Author: thad

Finland

Finnish National TV interview, 1974. Some good anecdotes about the early days -- the one about the Mothers' name is oft-told, but there's some other stuff here I hadn't heard him tell quite that way elsewhere.

The Walking Dead: The Game: Initial Impressions

Some friends got me Telltale Games' The Walking Dead for Christmas. Today I finally got around to firing it up.

And it immediately bluescreened.

As I've mentioned before, I've got serious fucking problems with the GTX 570 in my Mac Pro. Could be a voltage issue -- still trying to figure it out. But I get a fuck of a lot of BSoD's when I'm gaming. Never could get past the opening cinematic of Bioshock. At this point I actually keep my DS or PSP handy so I have a game to play while I'm waiting for Windows to reboot so I can try to play my game again. (Today it was Dragon Quest 6.)

Anyway. I suffered through four more bluescreens over the course of the next few hours, but the play in-between all the bluescreening was pretty sweet.

I like the cel-shaded art style. The art credits in the intro are Art Director Derek Sakai, Lead Animator Peter Tsaykel, and Lead Cinematic Animator Eric Parsons -- no sign of Charlie Adlard's name, but they've done a damn solid job of reproducing his style. They also prove that you don't need a realistic art style for a good, scary Walking Dead game -- they opt instead for thick black lines, big expressive eyes, and the occasional "ink-splatter" shading. I've spoken about simple, iconic images in video games before, and this is a damn fine example. I've never seen a game that looks quite like it, even in Telltale's recent oeuvre.

Some spoilers follow -- mostly simple, early-in-the-game ones.

The choice to give Lee a leg injury right at the beginning of the game is a clever one -- the first two zombie encounters are intense. Lee limps and stumbles and fumbles; his hands shake and he drops the shell he's trying to load into the shotgun -- the point-and-click adventure genre is not known for its pulse-pounding action, but Telltale shows it can be done. A hard time limit and impending horrible death make even clicking on icons and repeatedly pressing keys tense. (Bill Amend made a similar point in Fox Trot some two decades back but I can't find the strip offhand. Myst with velociraptors; you have to solve the puzzles quickly.)

I do find that it gets a little too cute with the cameos -- Lee runs into both Hershel and Glenn? Separately, before the two of them ever meet? That's a bit much.

(There's also a Lilly, but the lettercol in the latest issue of the comic Word-of-Gods it that she's not the same Lilly from the comic and spinoff novel.)

But on the whole I'm really quite impressed with it so far. It's a smartly-made game; well-written, well-crafted, well-animated, well-acted. And I'm just getting started -- I'm looking forward to seeing the long-term consequences of my split-second decisions.

Reinstallatin'

Well, for the second time in as many weeks, I find myself taking a day to reinstall Windows 7. The last one was for a cousin; this latest was for me.

As I mentioned the other day, something went wrong with my Win8 installation and it wouldn't boot. And, since I was running a Release Preview that was set to expire by the end of the week anyway, I decided it would be kinda stupid to spend any time trying to fix it, so I just backed up My Documents and reinstalled Win7.

Win8 is pretty much what everybody's said it is: a perfectly decent touchscreen interface with some discoverability issues, awkwardly grafted onto a traditional Windows interface, Frankenstein-fashion. Seeing as I don't have a touchscreen, I see no reason whatever to keep Windows 8.

Well, that's not entirely true -- some of the tweaks to the traditional Windows interface are damn fine: I like having a Task Manager that doesn't just report CPU and RAM usage but also hard drive and network activity (meaning no more "What the fuck is making the HD light blink like crazy when nothing's taking up more than 1% of the CPU?!"), and a filecopy interface that isn't a fucking 1980's holdover designed for transferring files between a 1.44MB floppy and an 80MB hard drive. I had a job once that consisted of copying databases -- single files ranging from 15-40GB -- to laptops all day. And when there was a network hiccup, it would abort the transfer and I'd have to start all over from the beginning. Almost as annoying: copying a user's entire home directory, hundreds or thousands of files, and if a single one fails, the entire transfer cancels itself.

Windows 8 has finally baked in filecopy tools that allow for pausing and resuming file transfers -- not just in command-line tools but in the standard Explorer UI.

Course, you only get that if you upgrade to Win8. Don't want a silly-ass tablet-style interface on your desktop? Well, then you get to stick with the old Task Manager and filecopy, too.

Meantime, I had a job interview today. And if all goes well, I'll have a lot more Windows 7 installations in my immediate future.

Vyber

Per uploader Brock2097:

Frank Zappa and Prazsky Vyber, "Improvizace V A Dur S Frankem Zappou," performed live on June 24, 1991 at the "ADIEU C.A." concert in Prague, Czechoslovakia, to celebrate the collapse of Soviet rule in the country. Released on Prazsky Vyber albums "Adieu C.A." and "Komplet."

Ahmet Emuukha Rodan

Ahmet talks a bit about his name, his dad's love of monster movies, and his children's book, The Monstrous Memoirs of a Mighty McFearless.

Games a-Breakin'

I can't get Windows to boot at all on my main computer -- the Win8 preview doesn't expire until next week, so I think it's because I stuck my helper card back in so I could get a stable Mac boot. Which apparently means I can't get a stable Windows boot.

I tried to play The Walking Dead on the HTPC in the living room, but the controls don't map right on my Cordless Rumblepad 2, x360ce doesn't work, and my Xbox 360 wireless controller receiver seems to have died when I tried disconnecting and reconnecting it. I've got a third-party wired Xbox controller, but for some reason that doesn't work either.

And my Wii is now ejecting every disc I put in it.

Come on, games! I've been productive this week! I finished two submissions, scheduled a job interview for Monday, and have a potential programming position lined up for a few months from now! I deserve a little time to kick back and play games!

...guess I'll just have to work on one of the several dozen on the list that aren't Walking Dead or a Wii game.

My Latest Barrier to Productivity

So yesterday I set up an external hard drive for my audio recording. Because as it turns out a 40GB hard drive is not a good long-term choice for audio production. (In fact I'm surprised I've gotten as far as I have using a 2005-vintage Mac Mini in the first place.)

Setting up an external hard drive turned out not to be as easy as it should have been. Pro Tools kept giving me a crypic "DAE error -9131", because apparently this is 1993 and it is still considered acceptable for a programmer to throw up an incomprehensible number for an error message instead of telling the user what the fuck is actually wrong.

An hours-long troubleshooting story short, I found the solution via Noize at Gearslutz. It involves not merely reformatting the external drive, and not merely repartitioning the external drive, but repartitioning it using the old, pre-OSX Apple Partition Map. (I also disabled journaling because another post somewhere recommended that, too. Plus that way I can hook it up to a Linux box and mount it read-write.)

After that, though, I had a good, fruitful few hours. And then I took a break and biked downtown. When I got back my voice was hoarse and I found I couldn't record any more for the day, but as it was I was already a week and a half ahead of schedule so I'm not too worried. And I came home to a note from my contact on the project about more possible work in the future.

It's early days yet but I've certainly received a lot of encouragement.