Here are some of the comics I picked up last week that I liked. (They may not all be last week's comics; I'm kind of on an every-two-weeks cycle right now.)

iZombie #28 -- a satisfying ending, on the whole; it's rushed and all gets a little Allred-y in the end, but it works.

I've liked how the book has gradually moved toward a world where Portland is just this kinda weird, offbeat place where all the monster-people are just one more minority group, and somewhere where they're just regular dudes and are accepted. It's like X-Men without the angst. I'd certainly be interested in seeing Roberson and Allred revisit this series some day -- wonder what it takes for the rights to revert.

Action Comics #12 -- So wait, did this issue just start out like that, or was there a lead-in last issue that I completely forgot?

This is Morrison in full-on sprint-to-the-finish mode, like his last arc on New X-Men. He's throwing out interesting ideas a mile a minute and then abandoning them just as quickly.

This issue resolves the "Clark Kent is dead and Superman has a new secret identity" arc, which was an interesting idea I think he could have spent a bit more time on. The resolution -- well, there is no resolution to a "Clark Kent is dead" plot that isn't some sort of copout; honestly I kinda like that Morrison just ran with it and went for the biggest copout he possibly could. (I have mixed feelings on the landlady -- I kinda wish she'd just stayed as some eccentric old lady.)

Best part of the issue, though: Superman reading every medical textbook in the library and then performing surgery. Always fun to see him use his powers in an unusual way.

Batman #12 -- I don't know if there's anything in this world I love more than a done-in-one man-on-the-street story. This just so happens to be a done-in-one woman-on-the-street story drawn by Becky Cloonan and Andy Clarke.

If I have a criticism, it's that there are two penciler credits at all -- Batman is currently a four-dollar, 28-page book; typically that's one 20-page story and an 8-page backup, but this issue it's one continuous story that just switches artists (and, apparently, writers, though that's less obvious) on page 22. Now, both artists are great! But the transition is jarring. It feels like someone failed to hit a deadline and they had to bring in a backup artist -- that's not what actually happened, but it's what it feels like.

So, points off for a kinda weird presentation decision, but aside from that, a damn fine book.

Rasl #15 -- Welp, it's an ending. I'm curious how the whole thing will read together as a complete work, but as it is it wound up being kinda like Planetary in that its publishing schedule was so far apart that I couldn't remember what was going on by the time a new issue rolled out. To that end, I guess the significant portion this issue spends on Rasl sitting in a car explaining the plot to Uma is helpful.

It looks damned good -- Smith remains possibly the best cartoonist of his generation --, and there are some satisfying developments and twists on the way to the end. But I still feel like this is a series that sorta went off the rails after the first few issues. Again, maybe reading it straight through will leave me feeling differently about it.

Not bad as an ending, though.

So DC posted this preview pic today; it appears to be the cover of Batman #14, coming in November.

Joker in a uniform that says Joe's Garage

I seem to be the only person more interested in what his jumpsuit says than the fact that he is apparently holding his face on with a belt.

Man, between this and Lucille, it's like Joe's Garage has become the official album of comic book villains.

(And oh hey, I get a second opportunity to use the Batman and Frank Zappa tags on the same post!)

Via Bleeding Cool

So last Thursday I mailed a package. New hire; needed to be there next-day. But it was in Phoenix, so I chose express shipping. Because, you know, it takes less than a day to drive a package 9 miles.

Today I find out it hasn't arrived yet, so I pull up tracking. And I see this goddamn fucking bullshit:

Package Not Due for Delivery

The package is sitting in a fucking warehouse for three days, because I did not pay extra for next-day delivery. This is a thing that FedEx does now.

They've got the package. They've got it all set to put it on a truck and take it to its destination. But if you don't pay for next-day delivery, they won't deliver it next-day, no matter how short a distance it's going.

I guess what I'm saying is, support your local post office.

The closing ceremonies are airing on NBC, and, to close out my theme of Zappa material tangentially related to the 2012 Olympics, I give you: Zappa music actually performed at the 2012 Olympics.

That's Bamboozled by Love and Whipping Post, performed by Sarah Knight and the Blue Stones on July 31 in Hyde Park.

It's a cell phone vid; the video quality's poor and the audio's worse. I don't usually post stuff in this quality, but hell, it's just too perfect.

Next I'll be resuming regular, non-London Olympics-themed Zappa posting. There's plenty more British Zappa to go 'round -- concerts, BBC docs, what-have-you -- but from here on in it'll just be mixed in with whatever other interesting Zappa stuff I dig up.

Goodnight everybody.

Per the uploader:

ThisTownIsASealedTunaSandwich"1968 & & "Cosmik Debris"1974 BeeBeeSea tv UK 1993 Zappa at the Royal Festival Hall London UK 1968

I think that means the first section is This Town is a Sealed Tuna Sandwich at the Royal Festival Hall in '68, the second section is Cosmik Debris in '74 on BBC.

Now, I already posted that Cosmik Debris vid on 6/19, in a version that is higher-quality and does not inexplicably cut off in the middle. But I can't find a video that's just the Royal Festival Hall segment, so here you go. Watch through to 3:35 or so and then, if you really want to watch the Cosmik Debris vid, click on over to the better version. Or, better yet, buy the Dub Room Special DVD.

