So what am I playing Zelda 2 with?

I'm using a Messiah wireless NES controller.

Remember Messiah? They put out the Generation NEX NES clone a few years back. It was a much-hyped, slick-looking system back in 2005, and promised built-in wireless, dual-mono audio output, and full compatibility with both NES and Famicom games and accessories.

And then it came out and turned out to be running the same damn crummy third-rate NES-on-a-chip as every other Chinese clone.

And so Messiah faded into obscurity.

Which is a pity, because despite the disappointing guts of the NEX, Messiah made some damn solid controllers. And while the NEX had a built-in wireless receiver, you can also use them on a legit NES with a dongle. (The gamepads, anyway; from what I understand the joystick doesn't work with a real NES. Don't know, never got one.)

The controller works well. It's solid and has a good weight to it; the buttons have a good response even if they're a little clicky.

The disc-shaped D-pad is a little weird but I haven't had any real trouble using it to play Zelda 2 -- I have a bitch of a time fighting Ironknuckles, but I don't think that's the controller's fault. I can see it being a problem on something that requires more four-direction precision, though.

It really is a pretty neat device and well worth the $50 Amazon's charging for a pair. (I got the Limited Edition set, which I see is now going for $175 used. I'm tempted to snatch up that $50 set and sell my limited set, but I do like the metal lunchbox.)

I'm kinda disappointed I never got the SNES set, because you can't get those anymore, but I'm seeing good reviews on the SuperRetro wireless SNES controllers. And they have good old-fashioned plus-sign D-pads, too, not discs.

Kind of a moot point, really; the state of SNES emulation and the now-standard design of its controller have meant I haven't hooked mine up in years.

Yep, got the bug from Jeremy Parish's excellent Anatomy of Zelda 2 series. I've started replaying Zelda 2.

Jeremy commented on the general unfairness of the game and said that he's using savestates. I'm using authentic NES hardware, but I do have a Game Genie.

When I played through the game as a kid, I only used one Game Genie cheat code: infinite lives. It's amazing how much it does for the game's balance to eliminate the outmoded concept of a limited number of lives (a holdover from the arcade age, of course). Frankly it's odd, in hindsight, that Zelda 2 played the old "3 lives and then Game Over" meme, given that the original game didn't. I mean, sure, 2's a side-scrolling platformer, but Metroid was too, and it didn't bother with giving you a limited number of lives either.

So I resolved to take a crack at Zelda 2 on my NES, once again cheating a bit against its unfair difficulty with the use of the infinite lives code.

And when I went to look it up, I found, via Game Winners, two more codes that weren't in the official Game Genie book and which serve to mitigate the game's lopsided leveling system. So here are the three codes I'm using:

Link has unlimited lives SZKGKXVK
Do not lose all experience when leveling SZVOUNSE
Do not lose experience when hit by enemies SXESIKSE

I think that, on the whole, those three codes go a long way to balancing out the difficulty of Zelda 2 and allowing its strengths to shine. It is a solid game.

Made a couple changes to the blog over the weekend. Upgraded WordPress. Added a tag cloud (which I've been meaning to do since I first added tags and would have done a lot sooner if I'd known how easy it was -- all it takes is the wp_tag_cloud() function, though there are fancier ways of doing it). Maybe I'll move it; it might make more sense by Categories than down past Archives.

I also switched visited links from navy to indigo (in the main body; they're still navy in the sidebar), because the navy text was too hard to tell apart from black.

No major work on the backend, though I should probably overhaul it at some point. It works well enough but there's some ugly hard-coded shit in there that I have the good professional self-respect to be embarrassed by. I'll get around to it one of these days.

Kept busy enough today. Filled out more paperwork, got a drug test, submitted a voided check for direct deposit, had a brief and unexpected phone conversation with a prospective employer.

Spent most of the evening just kicking back with my brother; he's heading back to Maui in a few days. Here is a picture of the two of us at my wedding.

Groom Thad and Best Man Hannibal

Don't see enough of the kid anymore; it's been about three years since the last time. Will try and make it out to Maui again one of these days once I've got some money saved up. Which is why I'm filling out paperwork and peeing in cups.

Also, while my cold is getting better, my allergies were just awful today. Yeah, I get it, it's spring now.

Uploaded by Pauline Butcher Bird herself, who says:

The Interview was made for a local radio station but it was never broadcast because it was too contentious for 1988 England (parts 3 and 4). Frank was on his final tour Broadway the Hardway though we didn't know that at the time. You can read more about why the tour collapsed in Andrew Greenaway's book, Zappa the Hard Way. Pauline had worked for Frank in California from 1968 to 1972 and has written about her experiences in her book featured above.