Category: Stream of Consciousness

IDW's Transformers, Phase Two

Yesterday I talked about IDW's Transformers comics (which are on sale on Comixology through tomorrow, November 30). I mentioned a few favorites from their first few years (Phase One), but also noted that the series didn't really get good until Phase Two.

Phase Two kicks off with two series: More than Meets the Eye, by James Roberts and Alex Milne, and Robots in Disguise, by John Barber and Andrew Griffith (with various other artists involved in both series over the course of their runs).

There was also a trilogy of prequel miniseries, called Autocracy, Monstrosity, and Primacy, available as the Autocracy Trilogy (written by Chris Metzen and Flint Dille, with gorgeous painted art by Livio Ramondelli). I've only read Autocracy, which concerns the beginning of the war and Orion Pax's ascension as Optimus Prime. I really liked the art, but the story felt a little disjointed; it was released digital-first, with 8-page issues, and those short chapters really affect the pacing.

But back to the two main series: As our story begins, the five-million-year war between the Autobots and Decepticons has been finally, decisively won, by the Autobots. More than Meets the Eye tells the story of a group of Cybertronians led by Rodimus who set off in a ship called the Lost Light, nominally in search of the legendary Knights of Cybertron, but mostly they just get into trouble along the way. Robots in Disguise is a political drama, about Bumblebee's attempts to serve as leader on a resurgent but factionalized Cybertron, where an uneasy peace exists among Autobots, Decepticons, and so-called NAILs, Cybertronians who did not join either faction but are returning to their home planet now that the war is over.

Chris Sims wrote a great series of reviews at Comics Alliance, called The Transformed Man, where he followed both series for most of their run. It's worth a read, whether you want to read it as a companion piece as you read the series yourself, or want some reviews from a Transformers skeptic to see if these are the kind of books you'd be into. Sims is funny and insightful, and, for all his talk about being a Transformers neophyte, his tastes align pretty closely with mine as a longtime fan.

I plan on talking about these comics in more detail later on, but my take is this: read More than Meets the Eye all the way through, and then keep reading as it continues under the title Lost Light (with new artist Jack Lawrence). It's seriously one of my favorite comics of the last few years, and my favorite Transformers series ever, in any medium.

Robots in Disguise, meanwhile? My recommendation is to read up through the City on Fire arc (vol 4) and stop there. After that, volume 5 is mostly table-setting, and then both series cross over in an arc called Dark Cybertron. I haven't read Dark Cybertron, because it wasn't in the Humble Bundle I got most of these comics in, and because I hate crossovers (though I just bought it in the current Comixology sale, so I guess I'll be reading it shortly). Some important stuff happens that leads into "season 2" of More than Meets the Eye (beginning in MtMtE vol 6), but even if you don't read it, it doesn't take long to pick up what you missed. (I plan on getting into spoilers in a future post, but for now I'll leave it at that. Even though one of those spoilers is right there on the cover of MtMtE vol 6.)

After that, Robots in Disguise moves off Cybertron and on to Earth, and it loses my interest fast. There is some great stuff in there -- a highlight is Thundercracker enthusiastically writing screenplays and not realizing that they are terrible, and issue #48 is narrated by a dog and is amazing -- but in a lot of ways it's a continuation of the earlier, more boring Phase One comics that I didn't like that much. Your mileage may vary.

The Cybertron storyline, however, continues in two Windblade miniseries, and then the Till All Are One series, by Mairghread Scott, Sara Pitre-Durocher, and a few other artists. These series ably continue the story of political intrigue that Barber and Griffith started, and expand the scope by introducing other planets where Cybertronians have settled, including religious Caminus, militaristic Carcer, and Eukaris, the planet where all the Beast Wars characters live.

Lost Light is still ongoing. Till All Are One, sadly, has been cancelled, and its story will wrap up in Till All Are One Annual 2017, which is due out on December 20.

So there's my brief run-through of what IDW Transformers comics I like. In future posts, I hope to spend more time delving into why I like them, how Roberts and Milne have turned Megatron into my favorite character, and why it's a damn shame to see Till All Are One go and I hope that it's not the last we see of Cybertronian political intrigue.

