Category: Stream of Consciousness

Insufferable is Awesome

I got a Nexus 7 for Christmas. As you might expect, the first thing I did was root it. The second was to get all my usual apps -- E-Mail, RSS, emulators -- set up and working. The ones I'm used to from my phone.

But the third thing? Comics.

I've been very excited about Mark Waid's digital comics endeavors for years now. He gets it. Release your books in DRM-free standard formats, and treat pirates like they're potential customers instead of treating your customers like they're potential pirates.

In a nutshell, I'd been waiting to get a tablet just for the opportunity to see what it was Waid was up to.

Well, for starters, his books up on thrillbent.com are just straight-up free downloads.

Want to download all of Thrillbent's marquee book, Insufferable, by Waid and artist Peter Krause, for free? (Hint: yes. Yes you do.) Here's a simple, handy bash script to do it:

for((i = 1; i <= 9; i++)); do wget http://www.thrillbent.com/cbz/insufferable/Insufferable_0$i\_Mark_Waid_2012.cbz; done for((i = 10; i <= 34; i++)); do wget http://www.thrillbent.com/cbz/insufferable/Insufferable_$i\_Mark_Waid_2012.cbz; done

And presumably next week #35 will be out with a "2013" in place of that "2012" in the filename and it'll go on from there.

From a nuts-and-bolts storytelling perspective, Insufferable is a perfectly compelling superhero book. It's a Batman pastiche, but I happen to like Batman pastiches. (I often say that my all-time favorite Batman comic is Astro City: Confession.) The setup here is, loosely: What if Nightwing was a total douchebag?

It follows that moment of the sidekick -- named Galahad, in this case -- striking off on his own, no longer able to work with his mentor (Nocturnus). And Galahad isn't the class act that Dick Grayson is -- he's an insecure, spoiled celebrity. Nocturnus, meanwhile, has seen better days; he's something of a has-been and is now superheroing on a budget.

That, by itself, is enough for an intriguing, human superhero yarn. Insufferable would be a thoroughly enjoyable book on the strength of good old-fashioned traditional comic book storytelling.

But instead, it innovates. Waid and Krause make a point of doing things with a digital comic that can't be done on paper. Frames appear one swipe at a time; characters' facial expressions change. In one case, Nocturnus does the classic Batman entrance -- in one panel, the room is empty; swipe your finger and suddenly he's just there. As Galahad rides off after the bad guy, he receives a tweet making fun of him. Swipe and a few retweets appear over the scene; swipe again and the screen starts to fill with them.

Waid discusses these techniques in a recent Robot 6 interview. He cites the master, Bernie Krigstein, as his greatest inspiration in thinking of panel composition as a tool for pacing.

Waid's got the right idea, and it almost always works. As I read Insufferable I keep thinking of how smart he and Krause are in their use of these techniques, how they're not flashy and they're not there just for the sake of Doing Something Different; they actually serve the story in a way that -- while original -- has its roots in decades of traditional comics.

For my money, there is one example where it doesn't quite work: repeating the same panel exactly. I get what they're trying to do -- hell, where would Bendis be without that technique? -- but while you can repeat a panel exactly on paper as a pacing tool, it throws me to see it in a digital comic. There's a simple UI design reason for this: when a user interacts with a program, the program is supposed to do something. If I swipe a page, I can't tell the difference between "the same panel repeats" and "nothing happens". My first thought isn't "Oh, that's a beat", it's "Did I not press hard enough?"

There's a simple solution -- just change something, anything, in the panel. Make somebody blink, or change a facial expression slightly -- anything at all to give the user some sort of feedback that yes you turned the page and now this is the next image.

But you know, the occasional false note is the price of innovation. Yes, I found something small that, in my opinion, doesn't quite work in Waid and Krause's book. But there's so damn much that does work, and works astonishingly well.

I've said before that now is the best time to be a comics fan. Insufferable is one more example of why. Go give it a read -- it won't cost you anything and I think you'll be glad you did.

I haven't gotten around to the other Thrillbent books yet, but I intend to. But first -- well, it's Wednesday. I've got some traditional, paper-and-toner-and-staples comics to go pick up.

