Zappa's first visit to The Howard Stern Show, 1985. A bit of talk about the Porn Wars, and his concern about where the money from Live Aid was going. Uploaded by fruhko.
"Have you ever heard of a service charge on a ticket?" Happier times.
Hi, I'm Thad. I build websites.
This blog's been up in one form or another since 1999. In that time I've written about topics ranging from comic books to video games to copyright law to creators' rights to Frank Zappa.
I also write eBooks and narrate audiobooks. Here's where you can find them:
Zappa's first visit to The Howard Stern Show, 1985. A bit of talk about the Porn Wars, and his concern about where the money from Live Aid was going. Uploaded by fruhko.
"Have you ever heard of a service charge on a ticket?" Happier times.
Vertigo isn't what it was.
Have they had a big hit since Y? I can't think of one. Fables is still ongoing (along with spinoff Fairest), and they put out a new edition of Sandman every two years (with a new miniseries coming!), but I can't think of a new series becoming a real barn burner since 2002.
Not to say there aren't series that deserve it. Northlanders, Scalped, DMZ, American Vampire, iZombie, and my personal favorites, Sweet Tooth and The Unwritten -- they've all been critical successes, and they've all stuck around awhile (the shortest run of the lot was iZombie's 28 issues). But for a long time I've gotten the impression that the bean counters aren't happy with the results.
From what I understand, Vertigo's contracts are a lot more restrictive than they used to be -- "creator-owned" in a technical sense but giving a whole lot of the rights over to DC.
And lately, they've been shutting down popular Vertigo series to reintegrate popular characters back into the DC universe -- Swamp Thing and John Constantine are the two biggest examples.
So when I read yesterday that Karen Berger was stepping down as EiC of Vertigo, it came as a blow but not a surprise.
It's not an exaggeration to say that Karen Berger changed the American comics industry. She put Alan Moore, Steve Bissette, Rick Veitch, and John Totleben on Swamp Thing; she brought Moore and David Lloyd's work on V for Vendetta into the DC fold and gave them the opportunity to finish it. And then she put Neil Gaiman on Sandman.
That would have been one hell of a résumé all by itself. But then: Vertigo. Sandman wasn't just an amazing and unique book -- it led to an entire imprint based on the premise of amazing and unique books. It reminded comics fans -- and showed new fans, perhaps for the first time -- that comics can be anything. And that "mature" can actually mean "mature" instead of being a euphemism for "blood and guts and cursing and maybe titties".
It's been just shy of twenty years, and Vertigo's influence -- and Karen Berger's -- can't be overstated. It changed the way people looked at comics and consistently produced some of the best comics on the stands and in the bookstores.
But I get the distinct impression that current DC management doesn't care. And I'm not talking about Didio, Johns, Lee -- I think they all like Vertigo just fine. But DC is, increasingly, not a company run by comics creators, or people who know or care about comics. Warner's in charge. Warner doesn't want critically-acclaimed books with mediocre sales, it wants crossovers and prequels and sequels and reboots and corporate synergy and brand leveraging.
So Berger's out. And on the one hand, it's a shame to see her go -- I really think the writing's on the wall for the entire Vertigo line at this point. Fables will keep going because it's a moneymaker; it won't change much except that it might get a DC logo on its cover instead of the Vertigo one. But every other Vertigo book? Well, I'm nervous as a reader and I'd be more nervous still if I were a creator.
On the other hand, Berger's already changed the face of American comics, and even if DC is no longer a place where she can innovate, there are plenty of other publishers that I'm sure would be thrilled to have her.
And not just publishers -- there's a very long list of comics creators who refuse to work with DC anymore but who have nothing but nice things to say about Karen. And I'm betting they'll call her before she calls them.
A documentary by Henning Lohner. Uploaded by, yes, tomtiddler1.
It's a fascinating look at Zappa and his passions -- the mad scientist/monster movie angle is a good choice; Zappa notes in The Real Frank Zappa Book that his first impression on seeing a picture of Edgard Varèse was that he looked like a mad scientist. Zappa was a mad scientist too -- and really this documentary is devoted primarily to his experimentation with new technology, and his determination to reach perfection unattainable by mere mortals and their human error.
That and just making crazy noises.
I think my favorite thing about Arkham City is that about half of the incidental dialogue seems to be made up of characters discussing just how implausible every single thing about the game is.
Description by uploader barun432:
Nicolas Slonimsky talks about his association with Frank and his daughter Moon Unit in a public discussion organized by Charles Amirkhannian. He also talks about Zappa' music, about Edgard Varese and the Synclavier
Olympia, Paris, France, 1968. Uploaded by timmo1782.
Another collaboration between Zappa and Ed Seeman (like the Underground Merchandising video I posted a couple of weeks ago). Once again uploaded by Seeman himself.
Dear Senator McConnell,
I saw you on the news vowing that, if Harry Reid enacts filibuster reform, you will ensure that your caucus will dig its heels in and make itself even MORE intractable. I have a few questions regarding this attitude:
Thank you.
Black Page, Synclavier version. Uploader timmo1782 says "early 80s I'm guessing"; I'm inclined to agree.
I've occasionally been poking through the Super Famicom remake of the original Dragon Quest on my cell phone -- you know, when I've had downtime and haven't had my PSP or DS or suchlike with me.
First of all: man, onscreen D-pads suck, even for games that require as little precision as DQ. I have to savestate-spam just to get around the outside wall of Rimuldar without accidentally walking out.
Second: there's so much that's wonky about the interface of this remake. The stupid little half-steps you take instead of moving a full tile at a time, the bizarre decision to stick the action button on X and leave the menu on A (something they stuck with on up through 7 on the PS1!)...frankly I'm almost inclined to tip the Game Boy remake as the superior version of the game despite its inferior graphics and sound, just on its smoother interface.
(Also I recall the GB version having a more charming translation. I probably snorted out loud in class when I took the Princess to an inn and the keeper remarked the next morning that we'd sure been up late last night.)
(Yeah, I played Dragon Quest in class for most of CSE122. If you'd ever tried to sit through a lecture with that instructor, you'd understand.)