IDW's Transformers, Phase One

I'm a longtime Transformers fan. And over the past year or so, IDW's Transformers comics -- most specifically, the More than Meets the Eye and Lost Light series -- have surpassed Beast Wars as my all-time favorite Transformers series.

But it wasn't always thus. The first few years of Transformers at IDW -- now referred to retroactively as "Phase One" -- mostly just aren't that good.

The main series, spread across miniseries called Infiltration, Escalation, and Devastation (written by Simon Furman and drawn by EJ Su), was too slow-paced and human-centric. Another miniseries, Stormbringer (by Furman and Don Figueroa), was an attempt to course-correct and focus the action on giant robots and the planet Cybertron, but made the baffling choice of turning Cybertron into an uninhabitable wasteland; the book was pretty to look at but ultimately forgettable. All Hail Megatron (by Shane McCarthy, Guido Guidi, and various other artists) started out strong, and had some great moments with Megatron and Starscream, but ultimately suffered Third Act Problems and fizzled out near the end.

So don't start with any of those.

No, if there's a Phase One book you should start with, it's Megatron Origin, by Eric Holmes and Alex Milne. Megatron Origin is probably the single most important book in IDW's entire Transformers line, which is perhaps ironic since it was actually conceived as part of the previous Transformers line at Dreamwave.

That may be why the effects of Megatron Origin aren't really apparent through most of Phase One; it plants seeds that pay off later (mixaphorically speaking). But it introduces an element that's key to what I love so much about the IDW comics, and why I think Megatron is the most interesting character in them: it gives him an arc. Megatron starts out as the good guy.

That thread picks up later, in issues #22 and #23 of the 2010-2011 Transformers series (which are also collected in the Chaos Theory trade, along with some other stuff). Milne revisits Megatron's origin story with writer James Roberts, going back even farther than the Megatron Origin miniseries to tell of his first meeting with Orion Pax (later Optimus Prime). Roberts and Milne come back to this story again and again in More than Meets the Eye and Lost Light; it's a crucial moment in Megatron's development, signaling his turn from philosopher to violent revolutionary.

Those are the most important books in Phase One.

I also quite like the first ten issues (collected in the first two volumes) of Transformers: Spotlight, a series of done-in-one stories, each focused on an individual character, written by Simon Furman and drawn by various artists. They're not as crucial to Phase Two continuity as the Megatron stories I've mentioned, but they're well worth reading.

Lastly (for Phase One), there's Last Stand of the Wreckers by Roberts and Nick Roche, which is mainly important for two things: it introduces Overlord, who becomes important later, and it begins to establish Prowl as a scheming, calculating bastard, which becomes his primary depiction from here on in. It's not essential, but it does make for a nice "oh shit" moment if you know who Overlord is when he shows up later.

And oh, hey, all these comics are on sale on Comixology through November 30. (And if you miss this sale, keep an eye out for another one later; IDW has pretty frequent Transformers sales. They show up in Humble Bundles once in awhile, too.)

I'll be back tomorrow to talk about Phase Two.

Employment

Last night I finally got around to changing my site intro. I removed the bit that said "I'm a thirtysometing computer scientist who's spent the last few years bouncing from one temp IT job to another."

I got a full-time job on April 1, 2016. It's been good. Good company, good pay, good benefits, good coworkers.

Back in 2013, shortly after starting a new temp job, I introduced myself to one of the other guys and cracked a joke about "jumping from temp job to temp job, hoping each time that my next leap would be the leap home." After eight temp jobs in seven years, it looks like I've finally made that leap.

I'm getting used to it. That constant fear that you learn as a temp, that the axe could fall at any time? I'm working on unlearning it. It's not as bad as it used to be.

I wrote a post once called Tempin' Ain't Easy. I'd still like to expand it to book length, one of these days. Years of unemployment and underemployment certainly affect your outlook. I'm not about to forget those years. I feel lucky that that's not what I'm dealing with anymore.

Now I need to think of a new tagline. "Now Works on Phones" is a two-year-old joke; it's a reference to a then-recent responsive redesign of the website and a brief (about three days) contract I took installing phones in an office. Now Works on Phones.

No more jobs working on phones. I hope.

Race and April O'Neil

This post recycles some bits of previous posts I wrote on Brontoforumus (2013-11-15) and the Avocado (2017-11-06).