Wreck-It Ralph: Fuck the Haters

Finally got around to seeing Wreck-It Ralph today. And I must say, it was great; one of my favorites of the year.

I'd braced myself, based on reviews, for a movie that went off the rails after the first act and descended into poop jokes, product placement, and a completely different character's arc -- and an ending with a lousy message. But that's not how I read it at all; spoilers follow.

I'll grant that there was product placement -- hell, the climax revolved around Mentos. And there were poop jokes -- because it's a kids' movie with Sarah Silverman.

And the ending -- Ralph goes back to being a bad guy but now he enjoys it? I guess I can see how some people thought that betrayed the story's premise. Hell, I'd have figured they'd go the route of Ralph's clear inspiration, Donkey Kong, and make him a hero in a sequel.

But you know, there is something to be said for the message: you may have a lousy job, but you can find ways to make it better. There's a bit of Camus's Myth of Sisyphus to it; Sisyphus may not have a choice in how he lives, but he does have the freedom to feel however the hell he wants about it. (And it doesn't hurt that Ralph's coworkers finally start treating him right.)

I'll also grant that the movie spends an awfully long time in Sugar Rush, but the game proves to have a pretty rich set of environs after all. Indeed, it almost feels like they cheat a little bit, like there's a whole lot of stuff in there that doesn't belong in a racing game.

Then again, maybe it's a franchise. Maybe it's like in Mario Kart 64 where you can go off the track and ride right up to the castle from Super Mario 64. Maybe Sugar Rush is just one piece of a larger world. Don't know -- but it's even fun thinking of examples of games that make this idea make sense.

And as for Mario Kart, the racing sequence really does a wonderful job of evoking it. The tracks have a lovely design, familiar but different, and beautifully realized.

For all that, I'd almost grant that the movie peaks early, in its opening act -- except that my favorite part was the credits.

On the whole, sure, it's not perfect -- it's probably not even my favorite animated movie of the year. (Maybe my third, after Pirates! and ParaNorman. Yes, before Brave -- though Brave would be #4.) But you know, it's a movie that steps into the shared-franchise space of Who Framed Roger Rabbit? and Toy Story and actually manages to be a worthy entry -- maybe not as good as those two, but that it can even stand in the same league as those giants says a lot.

Razors Reviewed, Revised

I previously posted of my experience with a variety pack of double-edged razors I bought from Amazon. I divided them into two simple categories, good and bad.

Now that I've used them all (except the Merkur) a little bit more, I have some revisions to offer.

Merkur

Previous Verdict: Nice Clean Shave

Revised: No revision; I only had one Merkur blade. Standing by the original review; it was a nice clean shave.

Blue bird

Previous Verdict: Nice Clean Shave

Revised: My second experience with the Blue bird wasn't as good. Some skin irritation. Not bad, but not as good as the first time around.

Bic

Previous Verdict: Nice Clean Shave

Revised: My opinion is unchanged. Bic is the best of the lot. The way things stand now, when I run out of all these razors I want to buy a bulk pack of Bic.

Astra

Previous Verdict: Nice Clean Shave

Revised: Round two with the Astra wasn't bad, but I'm going to have to revise the "nice clean shave" claim. In fact I'd say it's the least close shave out of all seven razors; I spent twice as much time going over my face several extra times to get rid of my stubble. On the plus side, it didn't irritate my skin; it's not a bad razor but it's not great, either.

Shark

Previous Verdict: Cut the Hell Out My Face

Revised: Oh my, no. Shark remains, far and away, the worst of the seven; as its name implies, it is a savage, bloodthirsty monster that will rip your flesh to shreds. When it wasn't making me bleed, it was raising bumps all over my face from irritation and ingrown hairs.

Gillette

Previous Verdict: Cut the Hell Out My Face

Revised: Not so bad the second time around. Not as smooth an experience as Bic, but pretty good; definitely a better razor than I gave it credit for the first time.

Feather

Previous Verdict: Cut the Hell Out My Face

Revised: I have nicked my skin more with the Feather than most of the others, but on the other hand it feels smoother and shaves closer. On the whole I guess it's the opposite problem from the Astra.

