I haven't had time to read the full judgement yet in the appellate court's recent decision in Marvel's favor in Marvel v Kirby.

What I have had time to read is multiple otherwise-reliable comics sites getting the basic facts of the case wrong -- indeed, the most basic fact of the case, which is who sued whom.

Matt D Wilson's article on the story at ComicsAlliance says,

Kirby’s heirs brought their suit over the characters in 2009, as the push to make huge-grossing movies featuring characters Kirby co-created (like The Avengers, which has made more than $1.5 billion) was really heating up. Marvel and parent company Disney countersued the next year.

(Wilson also incorrectly claims that the rights to the Silver Surfer were part of the dispute -- they weren't; the dispute concerns works created between 1958 and 1963, and the Surfer first appeared in 1966 -- and then misspells Gary Friedrich's name.)

Heidi McDonald's piece at Comics Beat -- a site which is ordinarily one of the best for coverage of comic book copyright disputes, due to lawyer Jeff Trexler's contributions -- is titled "Marvel wins appeal in lawsuit brought by Jack Kirby’s heirs", and its first sentence also refers to "a lawsuit bought by Jack Kirby’s heirs". Which is fucking baffling considering that right there on the same page Ms. McDonald has embedded a PDF named marvel-v-kirby.pdf that starts out like this:

11-3333-cv
Marvel Characters, Inc. v. Kirby

UNITED STATES COURT OF APPEALS
FOR THE SECOND CIRCUIT
August Term, 2012
(Argued: October 24, 2012 Decided: August 8, 2013)
Docket No. 11-3333-cv
-------------------------------------
MARVEL CHARACTERS, INCORPORATED, MARVEL WORLDWIDE,
INCORPORATED, MVL RIGHTS, LLC,
Plaintiffs-Counter-Defendants-Appellees,
WALT DISNEY COMPANY, MARVEL ENTERTAINMENT, INCORPORATED,
Counter-Defendants-Appellees,
- v -
LISA R KIRBY, NEAL L. KIRBY, SUSAN N. KIRBY, BARBARA J.
KIRBY,
Defendants-Counter-Claimaints-Appellants.
-------------------------------------
Before: CABRANES, SACK, and CARNEY, Circuit Judges.

Again, I haven't had time to read the full judgement yet -- but Heidi McDonald apparently hasn't had time to read the first line, the list of parties, or the filename.

And look, I really like Heidi McDonald, and I really like Comics Beat. But I think this is terrible. It's one thing for somebody in the comments section to spout the common misconception that the Kirbys sued Marvel -- hell, it's pretty much a given! --, but it's another entirely to see it in the headline on a reputable site.

The Kirbys did not sue Marvel in 2009. They filed for termination of copyright transfer. Marvel sued them in 2010; only then did the Kirbys countersue.

I am sure that this is an honest mistake, on McDonald's part, on Wilson's part, probably on the part of some (but certainly not all) the people who repeat the same misinformation in various comments sections across the comics Internet.

But while it may be an honest mistake, it is not a trivial one.

Facts are important. Details are important. The question of who sued whom is important.

The claim that the Kirbys sued Marvel in 2009 is false. That is not a matter of opinion; it is not subject to dispute. The Kirbys did not sue Marvel in 2009 -- that is a fact.

Any narrative which maintains that the Kirbys sued first is, likewise, false, and presents an incorrect, misleading picture of the very nature of the suit.

And that even someone like Heidi McDonald, who is sympathetic to the Kirbys, has inadvertently bought into and repeated the false narrative that they sued first says a lot about how pervasive that narrative has become.

A clip from a 1973 appearance on Australia TV, used in Bodgie Dada, a documentary on the history of Australian jazz. Uploaded by Brian Smith.

U of Cincinatti, 1973; uploaded by Whoaduderighteous.

I wrote something yesterday that forumgoer Mothra referred to as "a Thad mic drop", so I figured it might be a good idea to repost here. For posterity and stuff.

Mothra had brought up the Kids for Cash scandal, which has been in the news recently due to the Third Circuit's rejection of Mark Ciavarella's appeal.

The short version of the story is that two judges accepted bribes from the owner of a private juvenile detention center, in exchange for sending as many children there as possible.

I'm not a religious man, so when I say that there is a special place reserved in Hell for them, what I actually mean is "a minimum-security prison".

Anyhow, here's what I wrote yesterday; originally posted on Brontoforumus.


There are a lot of industries I hate. A lot I see as hopelessly, incurably corrupt, as industries whose very function is to profit from human suffering.

Health insurance. Investment banking. Oil and coal. Weapons. Newscorp.

But the private prison industry is the very worst.

The very proposition of creating a profit incentive for putting people in prison and keeping them there is one that should result in only two reactions: laughter that the notion is farcical; disgust at the realization that people are serious about it.

Have I mentioned the private prison lobby's role in crafting SB1070 lately? Because here, let me just link this again:

Prison Economics Help Drive Ariz. Immigration Law, by Laura Sullivan, NPR, 2010.

More George Duke, this from 1973; uploaded by Steve Sparx.