There's a new TMNT cartoon series coming, Rise of the Teenage Mutant Ninja Turtles. Here's a video introducing the cast:

I don't recognize any of those people except the guy who plays Big Head on Silicon Valley, but they look like a good group, assembled by new voice director Rob Paulsen (who played Raphael on the 1987 cartoon series and Donatello on the 2012 one).

An E! article aptly titled Rise of the Teenage Mutant Ninja Turtles Makes History With Kat Graham as First African-American April O'Neil had this to say:

The Teenage Mutant Ninja Turtles are back—with a historical twist. Nickelodeon is returning to 2D for the new animated series Rise of the Teenage Mutant Ninja Turtles with a new voice cast including The Vampire Diaries' Kat Graham as April O'Neil, marking the first time April has been portrayed as an African-American.

And while this is a first for cross-media adaptations of TMNT, and a milestone to be celebrated, it's not quite the whole story. In the original Mirage comics series, April's race is ambiguous.

In her first appearance, in issue #2, she looks like this:

April O'Neil's first appearance: straight hair
Teenage Mutant Ninja Turtles #2
By Kevin Eastman and Peter Laird
© 1985 Nickelodeon
Scan courtesy of Ian Pérez Zayas

That look is clearly the basis for her design in the cartoon a few years later, which every subsequent version has been based on.

But in #4, she got a redesign:

April O'Neil redesign: curly black hair
Teenage Mutant Ninja Turtles #4
By Kevin Eastman and Peter Laird
© 1985 Nickelodeon
Scan courtesy of Ian Pérez Zayas

And that's more or less what she looked like for the duration of the original Mirage run.

I cribbed both of those scans from Ian Pérez Zayas's website, Chasing Sheep, which has a seven-part series on this subject called A Visual History of April O'Neil. Those pieces are exhaustive and I recommend you read them; they go into far more detail than I'm going into here.

At any rate, many readers saw April's design in the Mirage comics and inferred that she was African-American.

So was that deliberate? Well, yes and no. Here's what co-creator Peter Laird had to say about it:

[I]t depends on which co-creator of the TMNT you ask. If you ask me, I always saw April O'Neil as white. If you ask Kevin, I suspect he would say -- as he has in a number of interviews -- that she was of mixed race, much like his former girlfriend (then wife, then ex-wife) April.

Unfortunately, I can't find any of those "number of interviews" online. (Warning: do not search for "April O'Neil" at work.) But here's the best reference I can find, from the Talk section on the April O'Neil Wikipedia entry:

I found a blog in which the writer talks to creators Eastman and Laird about April's look in the early Mirage comics. Eastman says that he thought of her as a fair-skinned Black woman like her namesake (and his first wife) April Fisher. The last name O'Neil and the later comic/other media look as a white redhead was Laird's vision. Eastman's drawing was what we saw due to his being better at drawing women. Source? http://the-5th-turtle.blogspot.com/2007/12/pieces-of-april.html?showComment=1199129280001

The 5th Turtle was Steve Murphy's blog. Unfortunately, it's been down for years, and the post linked above is not available at archive.org.

But there's a 1991 article from the Greensboro News & Record that says this:

[Eastman] settles into a sofa beside girlfriend April Fisher - the model for one of the characters in his comic books - and chats about how the turtles have changed his life.

So it seems pretty clear that Eastman based April's name and appearance on his then-girlfriend, April Fisher, and intended for her to be African-American, but that he apparently never mentioned this to Laird, who always thought of April O'Neil as caucasian.

Now, it does seem a bit odd that Laird wouldn't make the connection given April's name, but I've got a theory: he knew that April O'Neil was named after April Fisher, but didn't know that she was visually based on her. So, why wouldn't he have made that connection? Well, here's a picture of Kevin Eastman's second wife, Julie Strain:

Julie Strain has curly black hair
Courtesy of Wikipedia/Wikimedia Commons
Do not search for "Julie Strain" at work either.

So I'm thinkin' dude has a type.

At any rate, Kat Graham will be the first African-American actress to play April O'Neil. Congratulations to her, and I look forward to the new show.

The SFLC Tries to Terminate Conservancy's Trademark

In my last two posts, I've talked about the Linux Foundation's apparent disdain for the GPL (the license that Linux is published under, which allows derivative works but requires them to be published under the same license), and Eben Moglen's apparent souring on legal enforcement of the GPL. I mentioned that the Software Freedom Law Center is seeking to terminate the Software Freedom Conservancy's trademark, and that Bruce Perens believes that this is retaliation by the LF. So let's continue, shall we?

