Author: thad

Nightline 1985, Part 1

Koppel interviews Zappa, Donny Osmond, and Kandy Stroud regarding -- what else? -- the Porn Wars. Uploaded by koolstrike.

Kudos in particular to Nightline for pointing out that Love for Sale was once banned from radio and Louie, Louie was investigated by the FBI for having allegedly obscene lyrics. The pro-censorship crowd argues, as always, "Well yes that was silly, but this time is completely different!" Much like people advocating video game censorship today.

Zappa also meets a potentially-unexpected ally in Donny Osmond, who is opposed to the music rating system on the simple grounds that R-rated movies make more money than G-rated ones and music ratings would be a threat to the sales of Osmond's squeaky-clean music.

Saga: Sexy, Funny, Thrilling, and Sad

Spoilers for Saga #11 follow.

When I first opened Saga #11, I was sitting in the lobby of Big-O Tires waiting for an oil change.

And I was like Wow, that sure is a giant splash page of two people fucking right on the first page.

So I quickly flipped to the next page. And on page two, it was naked people talking about how they'd just finished fucking.

So yeah it wasn't a very good comic to be reading in public so I put it back in my bag and read Bravest Warriors instead.

But when I did get around to reading Saga, in the privacy of my own home, it was a legitimately great comic.

First of all, that sex scene? Pretty hot. Not just because of the graphic first page (not the most graphic thing Fiona Staples has shown us in the book to date), but because of the banter afterward. Alana acknowledging she lost control, with a few choice dirty words -- it's a side of her we haven't seen before, and it's sexy.

But it's also funny. Vaughan's good at witty dialogue -- and it bears adding that these characters have their own voice. There may be a whiff of Y in the deadpan lines that make me chuckle, but it doesn't feel like Yorick Brown arguing with Agent 355 and Dr. Mann. It's most definitely Alana and Marko talking -- it feels easy and natural from these two warrior fugitives in love.

But that's a flashback. Specifically, to Hazel's conception. Back in the present, we pick up at last month's cliffhanger: the Will has found the fugitives, there's a hatching baby Timesuck about to wipe out both ships, and the Will's ship's hull's been breached and Lying Cat's been sucked out into space. The end of last issue strongly implied Lying Cat was dead, but it was a fakeout; the Will is having none of it. He leaps out into space without a suit, saves Lying Cat, and gets the fuck out of Dodge. It's the strongest Fuck Yeah! moment in the issue; the Will lives up to his name and rescues a beloved character, Hazel's narration and the laws of physics be damned.

But while the Will's party makes it out unscathed, Marko's doesn't.

Marko's mother urges him to take the crash helms and teleport out with Alana and Hazel. Marko instead throws them into the ship's reactor, thinking that this way his parents won't have to sacrifice themselves. He's half-right.

It turns out the peaceful, pastoral image of Marko's father threading flowers on the cover is foreshadowing -- because he doesn't make it out. He uses the last of his strength casting a spell to hold the ship together. And, barring any further unreliable-narrator shenanigans from Hazel, he's really gone. We've known it was coming for months, but we didn't know it would be so soon.

This book, man.

I'm not sure when the last time was that I read a comic that put me through this wide a gamut of emotions -- quite possibly The Love Bunglers. Vaughan and Staples sing here; it may be the best issue yet of what's already become one of my favorite series.

If you're not checking out Saga -- and you read this far down anyway -- give it a look. #1 is free on Comixology.

And if you dig Brian K Vaughan, check out The Private Eye, his new DRM-free, pay-what-you-want comic with Marcos Martin on art.

What a week.

I was planning on writing about last week's excellent issue of Saga, but I haven't gotten around to it.

I'm planning on eventually writing about my concerns about the new, Priest-and-Bright-free Quantum and Woody series, but I'd like to wait until there's more information and, ideally, Priest and/or Bright themselves weigh in.

I got a job this week. That's a pretty big deal. Actually I had to choose between two offers, which isn't a dilemma I've had since, oh, 2006.

Today I peed in a cup, bought comics, and went to my cousin's fourteenth birthday party. It was a good time.

Mostly I'm very much looking forward to getting back to work. I'm a little nervous about the new job, as I am every time I have a new job, and a little nervous about whether I've made the right call, as I am every time I have to choose between two jobs. But I'm not a big worrier. What will be will be. It'll turn out, eventually. Keep moving forward.

Messiah Controllers

So what am I playing Zelda 2 with?

I'm using a Messiah wireless NES controller.

Remember Messiah? They put out the Generation NEX NES clone a few years back. It was a much-hyped, slick-looking system back in 2005, and promised built-in wireless, dual-mono audio output, and full compatibility with both NES and Famicom games and accessories.

And then it came out and turned out to be running the same damn crummy third-rate NES-on-a-chip as every other Chinese clone.

And so Messiah faded into obscurity.

Which is a pity, because despite the disappointing guts of the NEX, Messiah made some damn solid controllers. And while the NEX had a built-in wireless receiver, you can also use them on a legit NES with a dongle. (The gamepads, anyway; from what I understand the joystick doesn't work with a real NES. Don't know, never got one.)

The controller works well. It's solid and has a good weight to it; the buttons have a good response even if they're a little clicky.

The disc-shaped D-pad is a little weird but I haven't had any real trouble using it to play Zelda 2 -- I have a bitch of a time fighting Ironknuckles, but I don't think that's the controller's fault. I can see it being a problem on something that requires more four-direction precision, though.

It really is a pretty neat device and well worth the $50 Amazon's charging for a pair. (I got the Limited Edition set, which I see is now going for $175 used. I'm tempted to snatch up that $50 set and sell my limited set, but I do like the metal lunchbox.)

I'm kinda disappointed I never got the SNES set, because you can't get those anymore, but I'm seeing good reviews on the SuperRetro wireless SNES controllers. And they have good old-fashioned plus-sign D-pads, too, not discs.

Kind of a moot point, really; the state of SNES emulation and the now-standard design of its controller have meant I haven't hooked mine up in years.

Zelda 2: The One That Fucks Up Alphabetized Lists

Yep, got the bug from Jeremy Parish's excellent Anatomy of Zelda 2 series. I've started replaying Zelda 2.

Jeremy commented on the general unfairness of the game and said that he's using savestates. I'm using authentic NES hardware, but I do have a Game Genie.

When I played through the game as a kid, I only used one Game Genie cheat code: infinite lives. It's amazing how much it does for the game's balance to eliminate the outmoded concept of a limited number of lives (a holdover from the arcade age, of course). Frankly it's odd, in hindsight, that Zelda 2 played the old "3 lives and then Game Over" meme, given that the original game didn't. I mean, sure, 2's a side-scrolling platformer, but Metroid was too, and it didn't bother with giving you a limited number of lives either.

So I resolved to take a crack at Zelda 2 on my NES, once again cheating a bit against its unfair difficulty with the use of the infinite lives code.

And when I went to look it up, I found, via Game Winners, two more codes that weren't in the official Game Genie book and which serve to mitigate the game's lopsided leveling system. So here are the three codes I'm using:

Link has unlimited lives SZKGKXVK
Do not lose all experience when leveling SZVOUNSE
Do not lose experience when hit by enemies SXESIKSE

I think that, on the whole, those three codes go a long way to balancing out the difficulty of Zelda 2 and allowing its strengths to shine. It is a solid game.