Summary

Interestingly enough, on further review my Best and Worst razor remained the same, while all the others sort of converged toward the middle. A median with a couple of outliers -- the statistician in me is pleased.

Concerning Tolkiens

A few weeks back, Tom Spurgeon had this to say:

[F]or some reason I ended up with this Christopher Tolkien Le Monde interview in my bookmarks folder. It's instructive to read something about a family wanting certain rights returned or better rewarded when most people really like what's been done with those rights as opposed to their either not caring or actively hating the result. One of the reasons a lot of our comics-related issue discussions remain unsophisticated is that we frequently choose to fight our battles along fundamental "I like it"/"I hate it" lines and then kind of furiously stare at the other issues involved until we can find a way to make them comply to our initial impression. It's no way to move forward.

He's not wrong. Given my established stance on creators' rights -- and creators' heirs' rights -- I'd be remiss in not confronting this conundrum.

Now, I like the movies. They're not perfect (The Two Towers, in particular, completely botches the narrative arc, overemphasizing the importance of Helm's Deep and an inexplicable new Osgiliath subplot while shunting the two actual climaxes of the book to the first act of the third movie -- and in one case, removing it from the theatrical cut entirely), but on the whole they're really pretty good. But yeah, there are some uncomfortable facts surrounding them.

To reiterate: my stance is that copyright law lasts far too long; in my opinion The Hobbit should have been public domain by now. But given that it isn't, we should respect the rights of the creators -- and given that, in this case, JRR Tolkien is no longer with us, we should respect the rights of his heirs. For legal purposes, the Tolkien Estate is JRR Tolkien.

But there are a couple of other factors at work here, too.

It was JRR himself who sold the film rights. Willingly, and with the intent to make sure his heirs were cared for financially.

That said, he was taken advantage of. Ever hear of the first ever Hobbit movie? It was made in a month, ran 12 minutes, and was only screened once -- because Tolkien's lawyers were incompetent, and left a loophole allowing the studio to retain the rights to Lord of the Rings as long as they produced a full-color film by a given deadline. Length and distribution were not specified; a 12-minute movie screened once satisfied the contract.

It wouldn't be the last time lawyers worked to game the system. Forty years later, Warner would produce the blockbuster Lord of the Rings film trilogy, and, through the usual Hollywood creative bookkeeping tactics, claim that it had not turned any profit and therefore they didn't owe any money to the Tolkien Estate. It took a lawsuit for the Estate to receive any money from the films.

(This is the point in any creators' rights debate where some corporate apologist inevitably explains to me that publicly-traded companies are beholden to their shareholders and therefore obligated to hoard as much money as humanly possible and do everything they can to avoid paying a single cent more than they have to. Why, it would be unethical for them not to try and get out of paying the Tolkien Estate! I welcome any such apologist to explain to me precisely how it was in Time Warner shareholders' best interest to expose the company to multiple lawsuits -- not just from the Tolkiens but from Peter Jackson and Fran Walsh, who New Line also tried to stiff -- and trap The Hobbit in development hell for the better part of a decade, to the point where it appeared for quite some time that it wouldn't get made at all.)

And there's one more sad old saw that the apologists like to trot out: "Well, what did the heirs ever do?" That's one I see a lot in the conversations about the heirs of Jack Kirby, or Jerry Siegel, or Joe Shuster, et al.

I think it's a hollow argument. Creators do their work expecting to leave something for their families, and dismissing heirs outright effectively means giving luck-of-the-draw based on the age at which a person dies. (Do you believe Jack Kirby should have received money from The Avengers if he had lived to 95, and would have left that money to his children? If so, why do you believe his children don't deserve that money just because he died at 76? If not, then what the hell does it matter whether his heirs did the work or not, if you don't think the guy who did do the work shouldn't have been compensated for the adaptation?)

But even if you don't buy that line of reasoning, well, this is one case where "What did the heirs ever do?" is a pretty piss-poor rhetorical question. Because in this case the answer is "Assemble, edit, and publish about 30 of his books." Make no mistake -- Christopher Tolkien hasn't simply sat back and waited for checks to roll in; he has made it his life's work to get as much of his father's work into print as humanly possible. And it's not so simple as just finding old pages and retyping them -- many of the writings are fragmentary, and many would be incomprehensible without Christopher's extensive annotations. Without his work, Tolkien's body of published work would be far poorer.