The Linux Foundation now represents corporate interests, not the community. The GPL is designed to protect the community. So there's some friction there right off the bat.

In fact, as I mentioned in the first part, the LF used to have two community representatives on its board, but terminated the position.

Why? Well, it happened right after the Software Freedom Conservancy's Executive Director, Karen Sandler, announced her intention to run for a seat. Looks like the Linux Foundation didn't like that. VMware certainly didn't, since Conservancy is currently funding a GPL enforcement lawsuit against it.

And, as noted in the previous post, Eben Moglen published an article arguing against GPL enforcement. That doesn't seem to have gone over well with the Free Software Foundation; he resigned his position as FSF General Counsel soon after. That's a hell of a thing, after nearly 25 years in the role.

Now, Moglen's SFLC has filed to terminate the Conservancy's trademark, stating that the marks are too similar and could cause confusion. This seems out of the blue; the SFLC started Conservancy, and legally represented it for years; if it were concerned about trademark confusion, it should have expressed those concerns eleven years ago.

Perens went on a bit of a tear about this; he submitted an article to Slashdot titled Software Freedom Law Center Launches Trademark War Against Software Freedom Conservancy, and has commented extensively on two articles at LWN, one quoting Conservancy's post and the other quoting the SFLC's response.

Perens believes the connection is clear: as the Linux Foundation has come to represent corporate members over the Linux community, it has become increasingly critical of the GPL. Eben Moglen and the SFLC, which is funded by the LF, still purport to believe in the GPL, but have become increasingly critical of legal actions enforcing it. The LF includes VMware on its board, and Conservancy is funding a GPL enforcement action against VMware; in light of these facts, it does not appear coincidental that the LF eliminated its community representative positions right after the executive director of Conservancy expressed an interest in running for one, and the Software Freedom Law Center suddenly became concerned that the Software Freedom Conservancy -- an organization which it started -- has a name that's too similar.

So how will this all turn out? I'm not a lawyer, but I think Conservancy is on pretty solid ground here. Of course, if Perens is right, then this isn't really about a trademark at all. And if Perens is right and the Linux Foundation really is out to punish Conservancy, then this action may not be the end of it.

The SFLC and Conservancy: A History

Yesterday, I went over how the Linux Foundation doesn't seem to like the license Linux is published under very much.

Bruce Perens, co-founder of the Open Source Initiative and founder of the Linux Standard Base (which led to the formation of the Linux Foundation), says it's worse than that, and that the Linux Foundation is now undermining GPL enforcement against its member organizations.

This is a complicated story, so strap in. I mean, if this sounds like something you're interested in. If it doesn't, then I don't blame you; come back on Friday, when I'll have about 750 words on April from Teenage Mutant Ninja Turtles.

Still here? Okay.

The Software Freedom Law Center is funded by the Linux Foundation, and provides pro bono legal services and representation to developers of free/open-source software. Its chairman is Eben Moglen, who was pro bono general counsel for the Free Software Foundation from 1994 to 2016. Moglen has done a hell of a lot for free software over the course of the last 25 years.

In 2006, the SFLC launched the Software Freedom Conservancy, an organization that provides free financial and administrative services to free software projects. Today Conservancy represents 48 projects, notably including BusyBox, Git, phpMyAdmin, QEMU, Samba, and Wine. Conservancy is an independent entity and not part of the SFLC, though the SFLC represented Conservancy through 2011.

In 2007, the SFLC and Conservancy began GPL enforcement suits on behalf of BusyBox. BusyBox is a minimal bootable system that's in everything; if you're using a piece of consumer electronics that's more complicated than a microwave oven, there's a good chance it's got BusyBox in it. And a lot of those electronics companies don't bother to follow the GPL and release their source code modifications.

There's been some backlash against GPL enforcement in the years since. BusyBox's maintainer, Rob Landley, later regretted the lawsuits; he deemed them counterproductive, and said they hadn't helped BusyBox or any other project, they'd just convinced companies like Google to avoid the GPL and use permissive licenses instead.

