legitimately great comic.

First of all, that sex scene? Pretty hot. Not just because of the graphic first page (not the most graphic thing Fiona Staples has shown us in the book to date), but because of the banter afterward. Alana acknowledging she lost control, with a few choice dirty words -- it's a side of her we haven't seen before, and it's sexy.

But it's also funny. Vaughan's good at witty dialogue -- and it bears adding that these characters have their own voice. There may be a whiff of Y in the deadpan lines that make me chuckle, but it doesn't feel like Yorick Brown arguing with Agent 355 and Dr. Mann. It's most definitely Alana and Marko talking -- it feels easy and natural from these two warrior fugitives in love.

But that's a flashback. Specifically, to Hazel's conception. Back in the present, we pick up at last month's cliffhanger: the Will has found the fugitives, there's a hatching baby Timesuck about to wipe out both ships, and the Will's ship's hull's been breached and Lying Cat's been sucked out into space. The end of last issue strongly implied Lying Cat was dead, but it was a fakeout; the Will is having none of it. He leaps out into space without a suit, saves Lying Cat, and gets the fuck out of Dodge. It's the strongest Fuck Yeah! moment in the issue; the Will lives up to his name and rescues a beloved character, Hazel's narration and the laws of physics be damned.

But while the Will's party makes it out unscathed, Marko's doesn't.

Marko's mother urges him to take the crash helms and teleport out with Alana and Hazel. Marko instead throws them into the ship's reactor, thinking that this way his parents won't have to sacrifice themselves. He's half-right.

It turns out the peaceful, pastoral image of Marko's father threading flowers on the cover is foreshadowing -- because he doesn't make it out. He uses the last of his strength casting a spell to hold the ship together. And, barring any further unreliable-narrator shenanigans from Hazel, he's really gone. We've known it was coming for months, but we didn't know it would be so soon.

This book, man.

I'm not sure when the last time was that I read a comic that put me through this wide a gamut of emotions -- quite possibly The Love Bunglers. Vaughan and Staples sing here; it may be the best issue yet of what's already become one of my favorite series.

If you're not checking out Saga -- and you read this far down anyway -- give it a look. #1 is free on Comixology.

And if you dig Brian K Vaughan, check out The Private Eye, his new DRM-free, pay-what-you-want comic with Marcos Martin on art.