Actually, that brings up another point entirely: the Hobbit movie isn't simply an adaptation of The Hobbit. It includes material from Unfinished Tales -- a book which I'm fairly confident Warner, MGM, et al do not have the movie rights to.

Now, I'm sure Warner's got very expensive lawyers on this. And maybe I'm misremembering -- it's been years since I read Unfinished Tales, longer since I read Lord of the Rings, longer still since I read The Hobbit. Maybe the LotR appendices have enough information about the Fall of Erebor, how Thorin earned the name Oakenshield, Gandalf's meeting with Thráin, and the White Council that Jackson, Walsh, Boyens, and del Toro can plausibly claim that they only adapted material from The Hobbit and LotR -- but if I were the Tolkien Estate's lawyers, I'd be poring over the movie right now looking for material from Unfinished Tales and any other posthumously-published Tolkien work that the studios never bought the rights for.

All that said? I like the LotR films and the Hobbit film. I'm sorry that Christopher Tolkien wishes they didn't exist, and I feel a little bad about that. I feel worse still about how the studios have treated the Tolkien Estate, and I believe it's genuinely unconscionable that they tried to stiff them out of compensation for the films. And yes, I suspect that the latest movie does adapt material from books it's not legally allowed to. (I'm also none too happy about the reports of union-busting and animal mistreatment, come to that.)

Stuff like this is personal. I believe that, for example, The Avengers hit a point where I couldn't in good conscience pay to see the movie; I believe that The Hobbit, despite the caveats above, did not. I believe the point that Tolkien's heirs do get a substantial amount of money from their father's work -- even if they had to go to court for some of it -- while Kirby's and Heck's heirs don't is a major reason for that. Spurgeon's point is intriguing -- but I really do like to think I've formed my opinions based on the circumstances of the dispute, and not simply looked for facts that made me feel good about seeing a movie I already wanted to see.

tl;dr I think The Hobbit was pretty great. There are some uncomfortable things going on behind the scenes and we should think about those. Personally I don't think they justify a boycott -- but everyone should be aware of them, consider them, and come to their own conclusions.

Concerning Hobbits

Well, I really liked The Hobbit. Though I'm a Tolkien geek (let's go through the list: read all the appendices in LotR, read The Silmarillion twice, Unfinished Tales, both volumes of The Book of Lost Tales, and The Lays of Beleriand; I've got a couple more books in the set that I haven't gotten around to because you can only read so many different versions of The Children of Húrin before you need a break) and I can understand the mixed reviews from people whose hearts aren't filled with joy at hearing Gandalf's semantic deconstruction of the phrase "Good morning."

Let me start off by saying, I saw the IMAX 3D version, but not the HFR version -- my local IMAX is still equipped with a film projector, no digital. (As such I didn't see the Star Trek feature or any trailers, either.) So I can't speak to HFR. The comments I've heard from family who have range from "It didn't make much difference" to "It gave me a headache, and the CG characters looked great but the human actors looked terrible."

All that said: there are plenty of other eccentricities to the film, and while I think they all come out okay, I can see why there's disagreement.

(Spoilers follow. Though I think they're pretty minor, all things considered.)

Foremost, It's the first of three three-hour movies adapted from a book that could be comfortably translated to 90 minutes.

And, related, it achieves that length by padding it out with tonally-inconsistent material from other books.

Much of which includes appearances by characters who aren't in the book, most of them from the LotR films.

Truth be told, I'm okay with all those things.

First: the reality is, while The Hobbit the book is a standalone novel which was published prior to Lord of the Rings, The Hobbit the films are prequels to an already-successful movie trilogy. There are different expectations here -- and for continuity's sake, the audience wants to see familiar actors reprising their roles.