Maybe so. But if nobody ever enforces the GPL, then it's meaningless. A mere suggestion.

Conservancy has continued its GPL enforcement actions. Currently, it's funding Christoph Hellwig's litigation against VMware in Germany. VMware distributes a modified version of the Linux kernel; Hellwig is a kernel contributor and, thus, one of the many copyright holders in the Linux kernel. (While many free/open-source projects require that contributors assign all copyright to a single rightsholder, such as Conservancy or the GNU Project, the Linux kernel does not; every single contributor to the Linux kernel maintains the copyright to the portion of the kernel they contribute, but licenses it under the GPL for anyone else to use.)

Eben Moglen seems to have soured on GPL enforcement. Last year he published an article in the International Free and Open Source Software Law Review titled Whither (Not Wither) Copyleft. His arguments are similar to Landley's: all these GPL enforcement suits are actually bad for the GPL, because they discourage companies from using the GPL at all.

Moglen makes the argument that litigation should be a last resort, and that parties should try to resolve their disputes amicably if at all possible. The thing is, I don't think anybody actually disagrees with that.

When has Conservancy chosen to sue, when there was any other path available? BusyBox v Westinghouse was a default judgement. Westinghouse didn't even bother showing up to court; I don't see how politely-worded E-Mails were going to get it to comply. Conservancy spent three years attempting to negotiate with VMware, to no avail; the lawsuit is a last resort. Whither copyleft? indeed.

Bruce Perens thinks the SFLC's recent trademark action is retaliation for Conservancy's enforcement action against VMware. I'll save the why for my next post. Tune in tomorrow, same Thad-time, same Thad-channel.

The Linux Foundation Hates Copyleft

It's been kinda weird, seeing the Linux Foundation slowly transform into an organization that is fundamentally opposed to the license Linux is published under.

But the Linux Foundation is in the business of turning a profit, and that's meant embracing corporate America -- even Microsoft is now a member. In fact, the board is overwhelmingly made up of corporate representatives now: Facebook, AT&T, Qualcomm, Cisco, VMware (we'll come back to them tomorrow), Intel, HP, Bitnami, Panasonic, Hitachi, Samsung, IBM, Microsoft (Microsoft!), Comcast, Huawei, NEC, Oracle, Fujitsu. There used to be two community representatives on the board, but they eliminated that position (we'll come back to that on Thursday).

Linux is published under the GNU General Public License. The GPL is what GNU/Free Software Foundation founder Richard Stallman calls "copyleft": if a piece of software is licensed under the GPL, then that means anyone else is free to access, modify, and redistribute the source code, provided that if they release a modified version, they publish it under the same license.

Corporations don't much like copyleft or the GPL. They like more permissive licenses, like the MIT License and the BSD Licenses, which allow them to take someone else's code, modify it, and not give their modifications back to the community.

Linus Torvalds, the man who the Linux Foundation is named after, gets this. FOSS Force's Christine Hall recounts his remarks at LinuxCon last year:

“I think that if you actually want to create something bigger, and if you want to create a community around it, the BSD license is not necessarily a great license,” he said.

“I mean, it’s worked fairly well, but you are going to have trouble finding outside developers who feel protected by a big company that says, ‘Hey, here’s this BSD license thing and we’re not making any promises because the copyright allows us to do anything, and allows you to do anything too.’ But as an outside developer, I would not get the warm and fuzzies by that, because I’m like, ‘Oh, this big company is going to take advantage of me,’ while the GPL says, ‘Yes, the company may be big, but nobody’s ever going to take advantage of your code. It will remain free and nobody can take that away from you.’ I think that’s a big deal for community management.

“It wasn’t something I was planning personally when I started, but over the years I’ve become convinced that the BSD license is great for code you don’t care about. I’ll use it myself. If there’s a library routine that I just want to say ‘hey, this is useful to anybody and I’m not going to maintain this,’ I’ll put it under the BSD license.

“Whenever licenses come up, I want to say that this is a personal issue,” he continued, adding a disclaimer most likely meant mainly for the benefit of the BSD folks, some of whom resent Linux’s success, but also to appease big enterprise, which is where the Linux Foundation gets virtually all of it’s funding.