(Actually George isn't the only one to solo; Ruth Underwood and Bruce Fowler get some time to shine in there too.)

R^2's excellent Let's Play Final Fantasy 4 Advance thread over at Brontoforumus has veered onto the topic of The After Years and its general wretchedness. I've never played it -- but yeah, it sure seems like a terrible idea, on principle.

And I get to thinking, what Final Fantasy same-world sequels are any good?

For my money, FF12 and Revenant Wings don't count -- that's a case of an established setting being worked into a numbered FF game, not a numbered FF game's setting being reused per se.

FF10-2 was pretty neat, partially because it was the first and partially because it was so utterly different from FF10 proper, in tone, plot, and gameplay.

And the only FF7 sequel worth a damn is Crisis Core.

I think a lot of that is because it has the good sense not to take itself as goddamn seriously as most everything in the FF7 universe -- but I think it's also because it's a prequel. FF7 has an ending. An ending whose appeal comes from its ambiguity. Setting games (or movies) after the ending misses the point. Badly.

So with FF4. FF4 puts a fucking bow on things. Everybody gets to be a king or queen. Even Yang, for no reason whatsoever.

How the fuck do you top that? You don't.

Most Final Fantasys have an ending that's pretty, well, final. (There's an ongoing fanboy talking point that that's why they're called "Final" and that's why you should stop making jokes about "Dur hur how can they be final if there's thirteen of 'em?" That's stupid fanboy talk. But you really should stop making that joke.)

But you know what? Plenty of them come with perfectly good backstories to play with, and ripe ground for prequels.

Let's start with FF5 and the Warriors of Dawn. You could play as a young Galuf, and Butz's dad, and...look, I forget the other two guys' names. The point of FF5 isn't really its plot, it's the jobs system. I'd be happy to play a game with an earlier war with Exdeath, revisiting some familiar locations and characters a la Dragon Quest 3.

And then there's FF6 and the War of the Magi. The backstory's dashed off in a few lines of exposition in-game, but it's got loads of potential -- three gods begin fighting, they mutate humans into magic users, other humans hunt the magic users to take their powers, and it leads to an all-out apocalyptic battle that rends the world asunder and ultimately wipes magic off the map and sends technology back to the Stone Age.

Given the timeline and the established power of the Warring Triad, the world wouldn't need to bear any kind of resemblance to FF6. (Though, hm -- maybe the map could start out looking one way and, after being torn asunder by the Triad, look like the World of Balance. Dramatic irony!)

And the final candidate I'd like to share is Final Fantasy 3. 3 has an even more barebones story than 5 (and isn't as good a game), but it has one idea in its backstory that could make for a wonderfully warped take on the traditional story.

3 relies on the D&D trope of Good and Evil existing in balance to one another, and the idea that if one becomes too strong, the other will rise to defeat it. Final Fantasy 3 has a world subject to the influence of a creeping evil -- and so the Crystals create four Warriors of Light.

But, it's clearly established in the backstory that the reverse happened a few hundred years before: Good got too strong, and the Crystals created four Warriors of Dark to restore the balance.

I'd love to play a game that does the Final Fantasy formula in reverse: burn villages, breed monsters, awaken ancient evils, start an evil empire and slowly take over the world.

I guess it would be kinda like the first half-hour of Final Fantasy 4, if Cecil had a much higher degree of job satisfaction.

More George Duke -- I may stay on a George Duke kick for awhile. (Which probably isn't so different from usual, I suppose -- I post plenty of George Duke anyway.)

Most of this isn't Zappa, but the bit of Arf at the end is.

Uploaded by juntos.

I watched Life of Pi tonight.

At one point, I turned to my wife and said, "In the formula, that's what's know as the All Is Lost Moment. Guess that means we're in Act 3 now."

I read an article recently called Save the Movie!, by Peter Suderman of Slate. It's about Save the Cat!, the 2005 screenwriting book by Blake Snyder which defined the formula that seemingly every successful American film since has followed, on down to explaining why Joker and Khan both have such a penchant for gloating at their captors from jail cells.

I really enjoyed Life of Pi. I think it's a great film. But it came with plenty of déjà vu. Hell, it wasn't even the only 2013 film that featured an orphan, a storm, lifeboats, a confrontation with terrifying beasts, and magical realism, and received Oscar nominations for Best Picture, Director, and Adapted Screenplay.

But formula's not bad, not inherently. Particularly in a story like Life of Pi which is itself about storytelling.

I don't have any problem with Joseph Campbell, either. Well, I mean, his writing gets pretty didactic, but he was a man who loved stories and loved taking them apart and seeing what made them tick and what the great ones had in common.

I do hate the extent to which his work was taken as an instruction manual instead of simple academic deconstruction, though. Which is pretty much how I feel about Watchmen (and how, not for nothin', Alan Moore himself feels about Watchmen) -- a perfectly good, interesting, insightful work that far too many people decided was a mathematical formula.

Which I suppose leads into some sort of irritating movie reviewer's wordplay about Pi. Fill that in for yourself, I guess.