That said, none of it felt tacked-on to me. Even the framing sequence with Ian Holm and Elijah Wood -- well, okay, so it seems to imply that Bilbo wrote the whole book in a single day and that seems pretty nutty, but aside from that, it provides a sense of continuity with the LotR films, and also allows Holm to narrate the Dwarves' backstory.

Which I suppose brings me to the point of extraneous material: while this film pads out The Hobbit with material from other books (mostly Unfinished Tales), it adapts that material faithfully. There are some liberties here and there (like the White Council meeting in Rivendell instead of Lothlórien), but on the whole it's true to the backstory that Tolkien wrote.

And the thing is, considering The Hobbit as prequel instead of a standalone work, it's important to include the portions of the story that lead into Lord of the Rings. The Necromancer in Dol Guldur? Not only does that story lay the groundwork for LotR, it's also central to Gandalf's motivation. Why is the world's greatest wizard interested in thirteen Dwarves' quest to slay a dragon? Because he doesn't want Sauron to have a dragon. In The Hobbit as a standalone work, that's not really important -- Gandalf's just a mysterious and eccentric old wizard -- but coming from Lord of the Rings first, people are bound to wonder just what he's doing with Thorin's company, and where he's going all those times he wanders off. (And I'm hoping the sequels delve a little deeper into his meeting with Thráin.)

And to that end, bringing in Galadriel and Saruman for a powwow isn't just a tacked-on scene -- it's part of Gandalf's story. And moving it from Lothlórien to Rivendell makes good narrative sense. Plus it gives the movie a chance to depict Elrond in a way that's more consistent with Lord of the Rings -- because let's be honest here, in the books Elrond in The Hobbit and Elrond in LotR may as well be different characters.

(Poor old Christopher Lee, by the way -- he's really not looking so good. And am I correct in thinking he was green-screened in and wasn't even filmed in the same room with the other three actors? Nevertheless, it was good to see him and I'm glad he was in good enough health to shoot the scene.)

The downside, I suppose, is that it does bring in those tonal inconsistencies I mentioned. The Hobbit is a children's fairytale, while Lord of the Rings is an epic myth. They're very different books, written for different audiences -- and the movie version of The Hobbit tries to be both.

Personally I think it succeeds -- I think it does a great job of mixing the light elements of the Bilbo story with the darker ones of Gandalf's, and the Dwarves' backstory -- but I'll acknowledge there's something regrettable about a Hobbit movie that you wouldn't want to take your kids to see, lest the on-screen decapitation of Thrór give them nightmares.

That said, I'm perfectly all right with the trolls resembling the Three Stooges and the Great Goblin being a disgusting, bullfrog-throated wretch played by Barry "Dame Edna" Humphries. There may be some fans (casual or Serious) who don't care for those depictions, but I think they fit the story just fine.

And then there's Radagast. His part of the story is probably the biggest departure from Tolkien's work, but, perhaps not coincidentally, was my favorite. Sylvester McCoy plays him as a wonderfully batty character who is nonetheless wise and compassionate -- not to mention a damn fine wizard. And Gandalf's respect for him, and Saruman's lack thereof, perfectly encapsulate the difference between those two characters: Gandalf sees the value in those who seem humble, meek, weak, or just plain weird, while Saruman's arrogance blinds him to the nature of true power. It's the same mistake he makes in judging Hobbits (though that's got the added dash of hypocrisy that he's quite happy to drink their wine and smoke their pipe-weed).

Which I suppose brings me to another criticism: We've seen this all before. Bilbo's opening narration about the fall of Erebor mirrors Galadriel's narration about the fall of Sauron in Fellowship of the Ring; the battle outside the gates of Moria looks an awful lot like that battle, too. (An aside: nice touch having Balin tell the story of the Dwarves' attempt to recapture Moria. I'm guessing most of the audience won't make the connection to Balin's Tomb in Fellowship, but it's a good bit for the fans.) The escape from Goblin Town is like the escape from Khazad-Dûm re-staged as a comedy. Hell, they even work Weathertop in there.

So, for all of that, I can see how this movie can feel like more of the same -- redundant, maybe even unnecessary.

But for my part, it didn't seem that way -- in fact, I'd say I really enjoyed the hell out of it.