“Some people love the BSD license,” he said. “Some people love proprietary licenses, and do you know what? I understand that. If you want to make a program and you want to feed your kids, it used to make a lot of sense to say that you want to have a proprietary license and sell binaries. I think it makes less sense today, but I really understand the argument. I don’t want to judge, I’m just kind of giving my view on licensing.”

Jim Zemlin, Executive Director of the Linux Foundation, seems to feel a little bit differently. Hall quotes him, in an article titled The Linux Foundation: Not a Friend of Desktop Linux, the GPL, or Openness:

“The most permissive licenses present little risk and few compliance requirements. These licenses include BSD and MIT, and others, that have minimal requirements, all the way to Apache and the Eclipse Public License, which are more elaborate in addressing contributions, patents, and indemnification.

“In the middle of the spectrum are the so-called ‘weak viral licenses’ which require sharing source code to any changes made to the originally licensed code, but not sharing of other source code linked or otherwise bound to the original open source code in question. The most popular and frequently encountered licenses in this category are the Mozilla Public License and the Common Public Attribution License.

“Restrictive Licenses present the most legal risk and complexity for companies that re-distribute or distribute software. These licenses are often termed ‘viral’ because software combined and distributed with this licensed software must be provided in source code format under the terms of those licenses. These requirements present serious risks to the preservation of proprietary software rights. The GNU General Public License is the archetype of this category, and is, in fact, the most widely used open source license in the world.”

Hall adds, "While his points are accurate enough, and reflect what I’ve already written in this article, the terms he uses suggest that the foundation holds the GPL and other copyleft licenses in contempt."

So what's all that got to do with the Software Freedom Law Center filing to have the Software Freedom Conservancy's trademark terminated? Nothing, insist the Linux Foundation and the SFLC. But Bruce Perens -- who founded the Linux Standard Base, one of the organizations that became the Linux Foundation -- thinks it's retaliation for a GPL enforcement lawsuit against VMware.

But that's a story for another post. Or two...

Podcasts

Expanded from a couple of posts at Brontoforumus, 2017-10-08.


I like listening to NPR on the drive to work.

I do not like listening to NPR on the drive home. I have had just about enough of Kai Ryssdahl acting surprised about the Internet.

So I decided to look into some podcasts. I'm not really looking for scripted stuff at the moment (I've got a buttload of Big Finish Doctor Who I haven't listened to yet as it is); I want something where if I lose the thread for a minute to concentrate on the road, I'm not going to miss out on important story details.

So here's what I've been looking at so far:

Brontoforumus regular Niku recommended Talkin Toons with Rob Paulsen; I listened to the Rick and Morty episode and thoroughly enjoyed it. The website hasn't been updated in a couple of years; it has episodes up through Christmas 2015. It went on hiatus after that (Paulsen had throat cancer; he's better now) and came back in January. Tech Jives has episodes up through May. More recently, the show has moved to Nerdist, which has a bunch of short videos but no episodes; there are some articles referring me to a subscription service called Alpha but it's not mentioned on the website and I really have no idea if the show's even available in audio format anymore? It's really not clear and I hope they fix that.

Retronauts is a podcast started by Jeremy Parish and currently hosted by Bob Mackey, about retro games.

Axe of the Blood God is USgamer's RPG podcast. I've only listened to it a couple of times, when my old friend Steve Tramer was a guest; he hasn't been on it recently, but it's still a good group.

Gilbert Gottfried's Amazing Colossal Podcast is pretty great. So far I've listened to some great interviews there, with Frank Conniff, Rob Paulsen, and Carl Reiner.

And speaking of Frank Conniff, he and Trace Beaulieu have a podcast called Movie Sign with The Mads where, as the name implies, they talk about movies.

I don't listen to a lot of political podcasts at the moment, but I like Larry Wilmore: Black on the Air. Larry's a good interviewer; I'll never understand why he went with a panel format on The Nightly Show, which was easily its weakest component. (It's not an original sentiment, but I do wish he'd gotten to take over The Daily Show and Noah had gotten a chance to do his own thing in Colbert's timeslot.)

I hear good things about Flop House (failed movies), Kevin Smith's Fatman on Batman (comics, movies, the sort of stuff characters in Kevin Smith movies talk about), and WTF. I've mentioned Kumail Nanjiani's X-Files Files before, back in 2015. I've listened to one episode of Talking Simpsons with Bob Mackey (another Niku recommendation) and it was pretty good; I expect I'll check out more.