Dragon Age: Origins: Another medieval fantasy RPG influenced by Game of Thrones. To the point that it's about a kingdom that needs to repel a zombie invasion but is too busy fighting amongst itself. Also it spells "sir" with an "e".

Pretty standard plot; you're recruited to an elite fighting force, something goes wrong and you have to pick up the pieces. It's a BioWare game, and the gameplay is like Knights of the Old Republic with Final Fantasy 12's combat support system.

I enjoyed the hell out of it (and the expansion, Awakening, was pretty good too) but never got around to playing the sequel, which I hear is a much different game and which got pretty mixed reviews.

Ghostbusters: The Video Game: As a game it's okay. As a Ghostbusters sequel, it's great. They managed to get basically everyone from the movies except Sigourney Weaver and Rick Moranis back together; it's funny and it makes for a great continuation from the movies.

Do not confuse it with Ghostbusters: Sanctum of Slime. I haven't played that one, but it doesn't have the actors from the movies in it, and from what I've read it's terrible.

Mega Man 9: Another downloadable game. It's a new Mega Man game in the NES style. Think of a game as complexly designed and bitch-ass hard as Mega Man 2 or 3; now think of it with 20 years' more of game design knowledge attached to it. (There's a Mega Man 10, too; it's neat but not as good as 9 and I never did get around to finishing it.)


Also, I've started Gears of War; I haven't gotten far but it seems like a damn decent cover-based third-person shooter. And I got it for under $5 used. I also enjoyed the demos I played of Fez (a puzzle platformer based around rotating a 3D world that you can only move through as a side-scroller) and Pac-Man Championship Edition DX (which is a new Pac-Man game with different maze layouts, slightly different play mechanics, and a whole lot more ghosts -- another retro-style game with a really good modern design sensibility). The neat thing about all the downloadable games on Xbox Live is every single one of them has a demo you can download; given sufficient bandwidth and a hard drive you can try out a few levels of a new game or three every day and enjoy the hell out of just doing that.

Other games I haven't gotten around to playing but hear are good: Dead Rising, Bioshock, Skyrim, The Orange Box, Bayonetta.

I started a thread called Xbox 360 101 over at brontoforum.us; it's full of various recommendations.

So there ya go -- more games than you can shake a stick at and probably more than you can find time to play. That's like 5 years' worth of games for me, even though I just got my Xbox six weeks ago, since I played most of these on PC.

The Witcher 2: Assassins of Kings -- My favorite game of 2011, though the Xbox version just came out a few months ago and is still pricey. (I saw it on sale for $30 recently; maybe you can find a deal.)

Now, the first game is PC-only, and in fact the whole thing is based on a series of Polish fantasy novels that were only recently published in English. But you don't really need to know all that stuff. Here are the important bits of the backstory:

It's a medieval fantasy setting, of the dystopian sort that's currently vogue. Think Game of Thrones, only even more bleak.

Witchers are mutants who fight monsters. They're all male, they have yellow eyes, age slowly, are immune to disease, can cast a few simple spells, and use various potions to enhance their senses.

Our Hero, Geralt of Rivia, is supposed to be dead, but for some reason he's not. He's got amnesia (and if you're playing an RPG cliché drinking game, drink up) and has recently been caught in the middle of a race war in the city of Vizima. A terrorist organization of elves and dwarves called the Scoia'tel invaded, a Knights Templar-like religious organization called the Order of the Flaming Rose seized control of the city, and ultimately the King of Vizima showed up and managed to regain control. The first game ends with Geralt foiling an assassination attempt on the King, only to discover that the would-be assassin has yellow eyes.

The PC version originally had a steep-ass learning curve (as Penny Arcade put it, "It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain.") but I hear the Xbox version fixes that and has a tutorial section that doesn't just throw you in the deep end.

Sonic Generations: The first good Sonic game in a decade. There's a plot involving time travel that causes 2011 Sonic to team up with 1991 Sonic; you play through new versions of levels from previous games (Green Hill from Sonic 1, Chemical Plant from Sonic 2, etc.), and each is split into one 2D level you play as '91 Sonic and one 3D level you play as '11 Sonic. The conceit works really wonderfully; the levels are well-designed, full of nostalgia, and have some good remixes of the old music; there's not much to the plot but it's pretty funny (particularly when 1991 Robotnik meets his future self).

Sonic CD: And speaking of 1990's-vintage Sonic games, they've ported this one to the Xbox as a downloadable title. (BTW, a friend of mine advised me never to buy Microsoft Points directly from Microsoft; they store your credit card online, tie it to a Windows Live/Hotmail/Whatever account, and if one of their affiliate sites gets broken into there goes your credit card information. You're better off buying a Microsoft Points card at GameStop or wherever and then entering it into your Xbox.) A few tweaks here: the game works in 16:9, they've changed the spin-dash to work the way it does in Sonic 2 instead of the original clunky version, you can choose either the Japanese or American version of the soundtrack, and after you beat the game you can replay as Tails.

(I think they've got a bunch of other old Genesis Sonic games for download, but they haven't been updated in any way.)

A short doc about the London Sinfonietta performance of Greggary Peccary.

I always love stuff like this -- I feel like I learn something. Plus it's nice to see that people who understand music know that yes Frank was a legitimate genius.