Motavia is Bullshit

Okay. So, big empty planet, with like four landmarks on it; the rest is empty desert with nothing but the same fucking three enemy groups, one of which you will run into every five seconds.

To get to where you need to go, you must:

  1. Talk to a guy.
  2. Talk to the same guy, a second time.
  3. Wander through the aforementioned big empty desert of constant annoying monster encounters until you find a cave.
  4. Go through the cave until you come up in a town.
  5. Talk to another guy.
  6. Talk to him a second time, too.
  7. Go back to the first town.
  8. Talk to a lady.
  9. Go back and talk to the first fucking guy again.
  10. Go back into the cave.
  11. If, and only if, you have talked to all those people all those times in that order, you will find a dragon hanging out at one of the dozen or so dead-ends in the cave.

So why does the fucking dragon not show up until you've done all that shit? Does he have, like, some kind of agreement with the village chief? Does he hide until the village chief calls him up and tells him "Hey, dragon, I sent some adventurers to go fight you"?

I haven't gotten that far into the original Sega Master System Phantasy Star. This is the PS2 remake I'm playing. But I assume -- hope -- this is merely a faithful translation of a profoundly stupid set of goals from the original 8-bit version.

But hey, memo to people making remakes? Automaps and item descriptions are awesome, but it's also okay to simplify down stupid, nonsensical bullshit so I don't wind up wandering the goddamn desert until I finally get pissed off and just look up a walkthrough.

Digital Demand

Two weeks ago I talked about how now is the greatest time in history to be a comics fan. Among other things, I mentioned Comixology. I've got concerns about Comixology -- it uses a proprietary, DRM-encumbered format, meaning there's a risk of a monopoly, same as any time a single major provider uses a proprietary, DRM-encumbered format -- but ultimately, I think that shit will work itself out. That doesn't mean we shouldn't be concerned, shouldn't complain, shouldn't put pressure on Comixology and the publishers who use it to find another way -- but the music industry ultimately realized that a standards-compliant, DRM-free format was in its best interest, and the book publishers are beginning to get the message too; I think it's only a matter of time for comics. (TV and movies will be dead fucking last to get the message and will, like the music industry, wait until their bottom line has seriously suffered for their foot-dragging, knuckle-dragging stupidity, but they'll come around too.)

At any rate, those caveats in mind, I think that the recent announcement that Comixology is the third-highest earning iPad app of 2012 is a fucking good sign for the comics industry. It shows there's a big demand and it's getting bigger.

Moreover, while I've heard people express concern for years that digital comics will spell the end of print comics, they sure don't seem to be posing a threat -- which makes sense. The way I see it, people who get their comics through Comixology aren't any less likely to buy comics in print; if you've never bought a comic before, then you're not a lost sale, and if you have bought comics from bookstores or especially from specialty shops, you're not going to stop doing that just because you can get them on your iPad or what-have-you now.

For my part, I'm about to get a Nexus 7. For starters, the thing looks pretty small and I'm skeptical that it will even be satisfactory for reading comics on. Even if it is, I am confident it will not compare to the experience of reading a full-size comic.

That said, as I mentioned in that other post, there are a shitload of comics that are not currently in print, and if I find that it is comfortable to read comics on the Nexus 7, I will certainly start reading comics on it that are not available in my local comic shop.

That doesn't mean I'll stop shopping at my local comic shop. It doesn't even mean that I'll spend less money there. It just means I'll have one more way to experience comics (whether they're ones I've bought or acquired for free).

And while I love my local comic shop, it also means that people can make money selling comics to a niche audience without having to worry about print costs or Diamond minimum distribution numbers.

Ultimately, it's not a zero-sum game (except insofar as every consumer's entertainment budget is a zero-sum game). Digital comics doesn't mean the same audience gets the same comics from a different distributor, it means the potential for a new audience and different comics. And those are good things that make the medium richer for all of us.

Doctor Who: Inferno

Originally posted brontoforum.us, 2008-12-28.


Inferno, it turns out, is another great Pertwee serial that is available through Netflix (disc only, no streaming).

Essentially, it's like Mirror, Mirror, except instead of Spock with a goatee, it has the Brigadier with an eyepatch.