As for actually-scripted podcasts (not what I'm currently looking for, but there are some good ones!), I enjoyed the one episode of Dead Pilots Society I listened to. It's a podcast where they do read-throughs of TV pilot scripts that never made it into production; the one I listened to and enjoyed was Only Child, a John Hodgman vehicle (the hook was he was playing himself as a teenager; all the other kids would have been played by age-appropriate actors).

And, lastly (for now!), I see that yesterday saw the launch of Nathan Rabin's Happy Cast. I haven't had a chance to listen yet, but I bet it's pretty good!

Kurtzman's Books

I mentioned the other day that I just read Bill Schelly's Harvey Kurtzman: The Man Who Created Mad and Revolutionized Humor in America. Since then I've been on a bit of a Kurtzman kick. The nice thing is, most of Kurtzman's work is in print.

I'm going to include some Amazon links here. As always, support your local comic shop or independent bookseller if at all possible, but if for some reason you can't (you don't have a local comic shop, your local bookstore can't order these books, etc.), please feel free to use these Amazon links; as always, they're Amazon Associates links and if you buy through them I'll get a small kickback.

While most of Kurtzman's work is in print, some of his earliest work, sadly, isn't; Hey Look! goes for big bucks used. But his EC work is available in a couple of different forms. Dark Horse has its hardback EC Archives series including Two-Fisted Tales, Frontline Combat, and other titles that feature earlier Kurtzman work such as The Haunt of Fear, Crime SuspenStories, and Weird Science. Fantagraphics has black-and-white collections sorted by artist. Corpse on the Imjin contains some stories that Kurtzman wrote and drew himself, and others that he wrote and laid out but other artists finished. (I think I'll have more to say about Kurtzman's layouts in a later post.) Other books with with Kurtzman's layouts and other artists' finishes include Bomb Run (finishes by John Severin), Aces High (George Evans), and Death Stand (Jack Davis). Some of these books are also available in digital versions. Dark Horse books have DRM, but Fantagraphics books don't.

Unfortunately, neither format is ideal. The Dark Horse books are massive hardcovers, fit for a coffee table but not to be thrown in a backpack and taken with you. And I don't care much for the new coloring job. The Fantagraphics books, on the other hand, shrink the art down, and while the black-and-white presentation brings out more detail in the art, I think the stories lose something without their color. Plus, I prefer seeing the stories presented in their original anthology format to seeing them split up by artist. Still, while neither choice is perfect, both choices are good.

Which brings us to Mad. It's available in DC Archives collections, which is the best format you're going to get it in. The original comic book run (and issue #24, the first magazine issue) is collected in a 4-volume DC Archives hardcover set. DC Archives books use original coloring on newsprint. I'm kind of a snob about reprint coloring, and this is my favorite way of doing it: keep the original colors and print on newsprint; that's the way those old comics are meant to be seen.

But a $240 hardcover set is expensive -- even if you could get it for that price, which you can't, because the last two volumes are out of print. They are available digitally, but the digital versions have DRM, and unless you're rocking a 12.9" iPad Pro, you won't be seeing the pages at full size on a tablet. I'm also not sure how the colors look if you put them on a screen instead of newsprint -- and anyway, even the digital versions will set you back a total of $160.

I think Mad's Original Idiots is an acceptable compromise. It's three paperbacks, one each for Jack Davis, Will Elder, and Wally Wood; each book collects its respective artist's work from those first 23 issues of Mad; they go for $15 a pop. It uses the original colors and, while the paper isn't newsprint, it's not glossy, either; the colors look okay.

Again, the format's not ideal. You lose the letters and other editorial content. You also don't get any of the work by anybody but Davis, Wood, and Elder -- and that's a cryin' shame; John Severin is a particularly notable omission, but there were a few features by Basil Wolverton, Bernie Krigstein, Russ Heath, and Kurtzman himself in Mad's comic book period too.

But, nonetheless, I think the Mad's Original Idiots paperbacks are a decent way to go. I've bought all three and have been quite enjoying the Davis one so far. Even with the dated references, even not recognizing what half the parodies are making fun of, they're still great damn comics -- but hell, even when I was reading Mad as a kid in the '90s, I hadn't seen half the movies they were parodying, and I loved them anyway.