It's a little long (could be one episode shorter -- he spends the entirety of the first episode in the parallel universe trying to explain to everyone that he's from a parallel universe), but really it runs at a great pace overall and has a whole lot more action than most Who from that period.

The parallel universe is used to good effect, emphasizing characters who are much different (the Brigade Leader is a coward hiding behind his gun and his rank) as well as characters who are more or less the same (the pompous Professor Stahlman, who would doom the world rather than take a blow to his ego, and the dashing Greg Sutton, who defies him), with companion Liz Shaw somewhere in-between.

The best device, IMO, is that in episode 4 or 5 the Doctor outright tells the parallel cast that they're screwed and past the point of no return and there's nothing he can do for their world, but that he can still save his own, leaving several episodes for the parallel cast to come to grips with their certain impending doom and react accordingly.

The "there are some things man wasn't meant to tamper with" premise is stale, but works well for an apocalyptic "Earth ends in fire" story -- the ending of the penultimate episode, with a wave of lava coming toward the cast, is cheesily green-screened but nonetheless makes a striking image.

The finale is another episode that could safely be chopped in half, but it mirrors the events of the parallel world, with slight changes, satisfyingly. The ending is vintage Third Doctor, with the Doctor and the Brigadier butting heads and then one of them forced to eat crow.

The transfer has all the usual flaws I've now come to associate with Pertwee-era serials, an often-grainy picture and occasional wavy lines. I watched one episode (3 or 4) on an SDTV and it was a lot less noticeable.

There's also a second disc with extras on it; I assume they're neat but I'm not going to bother.

All in all, classic Who; worth renting, worth buying. (It does help to have a cursory background knowledge of the Third Doctor's setup, that he's been exiled by the other Time Lords and trapped in 1970 London, and that at this point he's trying to fix his TARDIS so he can travel again. Probably good to check out Spearhead from Space first, and maybe The Silurians. The Ambassadors of Death, the serial immediately preceding this one, is out on DVD now too, but I haven't seen it yet.)

Bloat

Tonight I wanted to print something.

For some fucking reason, this required me to download a 140MB "driver file" that appears to be composed primarily of videos, one of which tells me how to use my printer and the other is just a fucking animated HP logo.

In my personal and professional opinion, shit like that is completely inexcusable. There is no fucking reason why I should have to download 138MB of crap just so I can get at the 2MB driver file.

At least there was a feedback form at the bottom of the page. I filled it out! It was a lot like this post but with less cursing. (Although I did tell them that I am offended "as a programmer, as a customer, and as a guy with SHIT TO DO.")

Increased processing power and widespread high-speed Internet has made programmers lazy. (Though in the programmers' defense, this particular little call has "marketing department" written all over it.) On the plus side, the increasing prevalence of smartphones is forcing developers to think about smaller footprints, both in system requirements and bandwidth consumption. But unfortunately that's probably not going to convince anybody to make Windows device drivers smaller.

Artificial Stupidity

I really do love Red Dead Redemption. But for all that it's a big open-world sandbox game, the actual story events have very little room for player choice.

See that guy running away from the creepy, slavering weirdo in the middle of the desert? Better lasso him and take him back! Otherwise you fail the mission.

Or what about the guy beating up that woman? If you attack him, you fail the mission. Instead you have to buy her freedom and then take her away, so she can go back to him and get murdered and you end up killing him anyway.

Or how about the guy who told you where to find Javier Escuella, only to lead you into an ambush and try to kill you? Looks like you've got him in your grasp, and he's telling you where Javier Escuella is, really for real this time! So before you ride off, you have the choice of either (1) killing him or (2) letting some other guys kill him. There is no option (3) consider the possibility that the guy who already lied to you and lured you into a deathtrap may be lying to you and luring you into a deathtrap. (Spoiler alert: he is lying to you and luring you into a deathtrap.)

I mean, John Marston is depicted as a pretty simple guy -- a self-described "half-literate farmer and hired gun" --, but he's not a blithering goddamn moron. He's just, you know, a character in a video game who is occasionally forced to behave like one in order to move the narrative forward to the next event.