After Kurtzman quit Mad, he wrote and drew The Jungle Book, which, contrary to its title, is not based on the Kipling book. It's one of the earliest examples of what came to be known as a graphic novel, and it's all Kurtzman's work. It was reprinted in hardcover in 2014 and was nominated for Eisners for Best Domestic Reprint and Excellence in Presentation.

After The Jungle Book came Trump, Kurtzman's followup to Mad, which featured work by his Mad collaborators (including Elder, Davis, Wood, Severin, and Al Jaffee) as well as humorists including Mel Brooks. It was recently collected and is easy to come by.

After Trump came Humbug, another magazine by the original Mad artists.

Kurtzman's last magazine was Help! There's no complete Help! collection, but there is a collection of the Kurtzman/Elder Goodman Beaver cartoons that were published in it. It's out of print, but doesn't cost too much used.

Kurtzman and Elder's longest-term collaboration was Little Annie Fanny, which was published in Playboy, so that link may be NSFW.

This is not an exhaustive list. There are other Kurtzman books, too, like his adaptation of The Grasshopper and the Ant, From Aargh! to Zap!: Harvey Kurtzman's Visual History of the Comics, and The Art of Harvey Kurtzman: The Mad Genius of Comics by Denis Kitchen and Paul Buhle.

This list is thorough but not exhaustive; it should be a good starting point, but there are other Kurtzman books out there I haven't mentioned.

I'm not done with Kurtzman. Hell, if the size of this list is any indication, I'm just barely getting started.

HyperCard

I was looking for something to post about, and then Jeremy Parish posted a mail call for HyperCard comments over on Retronauts.

And I've got a few things to say about HyperCard, because there's a straight line between HyperCard and what I do for a living (and for a hobby) today.

HyperCard was my first development environment. I was 7 or 8 years old and I wanted to make games. Today we've got Kodu and Super Mario Maker. In 1990, we had HyperCard.

HyperCard's interface bore a certain resemblance to PowerPoint, with drawing tools that looked a lot like MacPaint. You could show slides -- or "cards" -- in order, as in PowerPoint, but you could also use buttons to link to cards out of order. So it was a useful language for making Choose Your Own Adventure-style games. "If you want to examine the sound coming from the next room, turn to page 38. If you want to see what's going on outside, turn to page 44." That kind of thing, but with buttons to click.

My game, SEKR's Awesome Adventures, was mostly that sort of thing. (It's pronounced "Seeker", and it was my grandpa's dog's name.) There were a few roundabout ways to get to where you were going, some of which would result in your untimely death. The most complex sequence involved selecting two tools from a list that you'd be allowed to use later on -- and keeping track of your selection required just a bit of actual programming.

I mostly built SEKR through the simple point-and-click frontend, but HyperCard also came with its own programming language, HyperTalk. I used HyperTalk to track what weapons/tools the user selected, and the endgame would adjust accordingly: you're in a pit; did you bring the grappling hook? It's pitch-black; did you bring the night-vision goggles? Store a variable and test a conditional; this is absolutely as simple as programming gets. It was a pretty good place to start.

And that's more or less how the Web works: fundamentally, it's a set of pages, and users navigate between them using hyperlinks. For more complicated stuff than just moving between pages, your browser has built-in support for a scripting language.

The similarities aren't coincidental. The HyperCard Wikipedia entry says:

Through its influence on Robert Cailliau (who assisted in developing Tim Berners-Lee's first Web browser), HyperCard influenced the development of the Web in late 1990. Javascript was inspired by Hypertalk.

HyperCard is where I started programming. And while I never did make a career of game development, I'm still programming, and there's a more-than-passing resemblance between developing for HyperCard and developing for the Web.

My grandmother's been cleaning old stuff out of her house, and a few weeks ago she gave me a bunch of old 3.5" floppies. SEKR's Awesome Adventures is probably in there somewhere -- the original graphical HyperCard version, the text-only remake I put together in QBasic a few years later, and maybe even the unfinished Turbo Pascal port with PC speaker music (which played fine on the 286 I wrote it on but way too fast on a 486; you had to turn off Turbo to slow it down. Remember Turbo buttons?).

I really should buy a USB floppy drive and see if I can get any data off those disks.